Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-25 | Add TileMap grid editor settings. | Gilles Roudière | |
2021-05-24 | Merge pull request #48939 from Calinou/screen-orientation-use-enum | Rémi Verschelde | |
Use an enum to represent screen orientation in the Project Settings | |||
2021-05-24 | Merge pull request #49037 from vnen/fix-callable-freed-crash | Rémi Verschelde | |
2021-05-24 | Make Callable not crash on call when the object has been freed | George Marques | |
Also add a GDScript test for this case. | |||
2021-05-24 | Merge pull request #48644 from Calinou/editor-increase-icon-saturation | Rémi Verschelde | |
Increase icon saturation by 30% for all editor icons | |||
2021-05-24 | GDScript: Fix error handler for tests | George Marques | |
This changes the error message to be more clear on the output files and also fixes an issue with the relative path of the offending file that was not trimmed correctly. | |||
2021-05-24 | Use an enum to represent screen orientation in the Project Settings | Hugo Locurcio | |
- Tweak the setting property hint to be more informative. - Make the setting a "basic" setting so it appears when Advanced Settings is disabled. - Remove redundant orientation setting in the iOS export preset. The project setting is now used (like on Android). Projects upgrading from a previous version will have to set the screen orientation again in the Project Settings if it wasn't set to the default value ("landscape"). | |||
2021-05-24 | Merge pull request #49034 from madmiraal/fix-doc-2177 | Rémi Verschelde | |
Unexpose methods and property for binding children to Bones in Skeleton3D | |||
2021-05-24 | Merge pull request #49033 from groud/fix_deprecated_no | Rémi Verschelde | |
Fixes deprecated=no compilation option | |||
2021-05-24 | Unexpose methods and property for binding children to Bones | Marcel Admiraal | |
2021-05-24 | Fixes deprecated=no compilation option | Gilles Roudière | |
2021-05-24 | Merge pull request #49025 from Chaosus/fix_vs | Yuri Roubinsky | |
2021-05-24 | Merge pull request #49023 from akien-mga/fix-OS-get_unix_time_from_datetime | Rémi Verschelde | |
OS: Better validation of invalid input for get_unix_time_from_datetime | |||
2021-05-24 | Merge pull request #46866 from bruvzg/symlinks_and_macos_gdn_framework_export_4 | Rémi Verschelde | |
2021-05-24 | OS: Better validation of invalid input for get_unix_time_from_datetime | Rémi Verschelde | |
Default missing keys to Unix time 0 (1970-01-01 at 00:00:00 UTC). Abort if year <= 0, this is not supported by the current algorithm. Prevents an infinite loop further down. Fixes #49022. | |||
2021-05-24 | Fixes adding nodes on dragging in visual shaders | Yuri Roubinsky | |
2021-05-24 | Merge pull request #48894 from reduz/gpu-particles-2d-2 | Rémi Verschelde | |
Support for 2D particles to collide against SDF | |||
2021-05-24 | Merge pull request #47791 from Chaosus/fix_doc_theme | Rémi Verschelde | |
Fix doc theme not changing when its changed via settings | |||
2021-05-24 | Merge pull request #48956 from Chaosus/vs_fix_adding_multiple_resources_undo | Rémi Verschelde | |
Fixes non-atomary action of dragging resources on visual shader graph | |||
2021-05-24 | Merge pull request #48829 from Chaosus/vs_comment_node_fixes | Rémi Verschelde | |
Prevents VisualShaderNodeComment from overlapping its content | |||
2021-05-24 | Add GDNative Framework loading and export support. | bruvzg | |
2021-05-24 | Merge pull request #49016 from bruvzg/macos_on_top_40 | Rémi Verschelde | |
[macOS] Allow "on top" windows to enter full-screen mode. | |||
2021-05-24 | Merge pull request #49013 from zaevi/fix-zip-close | Rémi Verschelde | |
Fix duplicate close file when deconstructing ZipArchive | |||
2021-05-24 | [macOS] Allow "on top" windows to enter full-screen mode. | bruvzg | |
2021-05-24 | Fix duplicate close files when deconstructing ZipArchive | Zae | |
2021-05-23 | Merge pull request #49000 from KoBeWi/iCoords | Rémi Verschelde | |
Change frame_coords to Vector2i | |||
2021-05-23 | Support for 2D particles to collide against SDF | reduz | |
-Added SDF collision support for 2D particles -Changed the SDF generation to be fully signed | |||
2021-05-23 | Change frame_coords to Vector2i | kobewi | |
2021-05-23 | Merge pull request #40397 from KoBeWi/silent_seeker | Rémi Verschelde | |
Allow to move timeline without moving animation | |||
2021-05-23 | Merge pull request #48980 from amoriqbal/patch-1 | Rémi Verschelde | |
Mouse pointer reappears at same spot | |||
2021-05-23 | Merge pull request #48991 from KoBeWi/deferred_again | Rémi Verschelde | |
Reset Shader Editor scroll when changing shader | |||
2021-05-23 | Reset Shader Editor scroll when changing shader | kobewi | |
2021-05-23 | Merge pull request #48984 from kleonc/sprite_frames_editor-minor-fixes | Rémi Verschelde | |
2021-05-23 | SpriteFramesEditor Minor fixes | kleonc | |
2021-05-23 | Mouse ptr reappears at drag start position | amor | |
2021-05-23 | Merge pull request #48739 from Calinou/textedit-add-select-word-under-cursor | Rémi Verschelde | |
Add a keyboard shortcut to select the word under cursor in TextEdit | |||
2021-05-22 | Add a keyboard shortcut to select the word under cursor in TextEdit | Hugo Locurcio | |
This also acts as a general-purpose "deselect" shortcut since pressing it a second time will deselect text. This is available both in the script editor and in TextEdit fields in use, both in the editor and projects. The Duplicate Line script editor shortcut was moved to Ctrl + Shift + D since it conflicts with the new shortcut (Ctrl + D). The rationale for doing so is that Duplicate Line is a less commonly used action, and its behavior can be replicated by copying and pasting the current line anyway. (With no selection active, the whole line will be copied.) | |||
2021-05-22 | Merge pull request #48916 from mortarroad/master-convex-hull-ported | Rémi Verschelde | |
Replace QuickHull with Bullet's convex hull computer. | |||
2021-05-22 | Replace QuickHull with Bullet's convex hull computer. | Morris Tabor | |
The code is based on the current version of thirdparty/vhacd and modified to use Godot's types and code style. Additional changes: - extended PagedAllocator to allow leaked objects - applied patch from https://github.com/bulletphysics/bullet3/pull/3037 | |||
2021-05-22 | Merge pull request #44874 from Chaosus/shader_warnings | Rémi Verschelde | |
Basic warning support implementation for the Godot Shading Language. | |||
2021-05-22 | Merge pull request #48940 from omar-polo/add-openbsd | Rémi Verschelde | |
add OpenBSD to OS_LinuxBSD::get_name() | |||
2021-05-22 | Basic warning support implementation for the Godot Shading Language. | Yuri Roubinsky | |
2021-05-22 | Merge pull request #47764 from fire/meshoptimizer-update | Rémi Verschelde | |
Meshoptimizer update / LOD Normals fix | |||
2021-05-22 | Merge pull request #48973 from trollodel/debug_shapes_update_crash | Rémi Verschelde | |
Fix crash on debug shapes update if CollisionObject3D is not in tree | |||
2021-05-22 | Merge pull request #48970 from EricEzaM/more-editor-log-fixes | Rémi Verschelde | |
Fixed editor log collapsing of duplicate messages not working | |||
2021-05-22 | Update with experimental mesh optimizer. | K. S. Ernest (iFire) Lee | |
Normals being optimized has better quality now. Test simplify once and then use a slightly less tolerant error for the target error. | |||
2021-05-22 | Fix crash on debug shapes update if CollisionObject3D is not in tree | trollodel | |
2021-05-22 | Merge pull request #42775 from Paulb23/code_edit_line_background | Rémi Verschelde | |
Add custom background line colour to TextEdit and remove marked lines | |||
2021-05-22 | Add symlink API to the DirAccess (on macOS and Linux). | bruvzg | |
2021-05-23 | Fixed editor log collapsing of duplcate messages not working | EricEzaM | |