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2022-05-25use ERR_FAIL_INDEX when preferredNathan Franke
2022-05-25Merge pull request #55099 from dalexeev/desc-by-blank-lineRémi Verschelde
Use blank line instead of `@desc:` for doc comments
2022-05-25Merge pull request #61389 from snailrhymer/lookup-fixRémi Verschelde
2022-05-25Use blank line instead of `@desc:` for doc commentsDanil Alexeev
2022-05-25Make Lookup Symbol recognize assert and preload in the script editorSnailRhymer
2022-05-25Merge pull request #61243 from Calinou/fogvolume-add-cone-cylinder-shapeRémi Verschelde
Add Cone and Cylinder shapes to FogVolume
2022-05-25Merge pull request #61279 from Trioct/fix-typed-array-assignmentRémi Verschelde
2022-05-25Merge pull request #61410 from akien-mga/html5-npm-audit-fixRémi Verschelde
2022-05-25Fix const typed array assignmentTrioct
2022-05-25Merge pull request #61407 from snailrhymer/lookup-fix-2Rémi Verschelde
Fix lookup_code to properly handle symbols at start of assignments
2022-05-25HTML5: Run `npm audit fix`Rémi Verschelde
And re-add `node_modules` to `.gitignore` which I mistakenly removed with an earlier cleanup.
2022-05-25Merge pull request #61402 from akien-mga/html5-enable-mbedtlsRémi Verschelde
2022-05-25HTML5: Enable mbedTLS module for Crypto objectRémi Verschelde
Increases the size of the wasm by around 3% (~300-350 KiB). This enables using the Crypto object for hashing, signing and encryption, and therefore reduces the gap between the features of the HTML5 platform and other platforms. Closes https://github.com/godotengine/godot-proposals/issues/3574.
2022-05-25HTML5: Always disable Asset LibraryRémi Verschelde
GitHub doesn't allow CORS so we can't download assets from it. There'd also be more work needed for the Asset Library plugin to be usable in the Web editor even if that was supported.
2022-05-25Merge pull request #61409 from akien-mga/pm-guard-asset_library-callsRémi Verschelde
2022-05-25Project Manager: Fix crash on resize with assetlib disabledRémi Verschelde
Follow-up to #61215.
2022-05-25Fix lookup_code to properly handle symbols at start of assignmentsSnailRhymer
2022-05-25Add Cone and Cylinder shapes to FogVolumeHugo Locurcio
This complements the existing Ellipsoid and Box local fog shapes. This can be used to represent a light cone coming from a SpotLight.
2022-05-25Merge pull request #57302 from GanidhuAbey/particle_bugRémi Verschelde
Fix particles freezing by resetting particle timer
2022-05-24Fix particle system from going inactive earlyGanidhuAbey
Prevents particles from freezing and dissapearing by resetting it's inactive time when particles are emitted.
2022-05-25Merge pull request #61352 from Faless/ext/linux_exportRémi Verschelde
[Editor] Fix GDExtension GNU/Linux export.
2022-05-25Merge pull request #61355 from bruvzg/text_mesh_fix_fill_alignRémi Verschelde
[TextMesh] Fix incorrectly applied FILL alignment.
2022-05-24Merge pull request #61040 from Calinou/basematerial3d-rename-tex-propertiesRémi Verschelde
2022-05-24Merge pull request #60641 from clayjohn/Sky-ignRémi Verschelde
Use IGN instead of white noise for sky dithering
2022-05-24Merge pull request #61164 from clayjohn/GLES3-2DRémi Verschelde
2022-05-24Merge pull request #61377 from smix8/navigation_gridmap_custom_mesh_offsets_4.xRémi Verschelde
2022-05-24Merge pull request #61373 from vnen/gdscript-redundant-await-warning-fixRémi Verschelde
2022-05-24Rename BaseMaterial3D properties to use fully spelled out "texture"Hugo Locurcio
This is more consistent with other BaseMaterial properties such as `ao_texture_channel`. This also improves the documentation related to `albedo_texture_force_srgb`. This also fixes a typo in the 3.x material converter.
2022-05-24Add clipping, backbuffer, and CanvasGroups to 2D GLES3 rendererclayjohn
As well as significant consequent cleanup in the RenderTarget, Texture, and Canvas renderer code
2022-05-24Use IGN instead of white noise for sky ditheringclayjohn
2022-05-24Fix GridMap not adding custom mesh offsets to NavigationMesh generationsmix8
Fix GridMap not adding custom mesh offsets to NavigationMesh generation
2022-05-24GDScript: Don't show redundant await warning on unknown typesGeorge Marques
Also avoid it when the type is known to be a signal.
2022-05-24Merge pull request #61361 from snailrhymer/remove-anim-config-warningRémi Verschelde
2022-05-24Merge pull request #61365 from ↵Rémi Verschelde
Calinou/textmesh-improve-decomposition-error-message
2022-05-24Tweak TextMesh decomposition error message to mention self-intersecting linesHugo Locurcio
2022-05-24Remove configuration warning from AnimationPlayerSnailRhymer
Remove warning about animations in different libraries having the same name, since shared names are fine. Also fix missing vformat argument when setting the name of an animation to one that does conflict with an animation in the same library.
2022-05-24Merge pull request #61342 from reduz/reorganize-region-rect-editorJuan Linietsky
Reorganize Region Rect Editor
2022-05-24[Editor] LinuxBSD export reports Linux as OS name.Fabio Alessandrelli
This is in line with what's reported by the `OS` class on GNU/Linux, and is required by the extension exporter to identify the correct library. For BSD, we should either finish splitting the platform (into platform/bsd) or register a separate exporter with OS name BSD and proper templates detection.
2022-05-24[Editor] Report GDExtension export errors and missing libraries.Fabio Alessandrelli
2022-05-24[TextMesh] Fix incorrectly applied FILL alignment.bruvzg
2022-05-24Merge pull request #60061 from monkeyman192/allow_treeitem_visibleRémi Verschelde
Allow TreeItem nodes to toggle visibility
2022-05-24Merge pull request #61106 from snailrhymer/animation-library-fixesRémi Verschelde
Fix errors and improve UX relating to new animation libraries
2022-05-24Merge pull request #47665 from trollodel/tree_more_buttons_signalsRémi Verschelde
2022-05-24Reorganize Region Rect Editorreduz
Problem: * Region rect was pretty much a hidden editor. Because it was annoying for it to pop up automatically, it did not. * Because it did not, most users have no idea it even exists. * But because it is a transient editor, it would steal focus of other editor and annoy users. Solution: * Editor has been moved to a window. * Regions that can be edited add a button below the region which can be pressed to open the editor. This required a slight change in EditorInspectorPlugin to allow custom editors to be below others.
2022-05-24Merge pull request #61203 from Calinou/cylindermesh-add-cap-propertiesRémi Verschelde
Add properties to disable top/bottom cap generation in CylinderMesh
2022-05-24Merge pull request #60803 from Chaosus/shader_hint_renameRémi Verschelde
Rename `hint_albedo`, `hint_white/black` in shaders
2022-05-24Merge pull request #61345 from vnen/gdscript-lambda-issuesRémi Verschelde
GDScript: A few fixes for lambda issues
2022-05-24Merge pull request #61256 from reduz/callable-mp-staticRémi Verschelde
Add callable_mp_static
2022-05-23GDScript: Fix lambda captures in default argument valuesGeorge Marques
2022-05-23GDScript: Fix `if` after lambda being seen as ternaryGeorge Marques