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2017-06-23Merge pull request #9329 from MarianoGnu/masterThomas Herzog
GdScript: Add signal autocompletion to emit_signal function
2017-06-23GdScript: Add signal autocompletion to emit_signal functionMariano Suligoy
2017-06-23Merge pull request #9324 from neikeq/more-defval-fixesGeorge Marques
Image: Fix wrong method DEFVAL
2017-06-23Image: Fix wrong method DEFVALIgnacio Etcheverry
2017-06-23Merge pull request #9307 from nunodonato/shadererrorlineThomas Herzog
highlight the correct error line in shader editor
2017-06-22Fix shortcuts, make them visible again and work.Juan Linietsky
2017-06-22project and scene swapped, sorry could never get used to it :(Juan Linietsky
Also reorganized menus a bit.
2017-06-22Fixed bug regarding to two spatial 2d players not mixing properlyJuan Linietsky
2017-06-22Merge pull request #9316 from marcelofg55/masterAndreas Haas
Fix possible crash in joy_axis (fixes #4944).
2017-06-22Fix possible crash in joy_axis (fixes #4944).Marcelo Fernandez
2017-06-22Order of 2D nodes in tree affects drawing properly again.Juan Linietsky
2017-06-22Properly exposed material types everywhere.Juan Linietsky
2017-06-22Merge pull request #9293 from MarianoGnu/masterMariano Javier Suligoy
Fix regresion on Texture Region Editor Plugin. Fixes #9282
2017-06-22Fix tools=no buildRémi Verschelde
This house is falling apart when I'm not around...
2017-06-21-Moved NinePatch to shader, saves a ton of draw calls rendering UIJuan Linietsky
-Implemented missing stretch modes, now tile and tile fit work
2017-06-21highlight the correct error line in shader editorNuno Donato
2017-06-212D GPU Particles working..Juan Linietsky
2017-06-20Merge pull request #9294 from karroffel/ptrcall-ref-const-ptr-fixThomas Herzog
fixed ptrcall cast for const Ref<T>
2017-06-20fixed ptrcall cast for const Ref<T>Karroffel
Some methods require a const Ref<T> argument, the ptrcall method wrappers cast `void *` to the apropriate types. The problem is that there is no `Ref(const T *)` constructor, but since Ref modifies the refcount of a Reference anyway there's no point in a const version. The problem is that with a `const T *` constructor call, the argument gets converted to Variant first and loses all the reference information, resulting in a null reference as the argument to the constructor.
2017-06-20Fix EditorImportPlugin::get_preset_countAndreas Haas
Was missing a const...
2017-06-20Fix regresion on Texture Region Editor Plugin. Fixes#9282Mariano Suligoy
2017-06-20Merge pull request #9279 from dumitru-stama/fixstringRémi Verschelde
Fixed a string class bug
2017-06-20Merge pull request #9257 from Shockblast/patch-1Thomas Herzog
Remove Duplicate Include
2017-06-19Fixed a string class bugdumitru-stama
2017-06-19Remove Duplicate IncludeShockblast
Also solves a problem with AnimatedSprites, when you add sprites for the animation the engine crash
2017-06-20Merge pull request #9277 from bd339/iss9266Thomas Herzog
Add null-check to get_normal_frame
2017-06-20Add null-check to get_normal_frameBenjamin Dahse
2017-06-20Merge pull request #8407 from Jylhis/popup_item_select_hideThomas Herzog
Update PopupMenu hiding
2017-06-19Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_masterThomas Herzog
Add double-sided flag to SpriteBase3D [master]
2017-06-19Merge pull request #8870 from tagcup/pathfollowThomas Herzog
Fix PathFollow rotations.
2017-06-19Merge pull request #9274 from vnen/compress-functionsThomas Herzog
Expose compression functions to GDScript
2017-06-19Merge pull request #9099 from kubecz3k/plugin-camera-exposeThomas Herzog
EditorPlugin can request user inputs from editor 3d view
2017-06-19Merge pull request #9251 from dumitru-stama/blendfillfor30Thomas Herzog
Added three new methods to 3.0: 'blend_rect', 'blend_rect_mask' and 'fill'
2017-06-19Merge pull request #9271 from eska014/html5-inputevThomas Herzog
Update HTML5 platform for reference-counted InputEvents
2017-06-19Add documentation to compression functionsGeorge Marques
2017-06-19Add compression support for File objectGeorge Marques
2017-06-19Add basic compression functions to PoolBaseArrayGeorge Marques
2017-06-19Merge pull request #9256 from MarianoGnu/masterJuan Linietsky
Fix ColorPicker's screen pick functionality
2017-06-19Merge pull request #9239 from lethiandev/masterGeorge Marques
Fix image lock on preview image generating
2017-06-19Update HTML5 platform for new InputEventsL. Krause
2017-06-19Fix ColorPicker's screen pick functionalityMariano Suligoy
2017-06-19Fix image lock on preview image generatingKonrad Nowakowski
2017-06-18Texture rect_region drawing now clamps UV to avoid bleeding. This avoids ↵Juan Linietsky
scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it.
2017-06-18-Added AudioStreamPlayer2D, for 2D positional soundJuan Linietsky
-Added ability for Area2D to redirect positional sound to a specific audio bus
2017-06-18Added two new methods to 3.0 'blend_rect_mask' and 'fill'd
2017-06-18Added normalmap support to stylebox and animated sprite.Juan Linietsky
2017-06-17Add normalmap support for drawing in all low level primitives. Only added ↵Juan Linietsky
support in Sprite so far.
2017-06-18Merge pull request #9246 from karroffel/gdnative-header-export-thingyThomas Herzog
[GDNative] added GDN_EXPORT macro for libraries
2017-06-18[GDNative] added GDN_EXPORT macro for librariesKarroffel
Up until now there only was GDAPI which was used for the procedures Godot exposes.
2017-06-17-Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ↵Juan Linietsky
make it more GLSL compatible -Fixed referencing of world_transform in fragment shader not working -Fixed unsycn bug related to getting shader param list from the server -Fixed getting all textures from shader properly, fixes #8353