Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-23 | Support for 2D particles to collide against SDF | reduz | |
-Added SDF collision support for 2D particles -Changed the SDF generation to be fully signed | |||
2021-05-23 | Merge pull request #40397 from KoBeWi/silent_seeker | Rémi Verschelde | |
Allow to move timeline without moving animation | |||
2021-05-23 | Merge pull request #48980 from amoriqbal/patch-1 | Rémi Verschelde | |
Mouse pointer reappears at same spot | |||
2021-05-23 | Merge pull request #48991 from KoBeWi/deferred_again | Rémi Verschelde | |
Reset Shader Editor scroll when changing shader | |||
2021-05-23 | Reset Shader Editor scroll when changing shader | kobewi | |
2021-05-23 | Merge pull request #48984 from kleonc/sprite_frames_editor-minor-fixes | Rémi Verschelde | |
2021-05-23 | SpriteFramesEditor Minor fixes | kleonc | |
2021-05-23 | Mouse ptr reappears at drag start position | amor | |
2021-05-23 | Merge pull request #48739 from Calinou/textedit-add-select-word-under-cursor | Rémi Verschelde | |
Add a keyboard shortcut to select the word under cursor in TextEdit | |||
2021-05-22 | Add a keyboard shortcut to select the word under cursor in TextEdit | Hugo Locurcio | |
This also acts as a general-purpose "deselect" shortcut since pressing it a second time will deselect text. This is available both in the script editor and in TextEdit fields in use, both in the editor and projects. The Duplicate Line script editor shortcut was moved to Ctrl + Shift + D since it conflicts with the new shortcut (Ctrl + D). The rationale for doing so is that Duplicate Line is a less commonly used action, and its behavior can be replicated by copying and pasting the current line anyway. (With no selection active, the whole line will be copied.) | |||
2021-05-22 | Merge pull request #48916 from mortarroad/master-convex-hull-ported | Rémi Verschelde | |
Replace QuickHull with Bullet's convex hull computer. | |||
2021-05-22 | Replace QuickHull with Bullet's convex hull computer. | Morris Tabor | |
The code is based on the current version of thirdparty/vhacd and modified to use Godot's types and code style. Additional changes: - extended PagedAllocator to allow leaked objects - applied patch from https://github.com/bulletphysics/bullet3/pull/3037 | |||
2021-05-22 | Merge pull request #44874 from Chaosus/shader_warnings | Rémi Verschelde | |
Basic warning support implementation for the Godot Shading Language. | |||
2021-05-22 | Merge pull request #48940 from omar-polo/add-openbsd | Rémi Verschelde | |
add OpenBSD to OS_LinuxBSD::get_name() | |||
2021-05-22 | Basic warning support implementation for the Godot Shading Language. | Yuri Roubinsky | |
2021-05-22 | Merge pull request #47764 from fire/meshoptimizer-update | Rémi Verschelde | |
Meshoptimizer update / LOD Normals fix | |||
2021-05-22 | Merge pull request #48973 from trollodel/debug_shapes_update_crash | Rémi Verschelde | |
Fix crash on debug shapes update if CollisionObject3D is not in tree | |||
2021-05-22 | Merge pull request #48970 from EricEzaM/more-editor-log-fixes | Rémi Verschelde | |
Fixed editor log collapsing of duplicate messages not working | |||
2021-05-22 | Update with experimental mesh optimizer. | K. S. Ernest (iFire) Lee | |
Normals being optimized has better quality now. Test simplify once and then use a slightly less tolerant error for the target error. | |||
2021-05-22 | Fix crash on debug shapes update if CollisionObject3D is not in tree | trollodel | |
2021-05-22 | Merge pull request #42775 from Paulb23/code_edit_line_background | Rémi Verschelde | |
Add custom background line colour to TextEdit and remove marked lines | |||
2021-05-23 | Fixed editor log collapsing of duplcate messages not working | EricEzaM | |
2021-05-22 | Merge pull request #48969 from bruvzg/uwp_phys_keys_fix | Rémi Verschelde | |
[UWP] Add missing `get_scansym` argument. | |||
2021-05-22 | Add custom background line colour to TextEdit and remove marked lines | Paulb23 | |
2021-05-22 | [UWP] Add missing `get_scansym` argument. | bruvzg | |
2021-05-22 | Merge pull request #48954 from Calinou/editor-tweak-checked-checkbox-appearance | Rémi Verschelde | |
Tweak pressed CheckBox appearance in the editor | |||
2021-05-22 | Merge pull request #48952 from aaronfranke/cs-vec2-orthogonal | Rémi Verschelde | |
Rename Vector2 Perpendicular to Orthogonal in C# | |||
2021-05-22 | Merge pull request #48927 from KoBeWi/I_fixed_your_left | Rémi Verschelde | |
Fix usage of String.left() | |||
2021-05-22 | Tweak pressed CheckBox appearance in the editor | Hugo Locurcio | |
This uses the accent color to match pressed CheckButtons after they were updated. Checked checkboxes are now more prominent in the user's peripheral vision, which can be useful at times. This also matches how checkboxes look in most operating systems and web browsers. | |||
2021-05-21 | Rename Vector2 Perpendicular to Orthogonal in C# | Aaron Franke | |
2021-05-22 | Merge pull request #48918 from groud/fix_tilemap_y_sort | Rémi Verschelde | |
Fixes TileSet Y-sort not working and TileSet not saving correctly | |||
2021-05-21 | Fix usage of String.left() | kobewi | |
2021-05-21 | add OpenBSD to OS_LinuxBSD::get_name() | Omar Polo | |
2021-05-21 | Merge pull request #48922 from akien-mga/os-xdg-dedup-code | Rémi Verschelde | |
OS: Remove code duplicate in XDG paths handling | |||
2021-05-21 | Merge pull request #48926 from madmiraal/fix-38645 | Rémi Verschelde | |
Remove alloca from loop and use a single fixed size array declaration | |||
2021-05-21 | Merge pull request #48928 from Faless/js/4.x_fix_build_after_rename | Rémi Verschelde | |
[HTML5] Fix build after KEY_CTRL rename. | |||
2021-05-21 | Merge pull request #48885 from JFonS/upgrade_embree | Rémi Verschelde | |
Upgrade Embree to the latest official release (3.13.0). | |||
2021-05-21 | Merge pull request #48881 from Faless/js/4.x_download_buffer | Fabio Alessandrelli | |
[HTML5] Add easy to use download API. | |||
2021-05-21 | Upgrade Embree to the latest official release. | jfons | |
Since Embree v3.13.0 supports AARCH64, switch back to the official repo instead of using Embree-aarch64. `thirdparty/embree/patches/godot-changes.patch` should now contain an accurate diff of the changes done to the library. | |||
2021-05-21 | [HTML5] Fix build after KEY_CTRL rename. | Fabio Alessandrelli | |
2021-05-21 | [HTML5] Add easy to use download API. | Fabio Alessandrelli | |
New `JavaScript.download_buffer` method to create a prompt that let the user download a file. | |||
2021-05-21 | Merge pull request #48921 from timothyqiu/polypartition-stl | Rémi Verschelde | |
Fix STL to Godot type convertion of polypartition | |||
2021-05-21 | Remove alloca from loop and use a single fixed size array declaration | Marcel Admiraal | |
2021-05-21 | Merge pull request #48917 from timothyqiu/metrics-csv | Rémi Verschelde | |
Fix editor crash when exporting profiler data | |||
2021-05-21 | OS: Remove code duplicate in XDG paths handling | Rémi Verschelde | |
Follow-up to #48542. | |||
2021-05-21 | Merge pull request #48671 from Calinou/connect-dialog-extra-bind-arguments | Rémi Verschelde | |
List "Argument" for each extra bind argument in the connect dialog | |||
2021-05-21 | Merge pull request #48747 from ↵ | Rémi Verschelde | |
Calinou/editor-find-in-files-tweak-highlight-color Tweak highlight color in the editor Find in Files dialog | |||
2021-05-21 | Merge pull request #48806 from timothyqiu/xml-parser-fixes | Rémi Verschelde | |
Fix XMLParser behavior for comments and premature endings | |||
2021-05-21 | Merge pull request #48854 from pycbouh/editor-reuse-resource-picker | Rémi Verschelde | |
Use `EditorResourcePicker` in the Inspector | |||
2021-05-21 | Merge pull request #48893 from akien-mga/dist-macos-entitlements | Rémi Verschelde | |
Dist: Add macOS entitlements files for editor code signing |