Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-06-25 | Merge pull request #39482 from asmaloney/fix-scrollwheel-zoom-macos | Rémi Verschelde | |
[macOS] Control key + scroll wheel should zoom not pan | |||
2020-06-25 | i18n: Sync classref translation template with current docs | Rémi Verschelde | |
2020-06-25 | i18n: Sync classref translations with Weblate | Rémi Verschelde | |
2020-06-25 | doc: Sync classref with current source | Rémi Verschelde | |
2020-06-25 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit a84f0811606dc89fa4fb9a66fac0851bacc1fc83) | |||
2020-06-25 | Merge pull request #39799 from YeldhamDev/3d_buttons_regress_fix | Rémi Verschelde | |
Fix regressions in the 3D lock buttons | |||
2020-06-25 | Merge pull request #39822 from Chaosus/shader_fix_const_pass | Yuri Roubinsky | |
Fix few places in shaders where const passing still incorrect | |||
2020-06-25 | Fix few places in shaders where const passing still incorrect | Yuri Roubinsky | |
2020-06-24 | Merge pull request #36052 from Calinou/improve-low-processor-sleep | Rémi Verschelde | |
Improve the low processor mode sleep precision | |||
2020-06-24 | Merge pull request #39739 from MichaelBelousov/fix/long-enum-fix-rider-cast | Rémi Verschelde | |
fix underlying type of enum crashing cast in RiderPathManager | |||
2020-06-24 | Merge pull request #39779 from naithar/feature/ios-modules-master | Rémi Verschelde | |
Enable iOS modules and fix missing symbols errors (4.0) | |||
2020-06-24 | Merge pull request #39798 from akien-mga/main-keep-messagequeue-to-deinit-scene | Rémi Verschelde | |
Main::cleanup: Move MessageQueue deletion further down where it's safer | |||
2020-06-24 | Merge pull request #39617 from mrushyendra/bilinear_interpolation | Rémi Verschelde | |
Fix upscaling image with bilinear interpolation option specified | |||
2020-06-24 | Merge pull request #39805 from RandomShaper/fix_gone_popup_crash | Rémi Verschelde | |
Handle gone TabContainer popup nicely | |||
2020-06-24 | Handle gone TabContainer popup nicely | Pedro J. Estébanez | |
2020-06-24 | Merge pull request #39793 from Xrayez/class-icon-opt | Rémi Verschelde | |
Optimize class icon loading | |||
2020-06-24 | Merge pull request #39800 from Calinou/fix-default-button-styles | Rémi Verschelde | |
Fix default editor/project Button styles after ToolButton removal | |||
2020-06-24 | Fix default editor/project Button styles after ToolButton removal | Hugo Locurcio | |
Before this fix, all Buttons made with the default project theme looked flat until hovered. | |||
2020-06-24 | Updated purchase receipt suitable for sending to apple verification server | Poq Xert | |
(cherry picked from commit bd7192572697e919a8eb7cf6d8b44d699dae24c9) | |||
2020-06-24 | Fix regressions in the 3D lock buttons | Michael Alexsander | |
2020-06-24 | Main::cleanup: Move MessageQueue deletion further down where it's safer | Rémi Verschelde | |
Partial revert of #15702 which triggered the issue. Fixes #39786. | |||
2020-06-24 | Mono: fix bad long casts and wrong underlying enum types in GodotTools | Michael Belousov | |
2020-06-24 | Merge pull request #39792 from bill8224/hotkey-fix | Rémi Verschelde | |
Fix overlapping hotkey designations | |||
2020-06-24 | Optimize class icon loading | Andrii Doroshenko (Xrayez) | |
`get_global_class_name` for `GDScriptLanguage` is slow because it forces to parse an entire script each time. This patch ensures that the icon is actually fetched from the EditorData where they are loaded beforehand. This change also makes the behavior consistent with the existing `get_object_icon` method in EditorNode. | |||
2020-06-24 | Fix overlapping hotkey designations for save all scenes and save all scripts | Bill | |
2020-06-24 | Merge pull request #39781 from Andy0903/tween-word-order-fix | Rémi Verschelde | |
Tween.xml word order fix | |||
2020-06-24 | Merge pull request #39775 from Chaosus/fix_error_label | Rémi Verschelde | |
Fix error label clicking in status bar for shader editor | |||
2020-06-24 | Merge pull request #39783 from neikeq/messaging-codecompletion-localize-fix | Rémi Verschelde | |
C#: Fix completion request with case insensitive resource path | |||
2020-06-23 | C#: Fix completion request with case insensitive resource path | Ignacio Etcheverry | |
Sometimes Visual Studio documents have the root path all in upper case. Since Godot doesn't support loading resource files with a case insensitive path, this makes script resource loading to fail when the Godot editor gets code completion requests from Visual Studio. This fix allows the resource path part of the path to be case insensitive. It still doesn't support cases where the rest of the path is also case insensitive. For that we would need a proper API for comparing paths. However, this fix should be enough for our current cases. | |||
2020-06-23 | Tween.xml word order fix | Andreas Gustafsson | |
Change the word order of '...the where...' into '...where the...'. | |||
2020-06-23 | SCons: Enable iOS modules for ARKit and Camera | Sergey Minakov | |
2020-06-23 | Export: Fix iOS enabling push notifications capability | Sergey Minakov | |
2020-06-23 | Export: Remove system frameworks from xcode template | Sergey Minakov | |
2020-06-23 | SCons: Enable modules for iOS | Sergey Minakov | |
2020-06-23 | Merge pull request #39778 from Meriipu/patch-1 | Rémi Verschelde | |
Clarify what a string being empty means | |||
2020-06-23 | Clarify what a string being empty means | Meriipu | |
Should close https://github.com/godotengine/godot-docs/issues/2432 | |||
2020-06-23 | Fix error label clicking in status bar for shader editor | Yuri Roubinsky | |
2020-06-23 | Merge pull request #39773 from mrushyendra/uv_editor | Rémi Verschelde | |
Enable finer grained control when creating polygon with UV Editor | |||
2020-06-23 | Enable finer grained control when creating polygon with UV Editor | Maganty Rushyendra | |
Modifies polygon auto-completion based on UV editor scale, in order to enable finer grained control for the user. Enables selection of points closer than the current threshold of 8 pixels. | |||
2020-06-22 | Merge pull request #39719 from Calinou/editor-monitors-horizontal-lines | Rémi Verschelde | |
Draw horizontal lines and labels in the editor performance monitors | |||
2020-06-22 | Merge pull request #39755 from Faless/crypto/encryption_pr_4.0 | Rémi Verschelde | |
Crypto enhancements, AESContext, RSA public key, signature, verification. | |||
2020-06-22 | Merge pull request #39763 from m4gr3d/cleanup_godotpayment | Rémi Verschelde | |
Follow up cleanup for the godotpayment project module | |||
2020-06-22 | Follow up cleanup for the godotpayment project module | Fredia Huya-Kouadio | |
2020-06-22 | Merge pull request #39751 from bruvzg/mingw_build_fix | Rémi Verschelde | |
Fix MinGW build (use uninitialized `ofs` variable introduced in 39701). | |||
2020-06-22 | Merge pull request #39750 from bruvzg/win_fix_mouse_mode | Rémi Verschelde | |
[Windows] Fix mouse cursor not shown after multiple mode changes. | |||
2020-06-22 | Fix use uninitialized `ofs` variable introduced in 39701. | bruvzg | |
2020-06-22 | [Windows] Prevent overwriting old cursor handle on multiple mouse_mode ↵ | bruvzg | |
changes, ensure mouse_mode is set before `cursor_set_shape` is called to restore cursor. | |||
2020-06-22 | Merge pull request #39745 from timoschwarzer/remove-godot-payment-plugin-4 | Rémi Verschelde | |
Remove GodotPayment android plugin | |||
2020-06-22 | Merge pull request #39749 from aaronfranke/nan-editor-camera | Rémi Verschelde | |
Avoid errors when the editor camera is inside the focused object | |||
2020-06-22 | Merge pull request #39748 from bruvzg/macos_mouse_hide_counter | Rémi Verschelde | |
[macOS] Fix mouse cursor not shown after multiple mode changes. |