Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-06-23 | Merge pull request #9329 from MarianoGnu/master | Thomas Herzog | |
GdScript: Add signal autocompletion to emit_signal function | |||
2017-06-23 | GdScript: Add signal autocompletion to emit_signal function | Mariano Suligoy | |
2017-06-23 | Merge pull request #9324 from neikeq/more-defval-fixes | George Marques | |
Image: Fix wrong method DEFVAL | |||
2017-06-23 | Image: Fix wrong method DEFVAL | Ignacio Etcheverry | |
2017-06-23 | Merge pull request #9307 from nunodonato/shadererrorline | Thomas Herzog | |
highlight the correct error line in shader editor | |||
2017-06-22 | Fix shortcuts, make them visible again and work. | Juan Linietsky | |
2017-06-22 | project and scene swapped, sorry could never get used to it :( | Juan Linietsky | |
Also reorganized menus a bit. | |||
2017-06-22 | Fixed bug regarding to two spatial 2d players not mixing properly | Juan Linietsky | |
2017-06-22 | Merge pull request #9316 from marcelofg55/master | Andreas Haas | |
Fix possible crash in joy_axis (fixes #4944). | |||
2017-06-22 | Fix possible crash in joy_axis (fixes #4944). | Marcelo Fernandez | |
2017-06-22 | Order of 2D nodes in tree affects drawing properly again. | Juan Linietsky | |
2017-06-22 | Properly exposed material types everywhere. | Juan Linietsky | |
2017-06-22 | Merge pull request #9293 from MarianoGnu/master | Mariano Javier Suligoy | |
Fix regresion on Texture Region Editor Plugin. Fixes #9282 | |||
2017-06-22 | Fix tools=no build | Rémi Verschelde | |
This house is falling apart when I'm not around... | |||
2017-06-21 | -Moved NinePatch to shader, saves a ton of draw calls rendering UI | Juan Linietsky | |
-Implemented missing stretch modes, now tile and tile fit work | |||
2017-06-21 | highlight the correct error line in shader editor | Nuno Donato | |
2017-06-21 | 2D GPU Particles working.. | Juan Linietsky | |
2017-06-20 | Merge pull request #9294 from karroffel/ptrcall-ref-const-ptr-fix | Thomas Herzog | |
fixed ptrcall cast for const Ref<T> | |||
2017-06-20 | fixed ptrcall cast for const Ref<T> | Karroffel | |
Some methods require a const Ref<T> argument, the ptrcall method wrappers cast `void *` to the apropriate types. The problem is that there is no `Ref(const T *)` constructor, but since Ref modifies the refcount of a Reference anyway there's no point in a const version. The problem is that with a `const T *` constructor call, the argument gets converted to Variant first and loses all the reference information, resulting in a null reference as the argument to the constructor. | |||
2017-06-20 | Fix EditorImportPlugin::get_preset_count | Andreas Haas | |
Was missing a const... | |||
2017-06-20 | Fix regresion on Texture Region Editor Plugin. Fixes#9282 | Mariano Suligoy | |
2017-06-20 | Merge pull request #9279 from dumitru-stama/fixstring | Rémi Verschelde | |
Fixed a string class bug | |||
2017-06-20 | Merge pull request #9257 from Shockblast/patch-1 | Thomas Herzog | |
Remove Duplicate Include | |||
2017-06-19 | Fixed a string class bug | dumitru-stama | |
2017-06-19 | Remove Duplicate Include | Shockblast | |
Also solves a problem with AnimatedSprites, when you add sprites for the animation the engine crash | |||
2017-06-20 | Merge pull request #9277 from bd339/iss9266 | Thomas Herzog | |
Add null-check to get_normal_frame | |||
2017-06-20 | Add null-check to get_normal_frame | Benjamin Dahse | |
2017-06-20 | Merge pull request #8407 from Jylhis/popup_item_select_hide | Thomas Herzog | |
Update PopupMenu hiding | |||
2017-06-19 | Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_master | Thomas Herzog | |
Add double-sided flag to SpriteBase3D [master] | |||
2017-06-19 | Merge pull request #8870 from tagcup/pathfollow | Thomas Herzog | |
Fix PathFollow rotations. | |||
2017-06-19 | Merge pull request #9274 from vnen/compress-functions | Thomas Herzog | |
Expose compression functions to GDScript | |||
2017-06-19 | Merge pull request #9099 from kubecz3k/plugin-camera-expose | Thomas Herzog | |
EditorPlugin can request user inputs from editor 3d view | |||
2017-06-19 | Merge pull request #9251 from dumitru-stama/blendfillfor30 | Thomas Herzog | |
Added three new methods to 3.0: 'blend_rect', 'blend_rect_mask' and 'fill' | |||
2017-06-19 | Merge pull request #9271 from eska014/html5-inputev | Thomas Herzog | |
Update HTML5 platform for reference-counted InputEvents | |||
2017-06-19 | Add documentation to compression functions | George Marques | |
2017-06-19 | Add compression support for File object | George Marques | |
2017-06-19 | Add basic compression functions to PoolBaseArray | George Marques | |
2017-06-19 | Merge pull request #9256 from MarianoGnu/master | Juan Linietsky | |
Fix ColorPicker's screen pick functionality | |||
2017-06-19 | Merge pull request #9239 from lethiandev/master | George Marques | |
Fix image lock on preview image generating | |||
2017-06-19 | Update HTML5 platform for new InputEvents | L. Krause | |
2017-06-19 | Fix ColorPicker's screen pick functionality | Mariano Suligoy | |
2017-06-19 | Fix image lock on preview image generating | Konrad Nowakowski | |
2017-06-18 | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids ↵ | Juan Linietsky | |
scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it. | |||
2017-06-18 | -Added AudioStreamPlayer2D, for 2D positional sound | Juan Linietsky | |
-Added ability for Area2D to redirect positional sound to a specific audio bus | |||
2017-06-18 | Added two new methods to 3.0 'blend_rect_mask' and 'fill' | d | |
2017-06-18 | Added normalmap support to stylebox and animated sprite. | Juan Linietsky | |
2017-06-17 | Add normalmap support for drawing in all low level primitives. Only added ↵ | Juan Linietsky | |
support in Sprite so far. | |||
2017-06-18 | Merge pull request #9246 from karroffel/gdnative-header-export-thingy | Thomas Herzog | |
[GDNative] added GDN_EXPORT macro for libraries | |||
2017-06-18 | [GDNative] added GDN_EXPORT macro for libraries | Karroffel | |
Up until now there only was GDAPI which was used for the procedures Godot exposes. | |||
2017-06-17 | -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ↵ | Juan Linietsky | |
make it more GLSL compatible -Fixed referencing of world_transform in fragment shader not working -Fixed unsycn bug related to getting shader param list from the server -Fixed getting all textures from shader properly, fixes #8353 |