Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-05-11 | Using command + comma on macOS as default shortcut for editor settings | Eduardo Nunes Pereira | |
2020-05-11 | Merge pull request #38587 from Faless/js/improvements | Rémi Verschelde | |
DisplayServerJavaScript, improvements to HTML5 build (still dummy renderer). | |||
2020-05-11 | Merge pull request #38592 from Calinou/debugger-error-warning-icon | Rémi Verschelde | |
Use a different icon for the debugger tab with both warnings and errors | |||
2020-05-11 | Merge pull request #38594 from Calinou/rename-clear-script-action | Rémi Verschelde | |
Rename the Clear Script editor action to Detach Script | |||
2020-05-11 | Merge pull request #38631 from Calinou/editor-log-selection-color-theme | Rémi Verschelde | |
Tweak the editor log selection color to match the current editor theme | |||
2020-05-11 | Merge pull request #38625 from Ashesh3/patch-1 | Rémi Verschelde | |
Store build as artifact in appveyor | |||
2020-05-11 | Merge pull request #38656 from akien-mga/controllerdb-readd-default-android | Rémi Verschelde | |
Input: Readd 'Default Android Gamepad' magic binding | |||
2020-05-11 | Merge pull request #38491 from eduardonunesp/input-line-osx-selection | Rémi Verschelde | |
Using the common behaviour when use command+shift on text line for osx | |||
2020-05-11 | Input: Readd 'Default Android Gamepad' magic binding | Rémi Verschelde | |
Removed by mistake in #38292 like the Windows `__XINPUT_DEVICE__`, this magic binding is referenced directly in our code. | |||
2020-05-11 | Merge pull request #31938 from KoBeWi/a_welcome_lag | Rémi Verschelde | |
Fix VisibilityEnabler2D behavior on start | |||
2020-05-11 | Using the common behaviour when use command+shift on text line for osx | Eduardo Nunes Pereira | |
* On press left+command+shift or right+command+shift it should behave like shift+home or shift+end and select the text * Using home and end events as reference | |||
2020-05-11 | Merge pull request #38638 from pepegadeveloper123/mono_inherited_scene_bug | Rémi Verschelde | |
Fix inherited C# scene not inheriting parent's fields | |||
2020-05-11 | Merge pull request #38650 from neikeq/dotnet-cli-support | Rémi Verschelde | |
C#: Support for building with the dotnet CLI | |||
2020-05-11 | C#: Support for building with the dotnet CLI | Ignacio Etcheverry | |
By adding a reference to the 'Microsoft.NETFramework.ReferenceAssemblies' nuget package, we can build projects targeting .NET Framework with the dotnet CLI. By referencing this package we also don't need to install Mono on Linux/macOS or .NET Framework on Windows, as the assemblies are taken from the package. | |||
2020-05-11 | Merge pull request #38640 from neikeq/csharpscript-inherits-script | Ignacio Roldán Etcheverry | |
Implement CSharpScript::inherits_script | |||
2020-05-10 | Implement CSharpScript::inherits_script | Ignacio Etcheverry | |
2020-05-11 | Inherited C# scene not inheriting parent's fields | pepegadeveloper123 | |
When a child scene inherits a parent scene with a C# root node, the parent scene's export variables appear to assume values set in the parent scene, in the child scene's Inspector. However, when the child scene is played, the parent scene's export variables assume default values. When a node is created, it inherits its parent C# script's fields from the map CSharpScriptInstance::script->member_info. However this map was not initialized outside the editor, and this commit ensured it is. This fixes issues #36480 and #37581. | |||
2020-05-10 | Re-enable travis CI for javascript platform. | Fabio Alessandrelli | |
2020-05-10 | Add drop files function | Fabio Alessandrelli | |
2020-05-10 | Fix Closure compiler build, python style. | Fabio Alessandrelli | |
Move copyToFS into utils.js library included with '--pre-js'. | |||
2020-05-10 | DisplayServerJavaScript implementation. | Fabio Alessandrelli | |
2020-05-10 | Restore RasterizerDummy. | Fabio Alessandrelli | |
2020-05-10 | [HTML5] Locale, input fix, context, exit. | Fabio Alessandrelli | |
Add missing semicolumns in engine.js Add optional extra args to JS Engine.startGame Remove loader.js, explicit noExitRuntime. Also add onExit callback (undocumented in emscripten) | |||
2020-05-10 | Merge pull request #38548 from kuruk-mm/add_string_join_to_gdscript | Rémi Verschelde | |
GDScript: Add join method on String | |||
2020-05-10 | Revert "Renamed plane's d to distance" | Rémi Verschelde | |
This reverts commit ec7b481170dcd6a7b4cf0e6c1221e204ff7945f3. This was wrong, `d` is not a distance but the `d` constant in the parametric equation `ax + by + cz = d` describing the plane. | |||
2020-05-10 | Tweak the editor log selection color to match the current editor theme | Hugo Locurcio | |
This overrides the default blue color. | |||
2020-05-10 | Merge pull request #38621 from akien-mga/stylé-comme-jamais | Rémi Verschelde | |
Style: clang-format: Disable if statements and case labels on single line | |||
2020-05-10 | Store build as artifact in appveyor | Ashesh | |
7z is already available in path in appveyor zip the build .exe files and store them ( appveyor retains for ~6 months) | |||
2020-05-10 | Merge pull request #38600 from neikeq/no | Ignacio Roldán Etcheverry | |
Switch to nuget Microsoft.Build and rewrite GodotTools messasing protocol | |||
2020-05-10 | Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine | Rémi Verschelde | |
Part of #33027. | |||
2020-05-10 | Style: clang-format: Disable AllowShortIfStatementsOnASingleLine | Rémi Verschelde | |
Part of #33027, also discussed in #29848. Enforcing the use of brackets even on single line statements would be preferred, but `clang-format` doesn't have this functionality yet. | |||
2020-05-10 | Style: Add missing copyright headers | Rémi Verschelde | |
2020-05-10 | Merge pull request #37160 from ↵ | Rémi Verschelde | |
ThakeeNathees/saveing-cyclic-inheritance-crash-fix Fix: saving gdscript with cyclic inheritance crash the editor | |||
2020-05-10 | Merge pull request #37020 from aaronfranke/range | Rémi Verschelde | |
Allow using integer vectors for iteration and make range() use them | |||
2020-05-10 | Merge pull request #36937 from ThakeeNathees/statement-end-error-message-fix | Rémi Verschelde | |
Fix: more clearer unexpected statement end error messages | |||
2020-05-10 | Merge pull request #38505 from KoBeWi/ms_visual_docs | Rémi Verschelde | |
Add documentation for the VisualShader nodes | |||
2020-05-10 | Merge pull request #38613 from MCrafterzz/plane | Rémi Verschelde | |
Renamed plane's d to distance | |||
2020-05-10 | Merge pull request #38617 from madmiraal/fix-38514 | Rémi Verschelde | |
Prevent CapsuleShape2D height from being less than zero. | |||
2020-05-10 | Prevent CapsuleShape2D height from being less than zero. | Marcel Admiraal | |
2020-05-10 | Renamed plane's d to distance | Marcus Elg | |
2020-05-10 | Merge pull request #38606 from cbscribe/kcc_classdoc_updates | Rémi Verschelde | |
[DOCS] minor description changes | |||
2020-05-10 | fixed: saving gdscript with cyclic inheritance crash the editor | Thakee Nathees | |
Fix: #9609 | |||
2020-05-09 | [DOCS] minor description changes | Chris Bradfield | |
2020-05-10 | more clearer unexpected statement end error messages | Thakee Nathees | |
2020-05-09 | Revert "register RenderingDevice as gdscript singleton" | Rémi Verschelde | |
This reverts commit 1058a57666cafadbbeeed5a42a72f0e4f627a389. RenderingDevice is meant to be instantiated in scripts, not a singleton. This actually doesn't work properly right now, but reduz will fix it. | |||
2020-05-09 | Merge pull request #38481 from RandomShaper/improve_yield | Rémi Verschelde | |
Fix object leaks caused by unfulfilled yields | |||
2020-05-09 | Merge pull request #38357 from ThakeeNathees/dict2inst-crash-fix | Rémi Verschelde | |
fix: dict2inst crash when constructor has arguments | |||
2020-05-09 | Merge pull request #37598 from ThakeeNathees/GDScript-type-resolve-bug-fix | Rémi Verschelde | |
GDScript class var type resolve bug fixed | |||
2020-05-09 | Merge pull request #37033 from ThakeeNathees/python-like-str-escape | Rémi Verschelde | |
python like string escape implemented | |||
2020-05-09 | C#: Rewrite GodotTools messaging protocol | Ignacio Etcheverry | |