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2018-11-28Merge pull request #23994 from AndreaCatania/precRémi Verschelde
Added function to control 6DOF precision
2018-11-28Merge pull request #23996 from Windfisch/bulletfixRémi Verschelde
Add more max-checking to physics queries
2018-11-28Merge pull request #24011 from Xrayez/fix-23031Rémi Verschelde
Init `ignore_camera_zoom` property in parallax background constructor
2018-11-28Merge pull request #24018 from bbeco/fix_filename_checkRémi Verschelde
uwp export: fix existing template check
2018-11-28Fix style issues and signature mismatchRémi Verschelde
2018-11-28Merge pull request #24024 from DualMatrix/queueRémi Verschelde
Made it possible to read AnimationPlayer queue from GDscript
2018-11-28Added luminance capping to avoid glitches on small dots. closes #17996Juan Linietsky
2018-11-28Made it possible to read AnimationPlayer queue from GDscriptDualMatrix
2018-11-27Get rid of ancient .theme format for Theme resource. It was not working and ↵Juan Linietsky
can be done the same using .tres format. Closes #19038
2018-11-27Allow signal connecting even if script is invalid (only when compiled with ↵Juan Linietsky
tools), fixes #17070
2018-11-27Added test to avoid saving cyclic scene instancing, fixes #9686Juan Linietsky
2018-11-27Attempt to avoid breaking people's workflows on the change from ↵Juan Linietsky
8ba0d513fa0068a241a25fbb6db09315fa3309cc
2018-11-27NORMALMAP was not working (no normal being used detected), fixes #9263Juan Linietsky
2018-11-27Merge pull request #23971 from DavidSichma/compressNormalRémi Verschelde
Fix GLES2 Red Green Texture Decompression
2018-11-27Fix GLES2 Red Green Texture DecompressionDavid Sichma
Replaced broken decompression code with two calls to DXT5 decompression. This should fix some issues with normal maps as they usually are stored as RG Textures and were decompressed incorrectly.
2018-11-27Merge pull request #24016 from qarmin/change_old_godot_logo_in_UWPRémi Verschelde
Change old Godot logo/splash screen in UWP assets
2018-11-27uwp export: fix existing template checkAndrea Beconcini
2018-11-27Change old Godot logo/splash screen in UWP assetsqarmin
2018-11-27Changed theme notifications to work with newly introduced reference counted ↵Juan Linietsky
connections. Closes #21265, Fixes #6145. Probably fixes more theme notification related open issues, should check.
2018-11-27Init `ignore_camera_zoom` property in parallax background constructorAndrii Doroshenko (Xrayez)
The default value for `ignore_camera_zoom` property was initialized by garbage value, leading to camera's zoom to be ignored even if unset in editor most of the time.
2018-11-27Added function to control 6DOF precisionAndrea Catania
2018-11-26Merge pull request #24000 from allkhor/fix_tab_font_3.1Rémi Verschelde
Ceil tabs font size
2018-11-27Ceil tabs font sizeallkhor
2018-11-26Add more max-checking to physics queriesFlorian Jung
Fixes some out-of-bounds problems when there are more collisions than have been requested for. This extends what has been done in 444b8471a3. Fixes godotengine/godot#23990
2018-11-26Merge pull request #23992 from YeldhamDev/editor_help_scroll_valueRémi Verschelde
Restore previous scroll position when reopening the search help dialog with a old search
2018-11-26i18n: Sync translation template with current sourceRémi Verschelde
2018-11-26i18n: Sync translations with WeblateRémi Verschelde
Adds initial translations for Malayalam and Sinhala.
2018-11-26Restore previous scroll position when reopening the search help dialog with ↵Michael Alexsander Silva Dias
a old search
2018-11-26Merge pull request #23961 from Faless/lws_poll_allRémi Verschelde
Websocket LWS keep servicing till no CB are left
2018-11-26Merge pull request #23962 from Windfisch/arvr_conf_warnRémi Verschelde
Update ARVR{Anchor,Controller}'s configuration warning
2018-11-26Fixup to typo and indentation in 81c86e8Rémi Verschelde
2018-11-26Merge pull request #23965 from marcelofg55/pa_device_bugfixRémi Verschelde
Fix possible error when switching audio devices with PulseAudio
2018-11-26Merge pull request #23964 from allkhor/text_edit_clear_selectionRémi Verschelde
TextEdit: remove selection when clear happens.
2018-11-26Merge pull request #23060 from willnationsdev/inherit-non-class-scriptRémi Verschelde
Fix Script -> Script Class not in CreateDialog
2018-11-26Merge pull request #23949 from Kanabenki/shader-mul-assign-vec-matRémi Verschelde
Allow *= operator between vec and mat types in shaders
2018-11-26Merge pull request #23944 from Calinou/remove-unused-scriptRémi Verschelde
Remove an unused script
2018-11-26Merge pull request #23943 from Paulb23/fix_smoothscroll_jitter_issue_23314Rémi Verschelde
Fix scroll bar lock when smooth scroll enabled, issue 23314
2018-11-26Merge pull request #23959 from RandomShaper/fix-dangling-script-fixRémi Verschelde
Fix dangling script fix
2018-11-25Do not normalize normal map when disabled, fixes #20761Juan Linietsky
2018-11-25Improved bindings and added documentation for AnimationNode, closes #20720Juan Linietsky
2018-11-25Fix possible error when switching audio devices with PulseAudioMarcelo Fernandez
2018-11-25Update ARVR{Anchor,Controller}'s configuration warningFlorian Jung
Updates their config warning upon change of `controller_id` or `anchor_id`, respectively. fixes godotengine/godot#23881
2018-11-25TextEdit: remove selection when clear happens.allkhor
2018-11-25Websocket LWS keep servicing till no CB are leftFabio Alessandrelli
Apparently, only a single WRITABLE/READABLE callback is called at each servicing. For this reason, we want to keep servicing until we end up not receiving any callback. When that happens, we can assume that we can't (or don't want to) write more, and that there is nothing left to read in the socket buffer.
2018-11-25Merge pull request #23515 from cart/fix-mono-parseIgnacio Etcheverry
Parse C# generics and type constraints correctly
2018-11-25Rewrite code for unfolding and make it automatic on scene load, which works ↵Juan Linietsky
better.
2018-11-25Fix crash on signal/resume to dangling targetPedro J. Estébanez
2018-11-24Parse C# generics and type constraints correctlyCarter Anderson
2018-11-24Revert "Fix crash on signal/resume to dangling target"Pedro J. Estébanez
This reverts commit 54bdc1e1f6a7fb85a5b193c9b8ecf0dcf06949e6.
2018-11-24Allow *= operator between vec and mat types in shadersKanabenki