Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-09 | Properly reload built-in tool scripts | kobewi | |
2021-11-09 | Merge pull request #54808 from Calinou/editor-frametime-display-more-decimals | Rémi Verschelde | |
Display 2 decimals instead of 1 in editor frametime labels | |||
2021-11-09 | Merge pull request #54694 from briansemrau/rem-silly-obj-error | Rémi Verschelde | |
Prevent obj importer from printing misleading error | |||
2021-11-09 | Merge pull request #54697 from aaronfranke/move-tests | Rémi Verschelde | |
Move and organize tests into subfolders | |||
2021-11-09 | Merge pull request #54653 from KoBeWi/built_in_scripts_deserved_that | Rémi Verschelde | |
Improve save handling for built-in scripts | |||
2021-11-09 | Merge pull request #51341 from V-Sekai/fps-30 | K. S. Ernest (iFire) Lee | |
Default to 30 animation fps for better quality. | |||
2021-11-09 | Display 2 decimals instead of 1 in editor frametime labels | Hugo Locurcio | |
When comparing different graphics settings or optimizations, this makes precise measurements and frametime comparisons easier. | |||
2021-11-09 | Default to 30 animation fps for better quality. | K. S. Ernest (iFire) Lee | |
2021-11-09 | Merge pull request #54788 from rcorre/orbit_clamp | Rémi Verschelde | |
2021-11-09 | Merge pull request #54798 from Calinou/gdscript-opcode-no-hash | Rémi Verschelde | |
2021-11-09 | Clamp rotation for up/down orbiting shortcuts. | Ryan Roden-Corrent | |
This prevents the viewport from going upside-down. This was suggested at: https://github.com/godotengine/godot/pull/51984#issuecomment-948614191: > For 3.4, I think we can just clamp the angle value when using the > camera orbiting shortcuts. We can investigate what to do with panning > and freelook in 3.5 and 4.0. | |||
2021-11-09 | Remove hash symbol in front of opcode error messages in GDScript | Hugo Locurcio | |
The hash symbol creates spurious issue references on GitHub if the message is posted outside a code block, which means some issues have a lot more references than originally intended. | |||
2021-11-09 | Merge pull request #47600 from qarmin/enable_mono_editor | Rémi Verschelde | |
2021-11-09 | Merge pull request #54463 from RandomShaper/fix_gl3_32bits | Rémi Verschelde | |
2021-11-09 | Enable mono editor build in CI | qarmin | |
2021-11-09 | Merge pull request #54736 from Chaosus/shader_fix_uniform | Rémi Verschelde | |
2021-11-09 | Merge pull request #54789 from Calinou/pulseaudio-print-input-channels | Rémi Verschelde | |
2021-11-08 | Merge pull request #54134 from nekomatata/body-center-of-mass-local | Camille Mohr-Daurat | |
Expose local center of mass in physics servers | |||
2021-11-09 | Print the number of PulseAudio input channels when in verbose mode | Hugo Locurcio | |
This is useful information to have for troubleshooting, and it's said to sidestep a possible race condition issue that breaks microphone recording on Linux. | |||
2021-11-08 | Expose local center of mass in physics servers | PouleyKetchoupp | |
Center of mass in body's local space is more useful than the transformed one in some cases, like drawing its position for debug. It's especially useful to get the generated local center of mass when in auto mode (by default). Physics Server BODY_PARAM_CENTER_OF_MASS: Now always returns the local center of mass, instead of setting a local center of mass and getting a transformed one. This causes compatibility breaking, but it makes more sense for the parameter to be consistent between getter and setter. Direct Body State: There are now two properties, because both of them can be useful in different situations. center_of_mass: relative position in global coordinates (same as before) center_of_mass_local: position in local coordinates | |||
2021-11-09 | Merge pull request #46721 from bruvzg/custom_word_break_punct | Rémi Verschelde | |
2021-11-09 | Merge pull request #54372 from bruvzg/text_edit_ui | Rémi Verschelde | |
2021-11-09 | Merge pull request #52945 from bruvzg/macos_editor_translation | Rémi Verschelde | |
2021-11-09 | Merge pull request #54649 from bruvzg/shadows | Rémi Verschelde | |
2021-11-09 | Merge pull request #54315 from nekomatata/x11-key-events-log | Rémi Verschelde | |
2021-11-08 | Merge pull request #54784 from bruvzg/fix_toster_encoding | Rémi Verschelde | |
2021-11-08 | Fix incorrect encoding (Latin-1 instead of UTF-8) used in `_error_handler` ↵ | bruvzg | |
functions. | |||
2021-11-08 | Merge pull request #53321 from Geometror/gradient-improvements | Yuri Roubinsky | |
2021-11-08 | Merge pull request #54473 from briansemrau/no-debug-functions-on-thread | Rémi Verschelde | |
2021-11-08 | Merge pull request #54118 from ↵ | Rémi Verschelde | |
Pineapple/dont-ignore-type-mismatch-in-setter-master | |||
2021-11-08 | Several Gradient improvements | Hendrik Brucker | |
2021-11-08 | Merge pull request #52943 from RandomShaper/property_pin_control_natural | Rémi Verschelde | |
2021-11-08 | Merge pull request #54715 from goostengine/gradient-texture-1d-rename | Yuri Roubinsky | |
2021-11-08 | Add property value pinning | Pedro J. Estébanez | |
2021-11-08 | Merge pull request #54760 from KoBeWi/node_pupop | Rémi Verschelde | |
2021-11-08 | Improve Add Node Here popup | kobewi | |
2021-11-08 | Merge pull request #54486 from ibrahn/thread-work-pool-lazier | Rémi Verschelde | |
2021-11-08 | Merge pull request #54186 from miraz12/fix-packedByteArray-memcpy-crash | Rémi Verschelde | |
2021-11-08 | Merge pull request #54275 from Calinou/editor-tweak-animation-editor-icon-colors | Rémi Verschelde | |
2021-11-08 | Merge pull request #54586 from bruvzg/hb310 | Rémi Verschelde | |
2021-11-08 | Merge pull request #54663 from ↵ | Rémi Verschelde | |
Gallilus/VisualScript-sync-and-improve-variable-anb-property | |||
2021-11-08 | Merge pull request #54756 from bruvzg/pre_wait_observer_redraw4 | Rémi Verschelde | |
2021-11-08 | HarfBuzz: Update to version 3.1.1 | bruvzg | |
2021-11-08 | [macOS] Use pre-wait observer to keep main run loop running and redraw ↵ | bruvzg | |
window during the window resize and displaying modal popups. | |||
2021-11-07 | Improve save handling for built-in scripts | kobewi | |
2021-11-07 | Merge pull request #54735 from LightningAA/remove-camera-texture-flags | Rémi Verschelde | |
Remove redundant texture flag setters/getters for `CameraTexture` | |||
2021-11-07 | Pushes array of uniforms to first place in the buffer to prevent bug | Yuri Roubinsky | |
2021-11-07 | Remove redundant texture flag setters/getters for `CameraTexture` | Aaron Record | |
2021-11-07 | Merge pull request #54721 from KoBeWi/fix_saving_blank_scenes-true_edition | Rémi Verschelde | |
Fix editor saving blank scenes (for real) | |||
2021-11-07 | Merge pull request #54728 from Razoric480/fix-lsp-signal-crash-r | Rémi Verschelde | |
Fix LSP crash when parsing signal symbols. |