Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
built-in font.
|
|
|
|
|
|
|
|
|
|
Fix #53255 when a body gets stuck when it hits a descending platform in 2D/3D
|
|
Value was uninitialized, which lead to undefined behavior.
|
|
|
|
|
|
|
|
|
|
Use range iterators for `Map` in most cases
|
|
|
|
|
|
|
|
Remove shape metadata from 2D physics server
|
|
Fix typo with example variable name in Dictionary docs
|
|
Document how to set up UPnP in a non-blocking manner
|
|
Occlusion culling fixes
|
|
Auto LOD fixes and improvements
|
|
Shape metadata was only used to get tile information when colliding with
tilemaps. It's not needed anymore since there's an API in tilemap using
body ids instead.
|
|
operations. Fixes #50293"
This reverts commit 62077086076fb99fb7fe014522c44ae83f87dc4d.
It broke a GDScript test (which didn't exist back when the PR was made,
so was missed prior to the merge).
It choked on:
```
prints("a", test_instance.a, test_instance.a == Named.VALUE_A)
```
With:
```
Invalid operands "VALUE_A (enum value)" and "int" for "==" operator.
```
|
|
Fix motion direction in slope for CharacterBody3D
|
|
Add latest API changes added in the 3D version of move_and_slide to the 2D version
|
|
|
|
|
|
|
|
Rename Node's `filename` property to `scene_file_path` for clarity
|
|
|
|
|
|
- More accurate sliding in slopes to keep input direction correct
- More accurate constant speed calculation
- Renamed linear_velocity to motion_velocity for clarity
- General code cleaning and simplifications
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Added preview of breakpoint placement on hover. Added override of icon for the Editor to use an SVG so it is no longer blurry.
|
|
|
|
|
|
Rename RID's `getornull()` to `get_or_null()`
|
|
|
|
|
|
|