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2016-01-02-Restore mouse on X11 when debugger break happens, closes #2232Juan Linietsky
2016-01-02added a finished signal to StreamPlayer, closes #2249Juan Linietsky
2016-01-02Change rb+ to wb+ on file access READ_WRITE to allow more use cases, closes ↵Juan Linietsky
#2278
2016-01-02-New reparent option "keep global transform" on reparent dialog. It is ↵Juan Linietsky
enabled by default. Closes #2284
2016-01-02-Fix TouchScreenButton to work with stretch and viewport canvas transform, ↵Juan Linietsky
closes #2286
2016-01-02Properly hide assign/clear dialog, closes #2295Juan Linietsky
2016-01-02proper joy axis support as actions, can be configured and inquired, fixes #2317Juan Linietsky
2016-01-02remove the invalid id error when freeing a 3D joint, fixes #2383Juan Linietsky
2016-01-02Merge pull request #3193 from Hinsbart/trigger-as-axispunto-
Forgot to add JOY_ANALOG bindings
2016-01-02Merge pull request #3192 from Hinsbart/trigger-as-axispunto-
Analog values for gamepad triggers, using axes 6 & 7.
2016-01-02bind trigger constantshondres
2016-01-02make num_buttons local, no need to keep in joystick structhondres
2016-01-02Analog values for gamepad triggers, using axes 6 & 7hondres
2016-01-01Merge pull request #3189 from neikeq/cfg_getval_defaultRémi Verschelde
Added default value param to ConfigFile.get_value()
2016-01-01Added default value param to ConfigFile.get_value()Ignacio Etcheverry
2016-01-01properly removing unprocessed objects from physics islands fixes one way ↵Juan Linietsky
platforms for rigidbodies, closes #2345
2016-01-01Merge pull request #3184 from vnen/update-copyright-2016Juan Linietsky
Update copyright to 2016 in headers
2016-01-01Update copyright to 2016 in headersGeorge Marques
2016-01-01Make both lights and occluders stop working if hidden, fixes #2437Juan Linietsky
2016-01-01Make CanvasModulate deactivate when hidden, fixes #2437Juan Linietsky
2016-01-01introspection of signals and signal connections from GDScript was not ↵Juan Linietsky
working, fixes #2325
2016-01-01Merge pull request #3180 from aqnouch/patch-1George Marques
Updated copyright to 2016
2016-01-01Make sure auto bracket completion setting always works, closes #2332Juan Linietsky
2016-01-01Updated copyright to 2016AQNOUCH Mohammed
2015-12-31-Improved convex decomposer for CollisionPolygon2D, fixes #2336Juan Linietsky
2015-12-31small fixes to color8Juan Linietsky
2015-12-31-Added Color8(r8,g8,b8,a8) function as well as .r8,.g8,.b8,.a8 members to ↵Juan Linietsky
Color, to deal with colors in the 0-255 range. Closes #2345
2015-12-31make json sub-dictionaries shared, fixes #2381Juan Linietsky
2015-12-31When inserting new values in array property editor, keep type of last item, ↵Juan Linietsky
closes #2391
2015-12-31force thread model to single-safe when running editor, fixes #2387Juan Linietsky
2015-12-31changed shortcuts to be better friends with OSX, closes #2398Juan Linietsky
2015-12-31-fix range limit issue in Particles2D, closes #2411Juan Linietsky
2015-12-31suport old-style engine.cfg colors in VariantParser, fixes #3176Juan Linietsky
2015-12-31properly implement save as from script editor, fixes #2415Juan Linietsky
2015-12-31remove error print in area collision, should be a valid situation, closes #2463Juan Linietsky
2015-12-31-Fixed focus for shader editor when switching tab, closes #2551Juan Linietsky
2015-12-31-Fix parsing of comments in VariantParser, fixes #3175Juan Linietsky
2015-12-31-Changed var2str and str2var in GDScript to use VariantWriter and VariantParserJuan Linietsky
-It is now finally possible to parse back a variant from text!
2015-12-31Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-31-Ensure .tscn and .tres always save in a deterministic way, fixes #2495Juan Linietsky
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed -Created a VariantWriter helper to unify all variant to text writing -Moved SceneFormatText writing to VariantWriter -Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
2015-12-30Merge pull request #3170 from leezh/subclass_segfault_fixRémi Verschelde
added missing onready allocation for subclasses
2015-12-30added missing null checkZher Huei Lee
for p_func inside _parse_function
2015-12-30added missing onready allocation for subclassesZher Huei Lee
Fixes #3158
2015-12-29add 2d paths and joints to collision/navigation debug, fixes #2439reduz
2015-12-29Added a reset() function to Particles2D, fixes #2472, fixes #2468reduz
2015-12-29removed wron return types, fixes #2483reduz
removed console, which was obsolete and unused sine long long ago
2015-12-29Fix CanvasItem.draw_set_transform to act according to docs, fixes #2487reduz
2015-12-29-fix loading of samples in mod, s3m and xm. Fixes #2553reduz
2015-12-29remove an extra linereduz
2015-12-29-Make tilemap able to change light mask, fixes #2557reduz