Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-12-16 | Ensure cursor is visible when EditorSpinSlider exits the tree | Rémi Verschelde | |
Supersedes and closes #22581. | |||
2018-12-16 | Merge pull request #24366 from BastiaanOlij/adjust_sky_orientation | Rémi Verschelde | |
Adding option to re-orient our sky | |||
2018-12-16 | Merge pull request #24405 from guilhermefelipecgs/fix_undo_fsm | Rémi Verschelde | |
Fix "undo" of the state machine losing node's position | |||
2018-12-16 | Fix "undo" of the state machine losing node's position | Guilherme Felipe | |
2018-12-16 | Merge pull request #24385 from hpvb/reduce-string-coew | Rémi Verschelde | |
Reduce String CoW | |||
2018-12-16 | Reduce String CoW | Hein-Pieter van Braam | |
By introducing an intermediate proxy class for the array subscript operator for String and CharString we can control better when CowData will actually CoW. This should improve performance of String usage for most cases. | |||
2018-12-16 | Merge pull request #24397 from volzhs/builtin-script | Rémi Verschelde | |
Create built-in script properly | |||
2018-12-16 | Merge pull request #24382 from BastiaanOlij/fix_highp_lens_gles2 | Rémi Verschelde | |
Fix highp issue in lens shader on gles2 | |||
2018-12-16 | Merge pull request #24379 from YeldhamDev/popupmenu_itemofs_highlight_fix | Rémi Verschelde | |
Fix item highlighting in PopupMenu for items with offset | |||
2018-12-16 | Merge pull request #19501 from Zylann/custom_loaders | Rémi Verschelde | |
Added basic support for custom resource savers and loaders | |||
2018-12-16 | Merge pull request #24376 from Calinou/tweak-editor-status-colors | Rémi Verschelde | |
Tweak editor status colors (success, warning, error) | |||
2018-12-16 | Merge pull request #24308 from mineevgleb/#24303-persist-project-sorting-order | Rémi Verschelde | |
#24303: remember sorting order in the project manager | |||
2018-12-16 | Create built-in script properly | volzhs | |
2018-12-16 | Fix highp issue in lens shader on gles2 | Bastiaan Olij | |
2018-12-15 | Fix item highlighting in PopupMenu for items with offset | Michael Alexsander Silva Dias | |
2018-12-15 | Tweak editor status colors (success, warning, error) | Hugo Locurcio | |
Some of the previous colors were "overbright" in the sense that some of their components were above 1, causing font anti-aliasing to look bad. These new colors should be easier on the eyes while fitting better with the rest of the editor's color palette. | |||
2018-12-15 | 24303: remember sorting order in the project manager | Gleb Mineev | |
2018-12-15 | Merge pull request #24371 from moiman100/fix-linux-mouse-buttons | Rémi Verschelde | |
Fix middle and secondary mouse buttons order | |||
2018-12-15 | switch middle and secondary mouse buttons order | Mikko Mustonen | |
2018-12-15 | Adding option to re-orient our sky | Bastiaan Olij | |
2018-12-15 | Added basic support for custom resource savers and loaders | Marc Gilleron | |
2018-12-15 | doc: Sync classref with current source | Rémi Verschelde | |
2018-12-15 | Merge pull request #22973 from cyclopsian/csg-collision-fix | Rémi Verschelde | |
Add support for collision layers and masks in CSG shapes | |||
2018-12-15 | Add support for collision layers and masks in CSG shapes | meditator | |
2018-12-14 | Use XInput2 RawMotion to generate MouseMotion events | Cosmic Chip Socket | |
The current system for capturing the mouse and generating motion events on X11 has issues with inaccurate and lopsided input. This is because both XQueryPointer and XWarpPointer work in terms of integer coordinates when the underlying X11 input driver may be tracking the mouse using subpixel coordinates. When warping the pointer, the fractional part of the pointer position is discarded. To work around this issue, the fix uses raw motion events from XInput 2. These events report relative motion and are not affected by pointer warping. Additionally, this means Godot is able to detect motion at a higher resolution under X11. Because this is raw mouse input, it is not affected by the user's pointer speed and acceleration settings. This is the same system as SDL2 uses for its relative motion. Multitouch input on X requires XInput 2.2. Raw motion events require XInput 2.0. Since 2.0 is old enough, this is now the minimum requirement to use Godot on X. | |||
2018-12-14 | Merge pull request #20385 from moiman100/unify-double-clicking | Rémi Verschelde | |
Added double clicking to all buttons on Linux and Javascript | |||
2018-12-14 | Merge pull request #20063 from moiman100/fix-button-mask | Rémi Verschelde | |
Unified button mask behavior across platforms | |||
2018-12-14 | Merge pull request #23651 from Kanabenki/fix-filedialog-editor-focus | Rémi Verschelde | |
Prevent FileDialog from stealing focus when setting current file in editor | |||
2018-12-14 | Merge pull request #20081 from moiman100/fix-double-click-hold | Rémi Verschelde | |
Fixes is_pressed when holding double click. | |||
2018-12-14 | Android: Don't expose x86_64 ABI for export if we can't build templates for it | Rémi Verschelde | |
Support for x86_64 *could* be added in detect.py, but AFAIK this is not a widespread architecture for Android, much less for gaming devices. | |||
2018-12-14 | Prevent FileDialog from stealing focus when setting current file in editor | Kanabenki | |
2018-12-14 | Merge pull request #23312 from lethiandev/fix-touch-release-gui-input | Rémi Verschelde | |
Fix touch release event on _gui_input | |||
2018-12-14 | Merge pull request #24357 from hpvb/make-vector-not-allocate | Juan Linietsky | |
Don't allocate in Vector's ctor | |||
2018-12-14 | Don't allocate in Vector's ctor | Hein-Pieter van Braam | |
By relying on the fact that a struct or class's first member has the same address as the struct itself we can cast VectorWriteProxy<T> to Vector<T> and access the CowData field. This allows a Vector to be moved in memory without invalidating the pointer to the cowdata field. | |||
2018-12-14 | Fix touch release event on _gui_input | Konrad Nowakowski | |
2018-12-14 | Merge pull request #23464 from GameCoderStudios/master | Rémi Verschelde | |
Ability to pick child nodes of scenes instances marked with "Editable… | |||
2018-12-14 | Merge pull request #21856 from AlexHolly/fix-undo-not-showing-error | Rémi Verschelde | |
Fix undo redo not showing errors | |||
2018-12-14 | Merge pull request #21653 from piratesephiroth/master | Rémi Verschelde | |
fix 2d stop_on_slope (issue #21595) | |||
2018-12-14 | fix stop_on_slope affecting sliding up slopes | piratesephiroth | |
2018-12-14 | Merge pull request #22729 from guilhermefelipecgs/fix_tree_resize | Rémi Verschelde | |
Fix tree item editable cell not updating when windows is resized | |||
2018-12-14 | Updated documentation to visible property in CanvasItem, closes #20809 | Juan Linietsky | |
2018-12-14 | Fix tree item editable cell not updating when windows was resized | Guilherme Felipe | |
2018-12-14 | doc: Grammar and punctuation fixes for CSGMesh and CSGCombiner | corrigentia | |
2018-12-14 | Merge pull request #24046 from DualMatrix/stop_slope | Rémi Verschelde | |
Fixed using move_and_slide with stop_on_slope stopping too early | |||
2018-12-14 | Merge pull request #24161 from aroncds/master | Rémi Verschelde | |
Fix properties update in remote transform | |||
2018-12-14 | doc: Fix formatting in code blocks | Rémi Verschelde | |
2018-12-14 | Merge pull request #24341 from YeldhamDev/buttongroup_expose_get_buttons | Rémi Verschelde | |
Expose ButtonGroup's "get_buttons()" to GDScript | |||
2018-12-14 | Merge pull request #23799 from marcelofg55/custom_ps | Rémi Verschelde | |
Add application/config/project_settings_override option to override project settings | |||
2018-12-14 | Merge pull request #24324 from volzhs/access-mic | Rémi Verschelde | |
Request mic access only when is needed | |||
2018-12-14 | Merge pull request #24333 from YeldhamDev/filechooser_folder_icon | Rémi Verschelde | |
Change EditorLineEditFileChooser to use the "Folder" icon |