Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-11-28 | Merge pull request #23994 from AndreaCatania/prec | Rémi Verschelde | |
Added function to control 6DOF precision | |||
2018-11-28 | Merge pull request #23996 from Windfisch/bulletfix | Rémi Verschelde | |
Add more max-checking to physics queries | |||
2018-11-28 | Merge pull request #24011 from Xrayez/fix-23031 | Rémi Verschelde | |
Init `ignore_camera_zoom` property in parallax background constructor | |||
2018-11-28 | Merge pull request #24018 from bbeco/fix_filename_check | Rémi Verschelde | |
uwp export: fix existing template check | |||
2018-11-28 | Fix style issues and signature mismatch | Rémi Verschelde | |
2018-11-28 | Merge pull request #24024 from DualMatrix/queue | Rémi Verschelde | |
Made it possible to read AnimationPlayer queue from GDscript | |||
2018-11-28 | Added luminance capping to avoid glitches on small dots. closes #17996 | Juan Linietsky | |
2018-11-28 | Made it possible to read AnimationPlayer queue from GDscript | DualMatrix | |
2018-11-27 | Get rid of ancient .theme format for Theme resource. It was not working and ↵ | Juan Linietsky | |
can be done the same using .tres format. Closes #19038 | |||
2018-11-27 | Allow signal connecting even if script is invalid (only when compiled with ↵ | Juan Linietsky | |
tools), fixes #17070 | |||
2018-11-27 | Added test to avoid saving cyclic scene instancing, fixes #9686 | Juan Linietsky | |
2018-11-27 | Attempt to avoid breaking people's workflows on the change from ↵ | Juan Linietsky | |
8ba0d513fa0068a241a25fbb6db09315fa3309cc | |||
2018-11-27 | NORMALMAP was not working (no normal being used detected), fixes #9263 | Juan Linietsky | |
2018-11-27 | Merge pull request #23971 from DavidSichma/compressNormal | Rémi Verschelde | |
Fix GLES2 Red Green Texture Decompression | |||
2018-11-27 | Fix GLES2 Red Green Texture Decompression | David Sichma | |
Replaced broken decompression code with two calls to DXT5 decompression. This should fix some issues with normal maps as they usually are stored as RG Textures and were decompressed incorrectly. | |||
2018-11-27 | Merge pull request #24016 from qarmin/change_old_godot_logo_in_UWP | Rémi Verschelde | |
Change old Godot logo/splash screen in UWP assets | |||
2018-11-27 | uwp export: fix existing template check | Andrea Beconcini | |
2018-11-27 | Change old Godot logo/splash screen in UWP assets | qarmin | |
2018-11-27 | Changed theme notifications to work with newly introduced reference counted ↵ | Juan Linietsky | |
connections. Closes #21265, Fixes #6145. Probably fixes more theme notification related open issues, should check. | |||
2018-11-27 | Init `ignore_camera_zoom` property in parallax background constructor | Andrii Doroshenko (Xrayez) | |
The default value for `ignore_camera_zoom` property was initialized by garbage value, leading to camera's zoom to be ignored even if unset in editor most of the time. | |||
2018-11-27 | Added function to control 6DOF precision | Andrea Catania | |
2018-11-26 | Merge pull request #24000 from allkhor/fix_tab_font_3.1 | Rémi Verschelde | |
Ceil tabs font size | |||
2018-11-27 | Ceil tabs font size | allkhor | |
2018-11-26 | Add more max-checking to physics queries | Florian Jung | |
Fixes some out-of-bounds problems when there are more collisions than have been requested for. This extends what has been done in 444b8471a3. Fixes godotengine/godot#23990 | |||
2018-11-26 | Merge pull request #23992 from YeldhamDev/editor_help_scroll_value | Rémi Verschelde | |
Restore previous scroll position when reopening the search help dialog with a old search | |||
2018-11-26 | i18n: Sync translation template with current source | Rémi Verschelde | |
2018-11-26 | i18n: Sync translations with Weblate | Rémi Verschelde | |
Adds initial translations for Malayalam and Sinhala. | |||
2018-11-26 | Restore previous scroll position when reopening the search help dialog with ↵ | Michael Alexsander Silva Dias | |
a old search | |||
2018-11-26 | Merge pull request #23961 from Faless/lws_poll_all | Rémi Verschelde | |
Websocket LWS keep servicing till no CB are left | |||
2018-11-26 | Merge pull request #23962 from Windfisch/arvr_conf_warn | Rémi Verschelde | |
Update ARVR{Anchor,Controller}'s configuration warning | |||
2018-11-26 | Fixup to typo and indentation in 81c86e8 | Rémi Verschelde | |
2018-11-26 | Merge pull request #23965 from marcelofg55/pa_device_bugfix | Rémi Verschelde | |
Fix possible error when switching audio devices with PulseAudio | |||
2018-11-26 | Merge pull request #23964 from allkhor/text_edit_clear_selection | Rémi Verschelde | |
TextEdit: remove selection when clear happens. | |||
2018-11-26 | Merge pull request #23060 from willnationsdev/inherit-non-class-script | Rémi Verschelde | |
Fix Script -> Script Class not in CreateDialog | |||
2018-11-26 | Merge pull request #23949 from Kanabenki/shader-mul-assign-vec-mat | Rémi Verschelde | |
Allow *= operator between vec and mat types in shaders | |||
2018-11-26 | Merge pull request #23944 from Calinou/remove-unused-script | Rémi Verschelde | |
Remove an unused script | |||
2018-11-26 | Merge pull request #23943 from Paulb23/fix_smoothscroll_jitter_issue_23314 | Rémi Verschelde | |
Fix scroll bar lock when smooth scroll enabled, issue 23314 | |||
2018-11-26 | Merge pull request #23959 from RandomShaper/fix-dangling-script-fix | Rémi Verschelde | |
Fix dangling script fix | |||
2018-11-25 | Do not normalize normal map when disabled, fixes #20761 | Juan Linietsky | |
2018-11-25 | Improved bindings and added documentation for AnimationNode, closes #20720 | Juan Linietsky | |
2018-11-25 | Fix possible error when switching audio devices with PulseAudio | Marcelo Fernandez | |
2018-11-25 | Update ARVR{Anchor,Controller}'s configuration warning | Florian Jung | |
Updates their config warning upon change of `controller_id` or `anchor_id`, respectively. fixes godotengine/godot#23881 | |||
2018-11-25 | TextEdit: remove selection when clear happens. | allkhor | |
2018-11-25 | Websocket LWS keep servicing till no CB are left | Fabio Alessandrelli | |
Apparently, only a single WRITABLE/READABLE callback is called at each servicing. For this reason, we want to keep servicing until we end up not receiving any callback. When that happens, we can assume that we can't (or don't want to) write more, and that there is nothing left to read in the socket buffer. | |||
2018-11-25 | Merge pull request #23515 from cart/fix-mono-parse | Ignacio Etcheverry | |
Parse C# generics and type constraints correctly | |||
2018-11-25 | Rewrite code for unfolding and make it automatic on scene load, which works ↵ | Juan Linietsky | |
better. | |||
2018-11-25 | Fix crash on signal/resume to dangling target | Pedro J. Estébanez | |
2018-11-24 | Parse C# generics and type constraints correctly | Carter Anderson | |
2018-11-24 | Revert "Fix crash on signal/resume to dangling target" | Pedro J. Estébanez | |
This reverts commit 54bdc1e1f6a7fb85a5b193c9b8ecf0dcf06949e6. | |||
2018-11-24 | Allow *= operator between vec and mat types in shaders | Kanabenki | |