Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-20 | Merge pull request #48805 from radishes/noise-image-offset | Rémi Verschelde | |
Add support for generating noise images with an offset | |||
2021-05-20 | Merge pull request #48895 from JFonS/fix_viewport_rotation_control | Rémi Verschelde | |
Fix swapped front/rear directions in viewport rotation control. | |||
2021-05-20 | Merge pull request #48542 from Calinou/xdg-base-dirs-absolute-only | Rémi Verschelde | |
Only allow absolute paths in XDG environment variables | |||
2021-05-20 | Only allow absolute paths in XDG environment variables | Hugo Locurcio | |
The XDG Base Directory specification does not allow using relative paths (which broke things in Godot anyway). If a relative path is detected, it should be ignored. | |||
2021-05-20 | Add support for generating noise images with an offset. | Casey Foote | |
2021-05-20 | Merge pull request #48719 from Faless/js/4.x_interfaces | Rémi Verschelde | |
[HTML5] Implement Godot <-> JavaScript interface. | |||
2021-05-20 | Fix swapped front/rear directions in viewport rotation control. | jfons | |
2021-05-20 | Merge pull request #48863 from Ev1lbl0w/bugfix-zip_import | Rémi Verschelde | |
Fix zip_root not being defined when importing by drag&drop | |||
2021-05-20 | [HTML5] Implement Godot <-> JavaScript interface. | Fabio Alessandrelli | |
2021-05-20 | Merge pull request #48812 from groud/tilemap_scenes_painting | Rémi Verschelde | |
Implement scenes tiles in TileMaps | |||
2021-05-20 | Merge pull request #48882 from aaronfranke/approx-use-double | Rémi Verschelde | |
Make is_equal_approx have explicit float and double versions | |||
2021-05-20 | Merge pull request #48860 from JohnM666/fix-basis-variant-initialization | Rémi Verschelde | |
Fix RigidBody3D.get_inverse_inertia_tensor() crash | |||
2021-05-20 | Merge pull request #48880 from akien-mga/codespell-2.0.0 | Rémi Verschelde | |
Fix typos with codespell | |||
2021-05-20 | Implement scenes tiles in TileMaps | Gilles Roudière | |
2021-05-20 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 2.0.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick fave findn GIRD leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2021-05-20 | Make is_equal_approx have explicit float and double versions | Aaron Franke | |
2021-05-20 | Merge pull request #48879 from Faless/doc/4.x_no_unix_socks | Rémi Verschelde | |
[Doc] Remove reference to UNIX sockets in StreamPeer. | |||
2021-05-20 | [Doc] Remove reference to UNIX sockets in StreamPeer. | Fabio Alessandrelli | |
That class can be used as a base to implement them, but there is no actual implementation for it in Godot. | |||
2021-05-20 | Fix #46282 Executing RigidBody3D.get_inverse_inertia_tensor() crashes Godot | JohnM666 | |
2021-05-20 | Merge pull request #48872 from Chaosus/editor_fix_script_list_theme | Rémi Verschelde | |
Updates script list colors after theme is changed | |||
2021-05-20 | Merge pull request #48855 from Chaosus/shader_array_length_in_structs | Rémi Verschelde | |
Implements length() shader function for arrays in structs | |||
2021-05-20 | Merge pull request #48867 from kleonc/node2d-z_index-docs-master | Rémi Verschelde | |
Document valid range of Node2D.z_index | |||
2021-05-20 | Updates script list colors after theme is changed | Yuri Roubinsky | |
2021-05-20 | Document valid range of Node2D.z_index | kleonc | |
2021-05-19 | Fix zip_root not being defined when importing by drag&drop | Ev1lbl0w | |
2021-05-19 | Merge pull request #44201 from thebestnom/android-cursor-icons | Rémi Verschelde | |
Android: Add support for cursor icons | |||
2021-05-19 | Android: Add support for cursor icons | thebestnom | |
2021-05-19 | Implements length() shader function for arrays in structs | Yuri Roubinsky | |
2021-05-19 | Merge pull request #48657 from Calinou/test-add-gdscript | Rémi Verschelde | |
Add a unit test suite for GDScript | |||
2021-05-19 | Merge pull request #48827 from Rhathe/set_iterations_master | Rémi Verschelde | |
Enable setting of collision iterations in PhysicsServer2D | |||
2021-05-19 | Merge pull request #48851 from akien-mga/android-remove-fno-integrated-as | Rémi Verschelde | |
Android: Remove `-fno-integrated-as`, it can break arm64v8 build | |||
2021-05-19 | Merge pull request #48823 from timothyqiu/bone-id | Rémi Verschelde | |
Fix ragdoll simulation when parent was readded to scene | |||
2021-05-19 | Merge pull request #48849 from madmiraal/fix-quat-includes | Rémi Verschelde | |
Fix `Quat` includes | |||
2021-05-19 | Merge pull request #48821 from Calinou/test-add-vector | Rémi Verschelde | |
Add a test suite for Vector | |||
2021-05-19 | Android: Remove `-fno-integrated-as`, it can break arm64v8 build | Rémi Verschelde | |
We found that this flag causes this error on PR #48812 which does not add any fancy inline assembly: ``` /tmp/tile_set-ce236a.s: Assembler messages: /tmp/tile_set-ce236a.s:34676: Error: selected processor does not support `bfc x0,#32,#32' clang++: error: assembler command failed with exit code 1 (use -v to see invocation) ``` That flag is mentioned in various errors related to assembler failures on arm64v8 with Clang from the Android NDK. It was added in Godot in #6958 when migrating from GCC to Clang, and is indeed referenced in the NDK's Clang migration guide: https://android.googlesource.com/platform/ndk/+/master/docs/ClangMigration.md > Especially for ARM and ARM64, Clang is much stricter about assembler rules > than GCC/GAS. Use `-fno-integrated-as` if Clang reports errors in inline > assembly or assembly files that you don't wish to modernize. We don't get those errors nowadays so it seems the flag is no longer needed. | |||
2021-05-19 | Enable setting of collision iterations in PhysicsServer2D | Rhathe | |
This allows fine-tuning of collision iterations for more accurate collision physics with a performance cost. | |||
2021-05-19 | Add a test suite for Vector | Hugo Locurcio | |
This test suite is based on the LocalVector test suite with significant changes made. | |||
2021-05-19 | Fix Quat includes | Marcel Admiraal | |
2021-05-19 | Merge pull request #48818 from Calinou/fix-script-editor-save-crash | Rémi Verschelde | |
Fix crash when trying to save with no scenes and scripts open | |||
2021-05-19 | Merge pull request #48839 from akien-mga/ci-android-ndk-21.4.7075529 | Rémi Verschelde | |
CI: Install Android NDK 21.4.7075529 | |||
2021-05-19 | CI: Install Android NDK 21.4.7075529 | Rémi Verschelde | |
This is the version mandated by Godot's gradle setup anyway so it would get installed when running gradlew. Now we pre-install the correct version. | |||
2021-05-19 | Merge pull request #48836 from Chaosus/color_autocompletion_fix | Rémi Verschelde | |
Show colored rects for autocompletion of Color constants in functions | |||
2021-05-19 | Show colored rects for autocompletion of Color constants in functions | Yuri Roubinsky | |
2021-05-19 | Merge pull request #48833 from Pineapple/remove-pywin32-from-github-workflow | Rémi Verschelde | |
pywin32 is no longer necessary for SCons install | |||
2021-05-19 | Merge pull request #48831 from Faless/js/4.x_wasm_main_undef | Rémi Verschelde | |
[HTML5] Fix GDNative compilation with emcc 2.0.19+ | |||
2021-05-19 | [HTML5] Fix GDNative compilation with emcc 2.0.19+ | Fabio Alessandrelli | |
Add `WARN_ON_UNDEFINED_SYMBOLS=0` for the main module (which defines `godot_js_main` as extern coming from the "side" module, i.e. the main Godot binary). | |||
2021-05-19 | Merge pull request #48814 from Calinou/viewport-use-nonzero-default-size | Rémi Verschelde | |
Use a non-zero default size for SubViewports | |||
2021-05-19 | pywin32 is no longer necessary for SCons install | Bartłomiej T. Listwon | |
https://github.com/SCons/scons/releases/tag/4.1.0 | |||
2021-05-19 | Fix ragdoll simulation when parent was readded to scene | Haoyu Qiu | |
2021-05-18 | Merge pull request #42742 from madmiraal/fix-12215 | Rémi Verschelde | |
Return RID instead of Object id in area-body_shape_entered-exited signals. |