Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-07 | Merge pull request #31161 from merumelu/default-theme-checkbutton | Rémi Verschelde | |
Default theme: make toggle_off_disabled.png the same dimension as other CheckButton images | |||
2019-08-07 | Merge pull request #31057 from Chaosus/vs_mix_improvements | Rémi Verschelde | |
Some improvements to Mix visual shader function | |||
2019-08-06 | Default theme: make toggle_off_disabled.png the same dimension as other ↵ | merumelu | |
CheckButton images | |||
2019-08-06 | Merge pull request #31121 from willnationsdev/plugin-select-editor | Rémi Verschelde | |
Let EditorPlugins set editor/distraction-free mode | |||
2019-08-06 | Merge pull request #31136 from Calinou/tweak-animation-editor-range-steps | Rémi Verschelde | |
Tweak range steps in the animation editor | |||
2019-08-06 | Let EditorPlugins set editor/distraction-free mode | Will Nations | |
2019-08-06 | Merge pull request #30998 from Calinou/cap-warnings-errors-per-second | Rémi Verschelde | |
Cap the number of warnings/errors per second rather than per frame | |||
2019-08-06 | Merge pull request #31107 from yamgent/fix-mouse-wheel-coord | Rémi Verschelde | |
Fix wrong mouse wheel position for MOUSE_MODE_CAPTURED on Windows | |||
2019-08-06 | Tweak range steps in the animation editor | Hugo Locurcio | |
This makes the step of the "frame" SpinBox larger, so that clicking on the SpinBox arrows will make the number increase in a visible manner. Previously, the full number was being cut off due to the SpinBox being narrow. This also makes the "step" SpinBox allow for more precise input. | |||
2019-08-06 | Merge pull request #31129 from TGRCdev/compressed_eof_fix | Rémi Verschelde | |
Fixed EOF flag not resetting on seek back in compressed file | |||
2019-08-06 | Merge pull request #31125 from Calinou/improve-animation-editor-snapping | Rémi Verschelde | |
Improve snapping in the animation editor | |||
2019-08-06 | Some improvements to Mix visual shader function | Yuri Roubinski | |
2019-08-05 | Fixed EOF flag not resetting on seek back | TGRCDev | |
2019-08-06 | Improve snapping in the animation editor | Hugo Locurcio | |
Snapping can now be toggled temporarily by holding the Ctrl key. Toggling timeline snapping is now done with the "Snap" checkbox rather than by setting the animation's "Step" setting to 0. The timeline cursor can no longer exit the animation's boundaries if the animation's "Step" is set to 0. | |||
2019-08-05 | Merge pull request #31116 from sparkart/add_quit_shortcut | Rémi Verschelde | |
Add Shortcut Settings for Quitting Editor | |||
2019-08-05 | Merge pull request #31114 from merumelu/editornode-begone | Rémi Verschelde | |
Remove Editor dependency from SceneTree | |||
2019-08-05 | Add Shortcut Settings for Quitting Editor | Emmanuel Barroga | |
Adds the ability to change the shortcut keys in Editor Settings for quitting the editor. | |||
2019-08-05 | Remove Editor dependency from SceneTree | merumelu | |
2019-08-05 | Merge pull request #30987 from clayjohn/GLES2-light-negative | Rémi Verschelde | |
Implement negative for OmniLights and SpotLights in GLES2 | |||
2019-08-05 | Merge pull request #31078 from YeldhamDev/windowdiag_title_translation_update | Rémi Verschelde | |
Update WindowDialog title when translation changes | |||
2019-08-05 | Merge pull request #31081 from Calinou/animation-editor-larger-keyframes | Rémi Verschelde | |
Make keyframes easier to select in the animation editor | |||
2019-08-05 | Merge pull request #31108 from Chaosus/vs_fix_texture | Rémi Verschelde | |
Fix opening of sub-resource properties in visual shaders | |||
2019-08-05 | Fix opening of sub-resource properties in visual shaders | Yuri Roubinski | |
2019-08-05 | Fix wrong mouse wheel position for MOUSE_MODE_CAPTURED on Windows | Tan Wang Leng | |
WM_MOUSEWHEEL and WM_MOUSEHWHEEL report mouse coordinates relative to the screen (see lParam in [1]), rather than to the window like the rest of the mouse events. The current code already makes adjustments to take that into account. However, it only makes the adjustments if the mouse is not captured, and the coordinates are always relative to the screen regardless of whether the mouse is captured or not, so let's fix the code to always consistently apply the adjustments. This fixes #29559. [1] - https://docs.microsoft.com/en-us/windows/win32/inputdev/wm-mousewheel | |||
2019-08-05 | doc: Sync classref with current source | Rémi Verschelde | |
2019-08-05 | Update WindowDialog title when translation changes | Michael Alexsander Silva Dias | |
2019-08-05 | Merge pull request #31091 from aaronfranke/wrap | Rémi Verschelde | |
Optimize Wrap functions | |||
2019-08-05 | Merge pull request #31085 from sparkart/fix_redundant_navpolygons | Rémi Verschelde | |
Fix Redundant Navigation Polygons | |||
2019-08-05 | Merge pull request #31075 from KoBeWi/right_for_acceptance | Rémi Verschelde | |
Accept also right-click event in LineEdit | |||
2019-08-05 | Merge pull request #31063 from rzllmr/fix-tilemap-order | Rémi Verschelde | |
Fix row-column-swap in TileMap palette | |||
2019-08-05 | Merge pull request #31053 from aaronfranke/vector2i-cleanup | Rémi Verschelde | |
Some minor Vector2i usage cleanup | |||
2019-08-05 | Merge pull request #31048 from Calinou/fix-gizmo-size-low-viewport-height | Rémi Verschelde | |
Fix 3D manipulator the gizmo growing too large on small viewports | |||
2019-08-05 | Merge pull request #31041 from 2shady4u/master | Rémi Verschelde | |
Mark class_name line as safe in editor | |||
2019-08-05 | Merge pull request #31028 from creikey/fix-theme-update-richtextlabl | Rémi Verschelde | |
Same method when redrawing as when theme changed | |||
2019-08-04 | [Core] [Mono] Optimize Wrap functions | Aaron Franke | |
Use is_zero_approx(), avoid a negative, and also rename "rng" to "range". | |||
2019-08-04 | Fix Redundant Navigation Polygons | Emmanuel Barroga | |
When adjusting the vertices of a navigation polygon, the tile editor would create a duplicate navigation polygon. So each time you made an adjustment, another copy of the polygon would be created. | |||
2019-08-04 | Make keyframes easier to select in the animation easier | Hugo Locurcio | |
Keyframe SVG icons are now 10×10 instead of 8×8 (except for Bezier-related icons). This makes them easier to select since the empty space is part of the clickable area. Selected keyframes are now also visually larger to make them easier to distinguish from unselected keyframes. This closes #27276. | |||
2019-08-04 | Accept also right-click event in LineEdit | Tomasz Chabora | |
2019-08-04 | Merge pull request #31068 from neikeq/issue-31065 | Ignacio Roldán Etcheverry | |
C#: Fix Color.ToHtml() | |||
2019-08-04 | C#: Fix Color.ToHtml() | Ignacio Etcheverry | |
2019-08-03 | Fix row-column-swap in TileMap palette | rzllmr | |
Due to the TileSet coordinates using x for columns and y for rows, the columns are assigned to the rows in the TileMap palette and distort the order. Thus the default sorting algorithm prioritizing x is replaced with a custom one prioritizing y. Fixes #24751 | |||
2019-08-03 | Merge pull request #31062 from Chaosus/fix_gles2_rendering | Yuri Roubinsky | |
Fix GLES2 "black" rendering | |||
2019-08-03 | Fix GLES2 rendering | Yuri Roubinski | |
2019-08-03 | Return back spacer for non-expression nodes in visual shader (#31058) | Yuri Roubinsky | |
Return back spacer for non-expression nodes in visual shader | |||
2019-08-03 | Return back spacer for non-expression nodes in visual shader | Yuri Roubinski | |
2019-08-03 | Some Vector2i usage cleanup | Aaron Franke | |
Replace casting Vector2 -> Vector2i -> Vector2 with a simple call to .floor(), and some minor fixes. | |||
2019-08-03 | Fix 3D manipulator the gizmo growing too large on small viewports | Hugo Locurcio | |
This closes #27112. This closes #19116. | |||
2019-08-03 | Merge pull request #31022 from Calinou/doc-mention-poolintarray-limits | Rémi Verschelde | |
Mention 32-bit integer limit in the PoolIntArray documentation | |||
2019-08-02 | Mark class_name line as safe in editor | shaderbeast | |
2019-08-02 | Merge pull request #31033 from Chaosus/shader_button | Rémi Verschelde | |
Added link to docs for shader editor |