Age | Commit message (Expand) | Author |
2015-05-03 | -Made one way collision work with 2D physics (rigidbody) | Juan Linietsky |
2015-05-03 | -new collision layer & mask system for 2D, for more flexible collision masking | Juan Linietsky |
2015-05-02 | same fixes to 3D navmesh.. | Juan Linietsky |
2015-05-02 | 2D pathfinder fixes, should now always find the best path. | Juan Linietsky |
2015-05-01 | -fixed godot icon for android | Juan Linietsky |
2015-05-01 | -option to select arm and x86 architectures on android export (will not work ... | Juan Linietsky |
2015-05-01 | -Fixed android export options (screen sizes, orientation should work) | Juan Linietsky |
2015-05-01 | bumped version to rc1 | Juan Linietsky |
2015-05-01 | fixed bullet in 3d platformer demo | Juan Linietsky |
2015-05-01 | -removed get_mouse_pos from Input, as it only caused problems | Juan Linietsky |
2015-05-01 | -fixed old condition in TextureFrame that caused bugs in materials, closes #1742 | Juan Linietsky |
2015-05-01 | -fix timer behavior described, closes #1455 | Juan Linietsky |
2015-05-01 | -fix a bug in extra cull margin, closes #1760 | Juan Linietsky |
2015-05-01 | -Fixes from source code analyzizer, closes #1768 | Juan Linietsky |
2015-05-01 | Merge pull request #1769 from est31/xml-order | Juan Linietsky |
2015-05-01 | Sort xml files, so order is constant | est31 |
2015-04-30 | -fixed broken lighting in release version of godot for isometric light demo, ... | Juan Linietsky |
2015-04-30 | -some cleanups | Juan Linietsky |
2015-04-28 | bad lookup in grid container corrected, cells are properly aligned again. Fix... | Juan Linietsky |
2015-04-28 | label properly adjusted to size when inserting key, fixes #1607 | Juan Linietsky |
2015-04-28 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-04-28 | -fix forced texture repeat in Polygon2D, now depends on texture. | Juan Linietsky |
2015-04-28 | Merge pull request #1750 from romulox-x/colorarray | Juan Linietsky |
2015-04-28 | fixes in handling of DirAccess for resource path on Android, fixes #1447 | Juan Linietsky |
2015-04-27 | fixed ColorArray constructor when taking array as parameter | romulox_x |
2015-04-27 | -made normalmaps easier in 2D, fixes #1467 | Juan Linietsky |
2015-04-27 | -added set_master_player binding, fixes #1477 | Juan Linietsky |
2015-04-27 | -disabled thread model 2 for the time being, crashes on linux without reason,... | Juan Linietsky |
2015-04-26 | made parser accept EOF after "pass", fixes #1488 | Juan Linietsky |
2015-04-26 | fix quit bug on linux when using alt-f4, fixes #1677 | Juan Linietsky |
2015-04-26 | -fixed bodyenter/bodyexit callback of physics bodies, fixes #1739 | Juan Linietsky |
2015-04-26 | properly wake up bodies when a parameter changes, fixes #1740 | Juan Linietsky |
2015-04-26 | fix crash on exit for popup, fixes #1676 | Juan Linietsky |
2015-04-26 | fixes crash related to empty concavecollisionshape, fixes #1709 | Juan Linietsky |
2015-04-26 | -Fixed shader commets, /* */ works well and crash is solved, fixes #1711 | Juan Linietsky |
2015-04-26 | Fixed bug in array comparison, fixes #1712 | Juan Linietsky |
2015-04-26 | missing file for bbcode demo | Juan Linietsky |
2015-04-25 | properly update emitting property when emit timeot is used, fixes #1716 | Juan Linietsky |
2015-04-25 | -Resolved light clipping issue due to wrong global rect cache, fixes #1722 | Juan Linietsky |
2015-04-24 | -Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724 | Juan Linietsky |
2015-04-24 | casting line into physics on negative space now works properly, fixes #1726 | Juan Linietsky |
2015-04-24 | Ability to convert from nodes or other non resource with a get_rid() function... | Juan Linietsky |
2015-04-24 | changed some shortcuts in text editor, maybe fixes #1732 | Juan Linietsky |
2015-04-24 | Corrected rectangle intersection, fixes #1731 | Juan Linietsky |
2015-04-24 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-04-24 | local changes | Juan Linietsky |
2015-04-23 | fix to collada import crash | Juan Linietsky |
2015-04-22 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-04-22 | Changed collada importer to properly handle ALL blend shape arrays, fixes pro... | Juan Linietsky |
2015-04-22 | disable apply modifiers by default in export flag | Juan Linietsky |