Age | Commit message (Collapse) | Author |
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- Include Godot version and commit hash in shader cache key
- Reject files when format doesn't match, even if it's lower, since we don't have backwards compatibility here
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Account for relative z-indexes when y-sorting
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Clean and fix the Movie Maker button
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Rationalize certain cases of texture usage flags
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Make sure the tile data clears its `terrain` field when said terrain is removed from the tileset.
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Supersedes #39605.
Fixes #39585.
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Fix regressions from Font refactor (2)
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Fix small typo in LightmapGI class reference
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Remove unnecessary font override
Fixes button outline draw when it should not, causing button colors to be slightly off
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dylan-conway/layered-texture-update-fix-and-error-messages
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Fixes `p_font.is_null()` errors due to incorrect resource type used.
Fixes code editor font not set correctly, and OpenType features applied to the wrong font.
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Fixes #62815.
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"target" flag.
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filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose.
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C#: Add `BezierInterpolate` method
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Prevent possible crash when creating or deleting a mesh with armature
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Replace old RPC attributes with a new single `RPCAttribute` which works
like the GDScript `@rpc` annotation.
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Adds a `BezierInterpolate` method for floats in `Mathf` and for vectors
in `Vector2` and `Vector3`.
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