Age | Commit message (Collapse) | Author |
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Add documentation for shortcut_keys_enabled
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Uncheck 'Pressed' if toggle_mode is unchecked
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Fix incorrect documentation for Vector2.angle()
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Fix fullscreen flag on Windows, closes #37588
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Fix custom tracks causing issues on reimport
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Fix timeline cursor not updating on zoom change in the Bezier editor
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Ignore (clean) blend times for non-existent animations
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Fix content scale mode, closes #37941
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Ensure cursor shape changes when exiting window, fixes #37724
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[4.0] Add support of iOS's dynamic libraries to GDNative
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[macOS] Implement confined mouse mode.
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Update to wslay 1.1.1 .
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Add POT generation feature in Editor
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Update to mbedtls 2.16.7
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Refactor physics force and impulse code to use (force, position) order
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Remove unused class PaneDrag
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Prevent dragging from SceneTree buttons
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Fix overflow and underflow checks for string conversion to int
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Fix: Crash when trying to add new node
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Add script class categories to EditorInspector.
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A minor fix, but let's stay in sync.
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Clarify `Geometry.offset_polygon_2d` regarding vertices translation
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Removed errors when List::erase() can't find the value
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Remove oversized margins in the AnimationTree editor
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Fix OpenSimplexNoise get_image() swap axes
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Make timeline cursor in the Bezier editor just as thick as the Animation editor
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Fix: animation autocomplete bug fixed
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Provide `draw_set_transform` defaults for rotation and scale
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