Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-05-08 | Merge pull request #381 from marynate/PR-scene-tree-icons | reduz | |
Add lock and group icon to scene tree editor | |||
2014-05-08 | Add lock and group icon to scene tree editor | marynate | |
2014-05-07 | Merge pull request #379 from jonyrock/auto_brace_complete_open_bug_fix | reduz | |
call during autocompletion | |||
2014-05-07 | remove degud output | jonyrock | |
2014-05-07 | call during autocompletion | jonyrock | |
2014-05-06 | Merge pull request #375 from marynate/PR-2d-editor-F-key | reduz | |
Add F and CMD+F hot key for center/frame selected node(s) in 2d editor | |||
2014-05-06 | Merge pull request #374 from marynate/PR-code-complete | reduz | |
Add auto code completion (without press Ctrl+Space manually) | |||
2014-05-06 | Press F key in 2d editor to center view to selected node | marynate | |
Press Ctrl+F to frame selected nodes in 2d editor Change Frame Selection hotkey in 2d editor from Ctrl to CMD for Mac compatability | |||
2014-05-06 | Add auto code completion (without press Ctrl+Space manually) | marynate | |
Disalbe auto code completion even there's only one option Hide auto-completion if only one completion option and it's been typed Support use tab key to accept code completion option | |||
2014-05-06 | Merge pull request #373 from marynate/PR-contextual-help | reduz | |
Contextual help for Script Editor | |||
2014-05-06 | Implement Shift+F1 as contextual help hotkey for script editor; There's | marynate | |
one bug that when jump to help tab first time, the scroll position is wrong. | |||
2014-05-06 | Update EditorHelp to response help request other than class; Make sure ↵ | marynate | |
EditorHelpSearch dialog popup with search results | |||
2014-05-06 | EditorNode consume F1 key only when Shift or Command key not pressed at the ↵ | marynate | |
same time | |||
2014-05-06 | Add get_word_under_cursor() method to TextEdit | marynate | |
2014-05-06 | Start working on script editor help | marynate | |
2014-05-05 | Merge pull request #371 from SystemFail/master | reduz | |
fix z-buffer issues on x11/mesa | |||
2014-05-06 | fix z-buffer issues on x11/mesa | Deviance | |
2014-05-04 | Another small fix | Juan Linietsky | |
2014-05-04 | mini-fix | Juan Linietsky | |
2014-05-04 | Lots of 3D improvements: | Juan Linietsky | |
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too). -Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed. -Manipulator gizmos are different for edited object and other objects. -Properly highlight manipulator gizmo handles when hovered. -Fixed bugs in fragment program when using more than 1 light together. -Reload png/jpg files automatically in editor if edited externally. -Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios -Added PCF13 to improve smoothness of shadow borders -General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM. -Fixed normal mapping when importing DAE files, works nicely now. | |||
2014-05-02 | Merge pull request #331 from jonyrock/pair_symbols_tool | reduz | |
pair symbols tool basic imp | |||
2014-05-02 | Merge remote-tracking branch 'upstream/master' into pair_symbols_tool | jonyrock | |
2014-05-02 | Fixes to constants in scope | Juan Linietsky | |
2014-05-01 | Merge remote-tracking branch 'upstream/master' into pair_symbols_tool | jonyrock | |
2014-05-01 | -Fixes to OpenSSL compilation (more) | Juan Linietsky | |
-Fix bug in GDScript, now static functions can call static functions. | |||
2014-05-01 | -OpenSSL Fixes | Juan Linietsky | |
2014-05-01 | Merge pull request #356 from marynate/PR-pm-sort | reduz | |
Sort projects by last modified/accessed date in project manager | |||
2014-05-01 | Sort projects by last modified/accessed date in project manager | marynate | |
2014-05-01 | setted font bug fix | jonyrock | |
2014-04-30 | EDITOR_DEF in the right place | jonyrock | |
2014-04-28 | -Added OpenSSL and HTTPS support | Juan Linietsky | |
-Built-in version of the library for Windows, Android and iOS (other OSs use system one) -Small fixes all around | |||
2014-04-28 | Merge pull request #318 from adolson/scene-snap-settings-save | reduz | |
2D scene snap settings save | |||
2014-04-28 | #331 settings menu option title fix oops | jonyrock | |
2014-04-28 | #331 settings menu option title fix | jonyrock | |
2014-04-27 | pair symbols tool basic imp | jonyrock | |
2014-04-26 | Merge pull request #330 from jonyrock/complex_undo | reduz | |
#298 imp - thanks!!! - hope you tested this well :) | |||
2014-04-26 | #298 imp | jonyrock | |
2014-04-24 | Merge pull request #325 from adolson/input_map_missing_header | reduz | |
added missing include for imagemap | |||
2014-04-24 | added missing include for imagemap | Dana Olson | |
2014-04-23 | Merge pull request #324 from adolson/close_running_program_on_editor_quit | reduz | |
stops running process when quitting editor | |||
2014-04-23 | Merge pull request #323 from adolson/inputmap-bindings | reduz | |
added bindings for InputMap (closes #283) | |||
2014-04-23 | stops running process when quitting editor | Dana Olson | |
I noticed a bug where I could close Godot while I was running a project. If the program was left running and then ran into an error, or if an error was caught by the debugger and then I quit Godot, I could no longer close the running project without manually killing it. This fixes that problem by essentially hitting the Stop button automatically just prior to quitting the editor. | |||
2014-04-23 | added bindings for InputMap | Dana Olson | |
2014-04-23 | use Snap / Snap (Pixels) now save to scene file | Dana Olson | |
Previously, only Use Pixel Snap would save to the scene. Tested and working for me, on Linux. | |||
2014-04-22 | Merge pull request #272 from adolson/patch-1 | reduz | |
editor window title improvements | |||
2014-04-22 | Merge pull request #315 from adolson/patch-2 | reduz | |
add display/resizable support to Linux | |||
2014-04-22 | add display/resizable support to Linux | adolson | |
add display/resizable support to Linux | |||
2014-04-19 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2014-04-19 | heck | Juan Linietsky | |
2014-04-18 | -Revert change that broke paths | Juan Linietsky | |