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2019-08-07Merge pull request #31161 from merumelu/default-theme-checkbuttonRémi Verschelde
Default theme: make toggle_off_disabled.png the same dimension as other CheckButton images
2019-08-07Merge pull request #31057 from Chaosus/vs_mix_improvementsRémi Verschelde
Some improvements to Mix visual shader function
2019-08-06Default theme: make toggle_off_disabled.png the same dimension as other ↵merumelu
CheckButton images
2019-08-06Merge pull request #31121 from willnationsdev/plugin-select-editorRémi Verschelde
Let EditorPlugins set editor/distraction-free mode
2019-08-06Merge pull request #31136 from Calinou/tweak-animation-editor-range-stepsRémi Verschelde
Tweak range steps in the animation editor
2019-08-06Let EditorPlugins set editor/distraction-free modeWill Nations
2019-08-06Merge pull request #30998 from Calinou/cap-warnings-errors-per-secondRémi Verschelde
Cap the number of warnings/errors per second rather than per frame
2019-08-06Merge pull request #31107 from yamgent/fix-mouse-wheel-coordRémi Verschelde
Fix wrong mouse wheel position for MOUSE_MODE_CAPTURED on Windows
2019-08-06Tweak range steps in the animation editorHugo Locurcio
This makes the step of the "frame" SpinBox larger, so that clicking on the SpinBox arrows will make the number increase in a visible manner. Previously, the full number was being cut off due to the SpinBox being narrow. This also makes the "step" SpinBox allow for more precise input.
2019-08-06Merge pull request #31129 from TGRCdev/compressed_eof_fixRémi Verschelde
Fixed EOF flag not resetting on seek back in compressed file
2019-08-06Merge pull request #31125 from Calinou/improve-animation-editor-snappingRémi Verschelde
Improve snapping in the animation editor
2019-08-06Some improvements to Mix visual shader functionYuri Roubinski
2019-08-05Fixed EOF flag not resetting on seek backTGRCDev
2019-08-06Improve snapping in the animation editorHugo Locurcio
Snapping can now be toggled temporarily by holding the Ctrl key. Toggling timeline snapping is now done with the "Snap" checkbox rather than by setting the animation's "Step" setting to 0. The timeline cursor can no longer exit the animation's boundaries if the animation's "Step" is set to 0.
2019-08-05Merge pull request #31116 from sparkart/add_quit_shortcutRémi Verschelde
Add Shortcut Settings for Quitting Editor
2019-08-05Merge pull request #31114 from merumelu/editornode-begoneRémi Verschelde
Remove Editor dependency from SceneTree
2019-08-05Add Shortcut Settings for Quitting EditorEmmanuel Barroga
Adds the ability to change the shortcut keys in Editor Settings for quitting the editor.
2019-08-05Remove Editor dependency from SceneTreemerumelu
2019-08-05Merge pull request #30987 from clayjohn/GLES2-light-negativeRémi Verschelde
Implement negative for OmniLights and SpotLights in GLES2
2019-08-05Merge pull request #31078 from YeldhamDev/windowdiag_title_translation_updateRémi Verschelde
Update WindowDialog title when translation changes
2019-08-05Merge pull request #31081 from Calinou/animation-editor-larger-keyframesRémi Verschelde
Make keyframes easier to select in the animation editor
2019-08-05Merge pull request #31108 from Chaosus/vs_fix_textureRémi Verschelde
Fix opening of sub-resource properties in visual shaders
2019-08-05Fix opening of sub-resource properties in visual shadersYuri Roubinski
2019-08-05Fix wrong mouse wheel position for MOUSE_MODE_CAPTURED on WindowsTan Wang Leng
WM_MOUSEWHEEL and WM_MOUSEHWHEEL report mouse coordinates relative to the screen (see lParam in [1]), rather than to the window like the rest of the mouse events. The current code already makes adjustments to take that into account. However, it only makes the adjustments if the mouse is not captured, and the coordinates are always relative to the screen regardless of whether the mouse is captured or not, so let's fix the code to always consistently apply the adjustments. This fixes #29559. [1] - https://docs.microsoft.com/en-us/windows/win32/inputdev/wm-mousewheel
2019-08-05doc: Sync classref with current sourceRémi Verschelde
2019-08-05Update WindowDialog title when translation changesMichael Alexsander Silva Dias
2019-08-05Merge pull request #31091 from aaronfranke/wrapRémi Verschelde
Optimize Wrap functions
2019-08-05Merge pull request #31085 from sparkart/fix_redundant_navpolygonsRémi Verschelde
Fix Redundant Navigation Polygons
2019-08-05Merge pull request #31075 from KoBeWi/right_for_acceptanceRémi Verschelde
Accept also right-click event in LineEdit
2019-08-05Merge pull request #31063 from rzllmr/fix-tilemap-orderRémi Verschelde
Fix row-column-swap in TileMap palette
2019-08-05Merge pull request #31053 from aaronfranke/vector2i-cleanupRémi Verschelde
Some minor Vector2i usage cleanup
2019-08-05Merge pull request #31048 from Calinou/fix-gizmo-size-low-viewport-heightRémi Verschelde
Fix 3D manipulator the gizmo growing too large on small viewports
2019-08-05Merge pull request #31041 from 2shady4u/masterRémi Verschelde
Mark class_name line as safe in editor
2019-08-05Merge pull request #31028 from creikey/fix-theme-update-richtextlablRémi Verschelde
Same method when redrawing as when theme changed
2019-08-04[Core] [Mono] Optimize Wrap functionsAaron Franke
Use is_zero_approx(), avoid a negative, and also rename "rng" to "range".
2019-08-04Fix Redundant Navigation PolygonsEmmanuel Barroga
When adjusting the vertices of a navigation polygon, the tile editor would create a duplicate navigation polygon. So each time you made an adjustment, another copy of the polygon would be created.
2019-08-04Make keyframes easier to select in the animation easierHugo Locurcio
Keyframe SVG icons are now 10×10 instead of 8×8 (except for Bezier-related icons). This makes them easier to select since the empty space is part of the clickable area. Selected keyframes are now also visually larger to make them easier to distinguish from unselected keyframes. This closes #27276.
2019-08-04Accept also right-click event in LineEditTomasz Chabora
2019-08-04Merge pull request #31068 from neikeq/issue-31065Ignacio Roldán Etcheverry
C#: Fix Color.ToHtml()
2019-08-04C#: Fix Color.ToHtml()Ignacio Etcheverry
2019-08-03Fix row-column-swap in TileMap paletterzllmr
Due to the TileSet coordinates using x for columns and y for rows, the columns are assigned to the rows in the TileMap palette and distort the order. Thus the default sorting algorithm prioritizing x is replaced with a custom one prioritizing y. Fixes #24751
2019-08-03Merge pull request #31062 from Chaosus/fix_gles2_renderingYuri Roubinsky
Fix GLES2 "black" rendering
2019-08-03Fix GLES2 renderingYuri Roubinski
2019-08-03Return back spacer for non-expression nodes in visual shader (#31058)Yuri Roubinsky
Return back spacer for non-expression nodes in visual shader
2019-08-03Return back spacer for non-expression nodes in visual shaderYuri Roubinski
2019-08-03Some Vector2i usage cleanupAaron Franke
Replace casting Vector2 -> Vector2i -> Vector2 with a simple call to .floor(), and some minor fixes.
2019-08-03Fix 3D manipulator the gizmo growing too large on small viewportsHugo Locurcio
This closes #27112. This closes #19116.
2019-08-03Merge pull request #31022 from Calinou/doc-mention-poolintarray-limitsRémi Verschelde
Mention 32-bit integer limit in the PoolIntArray documentation
2019-08-02Mark class_name line as safe in editorshaderbeast
2019-08-02Merge pull request #31033 from Chaosus/shader_buttonRémi Verschelde
Added link to docs for shader editor