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2017-07-27Initialize freelook shortcuts properlyMarc Gilleron
2017-07-27Merge pull request #9892 from RandomShaper/fix-err-formatPedro J. Estébanez
Fix misplaced quote in error messsage
2017-07-27Fix misplaced quote in error messsagePedro J. Estébanez
2017-07-26Merge pull request #9882 from endragor/nativescript-refcountThomas Herzog
Forward refcount changes to NativeScriptInstance
2017-07-26Merge pull request #9883 from bojidar-bg/8217-fixup-get_node-shortcutRémi Verschelde
Fix $a/b being parsed as division
2017-07-26Fix $a/b being parsed as divisionBojidar Marinov
2017-07-26Forward refcount changes to NativeScriptInstanceRuslan Mustakov
This also changes Reference::unreference() to always invoke refcount_decremented. Previously it was not invoked until the count reached zero due to short-circuit evalution of boolean expressions.
2017-07-26Merge pull request #9867 from endragor/nativescript-threadingThomas Herzog
Support multithreading for NativeScriptLanguage
2017-07-26Merge pull request #9720 from endragor/stack-bottomThomas Herzog
Add a way to retrieve stack bottom of the main thread
2017-07-26Merge pull request #9873 from Noshyaar/pr-propRémi Verschelde
Fix various property not found errors
2017-07-26Fix various property not found errorsPoommetee Ketson
2017-07-26Support multithreading for NativeScriptLanguageRuslan Mustakov
Godot may call property setters from non-main thread when an object is loaded in the edtior. This means NativeScriptLanguage could be accessed from different threads, but it was not designed for thread-safety. Besides, previous behaviour made it so that godot_nativescript_init and godot_gdnative_init could be invoked from non-main thread, while godot_gdnative_thread is always invoked on the main thread. This may not be expected by the binding library. This commit defers native library initialization to the main thread and adds godot_nativescript_thread_enter and godot_nativescript_thread_exit callbacks to make a binding library aware of foreign threads.
2017-07-26Merge pull request #9868 from StraToN/docs403-extends-isRémi Verschelde
Corrects usage of 'is' instead of 'extends' for testing node inheritance [ci skip]
2017-07-26Corrects usage of 'is' instead of 'extends' for testing node inheritance.Julian Murgia
2017-07-26Merge pull request #9862 from ISylvox/tagents-to-tangentsRémi Verschelde
Renames tagents to tangents
2017-07-26tagents --> tangentsISylvox
2017-07-26Merge pull request #9823 from BastiaanOlij/ios_fix_framebuffer_orderRémi Verschelde
Fixed setting our system_fbo framebuffer
2017-07-26Merge pull request #9858 from GodotExplorer/pr-fix-texture-button-resize-modeRémi Verschelde
Fix the resize mode of TextureButton for resource saving
2017-07-26Fix the resize mode of TextureButton cannot be saved into resource files.Geequlim
2017-07-26Merge pull request #9857 from marcelofg55/masterRémi Verschelde
Fix cvs files freezing the editor when a double quote is not closed
2017-07-26Fixes to glow and auto exposure, closes #9797, closes #9106Juan Linietsky
2017-07-25Fix cvs files freezing the editor when a double quote is not closedMarcelo Fernandez
2017-07-25Merge pull request #9855 from sheepandshepherd/nativesetterThomas Herzog
Fix typo in NativeScript property getter
2017-07-25Fix typo in NativeScript property gettersheepandshepherd
2017-07-25Temporarily disable the Asset LibraryRémi Verschelde
Currently it features only plugins for Godot 2.1.x, we need #7147 fixed to be able to propose only 3.0-compatible plugins in the Asset Library.
2017-07-25Merge pull request #9690 from 648trindade/classref-editRémi Verschelde
Improved math functions descriptions and added many AStar descriptions
2017-07-25Merge pull request #9731 from Xrayez/gdscript-completionRémi Verschelde
Update GDScript completion names for Pool*Arrays
2017-07-25Add newline after config_version and fix custom_features hintRémi Verschelde
Fixes #9818.
2017-07-25Make MinGW test less verbose on non-Bash shellsRémi Verschelde
The &> construct seems to be Bash-specific. Supersedes #9755.
2017-07-25Merge pull request #9845 from kubecz3k/more-plugin-docsRémi Verschelde
documentation for EditorPlugin and ScriptEditor
2017-07-25Merge pull request #9847 from vnen/patch-zstdRémi Verschelde
zstd: Apply upstream patch to fix UWP ARM build
2017-07-25Merge pull request #9846 from karroffel/im-the-keyword-repair-manRémi Verschelde
fix a regression (GDScript) from e00630b
2017-07-25fix a regression (GDScript) from e00630bKarroffel
This removes `not` from the variable safe list of keywords. Before that this was a valid expression: self.!(some_arg) The other fix is just a forgotten boolean negation.
2017-07-25zstd: Apply upstream patch to fix UWP ARM buildGeorge Marques
Following upstream commit f04deff4fc
2017-07-25Merge pull request #9844 from karroffel/nativescript-double-init-fixThomas Herzog
[NativeScript] fix double initialization in editor
2017-07-25documentation for EditorPlugin and ScriptEditorJakub Grzesik
2017-07-25[NativeScript] fix double initialization in editorKarroffel
2017-07-25Good bye chunky fonts, closes #9441Juan Linietsky
2017-07-25Merge pull request #9837 from Noshyaar/pr-aboutRémi Verschelde
Label: update minimum size when regenerating wordcache
2017-07-25Label: update min size when regenerate wordcachePoommetee Ketson
2017-07-25Merge pull request #9825 from RandomShaper/rename-android-defineRémi Verschelde
Remove ANDROID define
2017-07-25Update GDScript completion names for Pool*ArraysAndrii Doroshenko (Xrayez)
Notice: GDScript tokenizer used the old PoolFloatArray name. Renamed PoolFloatArray to PoolRealArray. Moved "project_settings.h" down one line to comply with the clang-format rules. Fixes #9638 Closed pull request #9714 because I messed up with commits, sorry!
2017-07-25Remove ANDROID definePedro J. Estébanez
Fixes GDNative build error on Android. It's also discouraged by Google to rely on it. In case someone needs to check, use ``__ANDROID__`` instead, provided by the very same compiler.
2017-07-25Merge pull request #9702 from groud/canvas_editor_updateRémi Verschelde
[WIP] Canvas editor code clean-up (and improvements)
2017-07-25Merge pull request #8217 from bojidar-bg/gdscript-fix-keyword-callRémi Verschelde
Make GDScript allow some keywords as identifiers
2017-07-25Merge pull request #9833 from RandomShaper/fix-node-crashRémi Verschelde
Fix Node::move_child() crash if moving to the end plus one
2017-07-25Merge pull request #9830 from RandomShaper/fix-9692Rémi Verschelde
Fix crash in Space2DSW::test_body_motion()
2017-07-25Merge pull request #9827 from sowfelicity/master-clipboardRémi Verschelde
Workaround to allow pasting unicode characters from X selection.
2017-07-25Add a way to retrieve stack bottom of the main threadRuslan Mustakov
I'm working on Nim bindings and Nim GC needs to know the stack boundaries to check whether certain pointers are located on the stack or in the heap. This commit adds godot_get_stack_bottom procedure to gdnative module which returns pointer to the stack bottom of the main thread. Later on this may be improved to return stack bottom of the current thread.
2017-07-25Fix Node::move_child() crash if moving to the end plus onePedro J. Estébanez
Fixes #9820.