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2020-10-27Merge pull request #43114 from DustOneHub/doc-tilemapRémi Verschelde
Improved documentation for TileMap.cell_y_sort
2020-10-27Merge pull request #43118 from timothyqiu/revert-inherited-defaultRémi Verschelde
Fix property revert for inherited child nodes
2020-10-27Merge pull request #43029 from neikeq/offline-nuget-fallbackRémi Verschelde
C#: Make editor create NuGet fallback folder for Godot packages
2020-10-27Merge pull request #43088 from neikeq/fix-custom-event-signal-hot-reloadRémi Verschelde
C#: Fix custom event signals crash on hot-reload
2020-10-27Fixes property revert for inherited child nodesHaoyu Qiu
2020-10-27Merge pull request #43113 from Xrayez/rng-randbase-protectedRémi Verschelde
Make `randbase` member protected in `RandomNumberGenerator`
2020-10-27Make `randbase` member protected in `RandomNumberGenerator`Andrii Doroshenko (Xrayez)
Allows to extend `RandomNumberGenerator` via C++ modules.
2020-10-27Improved documentation for TileMap.cell_y_sortDustin Petersohn
2020-10-27Merge pull request #42677 from groud/fix_error_on_attach_scriptRémi Verschelde
Fix error on attaching script
2020-10-26Merge pull request #43112 from akien-mga/vulkan-loader-readd-windows-patchRémi Verschelde
vulkan: Re-add Windows patch to fix static library use
2020-10-26Merge pull request #43109 from bruvzg/gridmap_ubRémi Verschelde
Fix uninitialized `GridMapEditor::node` and `InputMapEditor::setting` variables.
2020-10-26vulkan: Re-add Windows patch to fix static library useRémi Verschelde
Fixes #43105.
2020-10-26Fix error on attaching scriptGilles Roudière
2020-10-26Merge pull request #43099 from timothyqiu/instanced-revertRémi Verschelde
Fixes property revert after saving instanced scene
2020-10-26Merge pull request #43107 from Calinou/fix-uninitialized-debanding-memberRémi Verschelde
Fix uninitialized `Viewport::use_debanding` member variable
2020-10-26Fix uninitialized `GridMapEditor::node` and `InputMapEditor::setting` variables.bruvzg
2020-10-26Fix uninitialized `Viewport::use_debanding` member variableHugo Locurcio
2020-10-26Merge pull request #42799 from madmiraal/fix-41065Rémi Verschelde
Provide support for buttons and D-pads mapped to half axes.
2020-10-27Fixes property revert after saving instanced sceneHaoyu Qiu
2020-10-26Merge pull request #42817 from akien-mga/vulkan-sdk-1.2.154.0Rémi Verschelde
vulkan: Sync loader, headers and glslang to sdk-1.2.154.0
2020-10-26Merge pull request #42995 from Ev1lbl0w/bugfix-zoom-visibilityRémi Verschelde
Fix visibility issue with zoom label
2020-10-26Fix visibility issue with zoom labelEv1lbl0w
2020-10-26Merge pull request #43018 from groud/improve-file-sortingRémi Verschelde
Improve file sorting
2020-10-26Merge pull request #42229 from Calinou/2d-editor-improve-undo-log-messagesRémi Verschelde
Improve undo log messages in the 2D editor for additional context
2020-10-26Merge pull request #42969 from Klowner/fixes/42967-popup-positionRémi Verschelde
include parent display location in popup location calculation
2020-10-26Merge pull request #43070 from Calinou/optimize-svgsRémi Verschelde
Optimize SVG using `svgcleaner --multipass`
2020-10-26Improve file sortingGilles Roudière
2020-10-26Merge pull request #43056 from Ev1lbl0w/bugfix-wrong-exitcodeRémi Verschelde
Fix wrong exit code being returned
2020-10-26Provide support for buttons and D-pads mapped to half axes, andMarcel Admiraal
fix axes mapped to buttons and D-pads.
2020-10-26Merge pull request #43075 from Xrayez/color-ramp-to-gradientRémi Verschelde
Fixup `ColorRamp` to `Gradient` renames
2020-10-26Merge pull request #43084 from DavidSichma/toggle0Rémi Verschelde
fix toggle mask bit 0
2020-10-26Merge pull request #42723 from Devination/linenumber-selectRémi Verschelde
ScriptEditor: Fix line number gutter drag select
2020-10-26Merge pull request #43050 from Pleto/enhance_tileset_sortingRémi Verschelde
Enhancement for tileset sorting
2020-10-26C#: Fix custom event signals crash on hot-reloadIgnacio Etcheverry
Cleanup and re-initialization of event signals before and after hot-reload should be working correctly now.
2020-10-26Enhancement for tileset sortingPleto
2020-10-26fix toggle mask bit 0David Sichma
2020-10-26Merge pull request #43083 from DavidSichma/gizmoalphaRémi Verschelde
Gizmo handles are transparent
2020-10-25Merge pull request #43066 from rsjtdrjgfuzkfg/masterRémi Verschelde
Fix vulkan crash in RenderingDeviceVulkan::shader_create
2020-10-25Gizmo handles transparent againDavid Sichma
2020-10-25Fix crash in RenderingDeviceVulkan::shader_creatersjtdrjgfuzkfg
This commit moves the declaration of a local variable to ensure its scope survives long enough; at least in some versions of GCC and LLVM the associated memory was freed too early and thus caused issues ranging from black screens to crashes.
2020-10-25ScriptEditor: Fix line number gutter drag selectDevin Curry
Fixes issue #42722
2020-10-25Fixup `ColorRamp` to `Gradient` renamesAndrii Doroshenko (Xrayez)
2020-10-25Optimize SVG using `svgcleaner --multipass`Hugo Locurcio
This decreases the editor binary size by about 8 KB.
2020-10-25Merge pull request #43058 from clayjohn/VULKAN-FXAA-bugRémi Verschelde
[4.0]Remove extra exposure multiply in FXAA
2020-10-25Merge pull request #42848 from Tadaboody/bugfix/gridmap_visibilityRémi Verschelde
Setting visibility on GridMaps parent now works. Closes #41374.
2020-10-24Merge pull request #43059 from Xrayez/gdnative-xr-remove-configRémi Verschelde
GDNative XR: remove redundant `config.py`
2020-10-24Merge pull request #43052 from reduz/refactor-2d-lightingRémi Verschelde
Refactored 2D shader and lighting system
2020-10-24GDNative XR: remove redundant `config.py`Andrii Doroshenko (Xrayez)
It's not an engine module. This is handled by GDNative's `SCsub` instead, as done for other subdirectories already.
2020-10-24Remove extra exposure multiply in FXAAclayjohn
2020-10-24Refactored 2D shader and lighting systemreduz
-Removed normal/specular properties from nodes -Create CanvasTexture, which can contain normal/specular channels -Refactored, optimized and simplified 2D shaders -Use atlas for light textures. -Use a shadow atlas for shadow textures. -Use both items aboves to make light rendering stateless (faster). -Reorganized uniform sets for more efficiency.