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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2016-01-18
Merge pull request #3370 from Ovnuniarchos/NewShadeOpOnCenter
Rémi Verschelde
2016-01-18
New shader nodes are now created under (more or less) the cursor.
Ovnuniarchos
2016-01-18
Merge pull request #3364 from Max-Might/master
Rémi Verschelde
2016-01-18
Merge pull request #3358 from neikeq/issue_1123
Rémi Verschelde
2016-01-18
Merge pull request #3345 from TheHX/pr-function-keyword
Rémi Verschelde
2016-01-18
Merge pull request #3360 from volzhs/keep-screen-on-5
Rémi Verschelde
2016-01-18
Merge pull request #2854 from MarianoGnu/color_picker
Rémi Verschelde
2016-01-17
small fix
Juan Linietsky
2016-01-17
fixes to keying updating
Juan Linietsky
2016-01-17
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2016-01-17
-Massive editor dialog cleanup
Juan Linietsky
2016-01-17
Merge pull request #3367 from TheHX/pr-quick-open
Rémi Verschelde
2016-01-17
Improved "Qucik Open" dialog navigation
Franklin Sobrinho
2016-01-16
-Moved all the "root" input handling for GUI from individual Controls to View...
Juan Linietsky
2016-01-16
Merge pull request #3363 from mrezai/fix-2189
Rémi Verschelde
2016-01-16
Fix 32 bit windows export crash
mrezai
2016-01-16
add documentation for OS::set_keep_screen_on
volzhs
2016-01-16
Add ability to set "keep screen on" for iOS
volzhs
2016-01-16
Add ability to set "keep screen on" for android
volzhs
2016-01-16
Haiku: add resource file
Kostadin Damyanov
2016-01-15
Merge remote-tracking branch 'upstream/master'
Kostadin Damyanov
2016-01-15
Add guide lines to visual editor.
MarianoGNU
2016-01-15
add screen color picking
MarianoGNU
2016-01-15
Add presets.
MarianoGNU
2016-01-15
Move shaders to default theme and add shader_override related methods to Cont...
MarianoGNU
2016-01-15
Add a visual editor to color picker.
MarianoGNU
2016-01-15
F5 hotkey to refresh FileDialog/EditorFileDialog
Ignacio Etcheverry
2016-01-15
Merge pull request #3204 from neikeq/fix_3153
Rémi Verschelde
2016-01-15
Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dock
Rémi Verschelde
2016-01-15
Merge pull request #3324 from TheHX/pr-property-editor
Rémi Verschelde
2016-01-15
Merge pull request #3329 from SaracenOne/color_ramp_fix
Rémi Verschelde
2016-01-15
Merge pull request #3338 from godotengine/kubecz3k-patch-1
Rémi Verschelde
2016-01-15
Merge pull request #3356 from neikeq/qwe_dialog
Rémi Verschelde
2016-01-15
Spatial/Canvas Editor: Ignore unhandled input if there is a dialog
Ignacio Etcheverry
2016-01-14
Merge pull request #3351 from neikeq/issue_3348
Rémi Verschelde
2016-01-14
Fix LineEdit not capturing text input events
Ignacio Etcheverry
2016-01-14
properly export sample compression type option
Juan Linietsky
2016-01-14
-Make sure scenes properly update when switching tabs, even if sub-instances ...
Juan Linietsky
2016-01-14
sample convert option was not being saved
Juan Linietsky
2016-01-14
Merge pull request #3346 from SaracenOne/quaternion_uniform_assignment
Rémi Verschelde
2016-01-14
Merge pull request #3331 from tolga9009/fix-typo
Rémi Verschelde
2016-01-13
Allows vec4 shader uniforms to be set by quaternion variant type.
Saracen
2016-01-13
Removed GDScript "function" keyword
Franklin Sobrinho
2016-01-13
Merge pull request #3343 from akien-mga/pr-type-check-autoload
Rémi Verschelde
2016-01-13
Fix wrong type check for autoload
Rémi Verschelde
2016-01-13
Ability to hide panel with scripts
kubecz3k
2016-01-13
improve reporting of error in wrong inheritance for autoload script
Juan Linietsky
2016-01-13
attempt another fix
Juan Linietsky
2016-01-13
Reworked how autoloads are load to make sure identifiers always exist, please...
Juan Linietsky
2016-01-13
Properly fix tab scrolling, fixes #3128, fixes #3314
Juan Linietsky
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