Age | Commit message (Collapse) | Author |
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Document find_node()'s owner argument behaviour
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Fixed DDS loader width/height attribs, fixes #22530
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Fixed error when duplicating node with signal from editor.
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width and height attributes have to be switched according to the
official DDS header docs:
https://docs.microsoft.com/en-us/windows/desktop/direct3ddds/dds-header
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Fix warnings in Android platform
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Fixes the following Clang 7 warnings:
```
platform/android/os_android.h:240:16: warning: 'OS_Android::native_video_play' hides overloaded virtual function [-Woverloaded-virtual]
platform/android/os_android.h:241:15: warning: 'OS_Android::native_video_is_playing' hides overloaded virtual function [-Woverloaded-virtual]
platform/android/audio_driver_opensl.cpp:104:3: warning: suggest braces around initialization of subobject [-Wmissing-braces]
platform/android/audio_driver_opensl.cpp:129:10: warning: unused variable 'numOutputs' [-Wunused-variable]
platform/android/audio_driver_opensl.cpp:130:11: warning: unused variable 'deviceID' [-Wunused-variable]
platform/android/java_glue.cpp:795:10: warning: unused variable 'clsio' [-Wunused-variable]
platform/android/java_glue.cpp:890:12: warning: unused variable 'gob' [-Wunused-variable]
platform/android/java_glue.cpp:592:13: warning: unused variable 'resized' [-Wunused-variable]
platform/android/java_glue.cpp:593:13: warning: unused variable 'resized_reload' [-Wunused-variable]
modules/mobile_vr/mobile_vr_interface.cpp:401:8: warning: unused variable 'aspect_ratio' [-Wunused-variable]
drivers/unix/dir_access_unix.cpp:394:2: warning: THIS IS BROKEN [-W#warnings]
```
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Fix various warnings reported by CI in #22620
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Fixed error when duplicating node from editor.
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Fixes the following kind of warning spam:
```
modules/gdnative/include/gdnative/color.h:61:6: warning: calling convention 'sysv_abi' ignored for this target [-Wignored-attributes]
void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a);
^
modules/gdnative/include/gdnative/gdnative.h:52:15: note: expanded from macro 'GDAPI'
^
modules/gdnative/include/gdnative/gdnative.h:51:38: note: expanded from macro 'GDCALLINGCONV'
^
```
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Fixes the following Clang 7 warnings:
```
core/io/marshalls.cpp:872:10: warning: unused variable 'f' [-Wunused-variable]
core/ustring.cpp:1831:2: warning: 'register' storage class specifier is deprecated and incompatible with C++17 [-Wdeprecated-register]
core/ustring.cpp:1832:2: warning: 'register' storage class specifier is deprecated and incompatible with C++17 [-Wdeprecated-register]
drivers/gles3/rasterizer_gles3.cpp:82:24: warning: unused function '_gl_debug_print' [-Wunused-function,34]
main/main.cpp:118:13: warning: unused variable 'auto_build_solutions' [-Wunused-variable]
modules/csg/csg_gizmos.cpp:225:46: warning: 'current' may be used uninitialized in this function [-Wmaybe-uninitialized]
```
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Add a shortcut to the documentation in the scene tree RMB menu
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Fixed animation editor not moving to next frame of sprites when editing.
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Remove redundant size property from NoiseTexture
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Remove "Doc Path" setting
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Fix GCC compiler warning in mono module
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[DOCS] Classref updates: Color, RigidBody*
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- thread_local.h: 'delegating constructors only available with -std=c++11 or -std=gnu++11'
- mono_reg_utils.cpp: 'extra tokens at end of #endif directive'
- mono_bottom_panel.cpp: '<fieldB> will be initialized after <fieldA> when initialized here'
- bindings_generator.cpp: 'name lookup of 'i' changed (...) matches this 'i' under ISO standard rules (...) matches this 'i' under old rules (...)'
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PluginConfigDialog: pass subfolder name instead of plugin name on creation
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Add note in ParallaxLayer doc about ignoring position/scale changes after entering the scene
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Add extra newline after enum members and constants, to ensure they'll…
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properly after a multi-line description
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entering the scene
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Also add `_exit_tree` to the script template
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Add critical info to TreeItem.set_custom_draw documentation
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Indicates that the method needs 2 arguments to be called
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GLES2: Implement pixel snap 2D option
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Bring accidentally commented out lines.
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Oversight by me in #22483. GLES2 doesn't seem to be supporting anisotropy at the moment anyway ---in case it gets revived.
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Avoid the window size to go below 0
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Travis: Update Android NDK to r18
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Disable GLES2 debugging on iOS, fixes build
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Made children of Containers not selectable.
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Could be readded by someone who knows how to access an API
similar to EGL on iOS.
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tonemapping fixes
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Update lights when their reverse cull face mode is toggled
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Restore the Fresnel term in the BRDF.
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Uses skip_vertex_transform in GLES2 canvas shader
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Moving lens distortion shader into drivers and adding GLES2 support
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OpenGL debugging on Android export.
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