Age | Commit message (Expand) | Author |
2021-01-26 | Merge pull request #45375 from aaronfranke/gltf-csg-gridmap | Rémi Verschelde |
2021-01-26 | Merge pull request #44194 from madmiraal/fix-font_selected_color | Rémi Verschelde |
2021-01-26 | Document low performance of `Array.push_front()` and `Array.pop_front()` | Hugo Locurcio |
2021-01-25 | Define GDNative sizes using sizeof(godot_real_t) and sizeof(int32_t) | Aaron Franke |
2021-01-25 | Merge pull request #45398 from Calinou/doc-resource-name-usage | Rémi Verschelde |
2021-01-25 | Merge pull request #44989 from vnen/gdnative-new-api | Rémi Verschelde |
2021-01-25 | Merge pull request #45394 from rcorre/timer-cleanup | Rémi Verschelde |
2021-01-25 | Merge pull request #45456 from Faless/js/4.x_styles | Rémi Verschelde |
2021-01-25 | Merge pull request #45447 from pycbouh/graphedit-minimap-active-invisible | Rémi Verschelde |
2021-01-25 | [HTML5] Builtin HTTP server disable browsers cache | Fabio Alessandrelli |
2021-01-25 | [HTML5] Better editor HTML, small refactor. | Fabio Alessandrelli |
2021-01-25 | Fix minimap capturing events and improve its theme | Yuri Sizov |
2021-01-25 | Merge pull request #45452 from reduz/implement-shadow-meshes | Juan Linietsky |
2021-01-25 | Implement shadow meshes | reduz |
2021-01-25 | Merge pull request #45432 from Calinou/doc-multiplayer-api-non-godot | Fabio Alessandrelli |
2021-01-25 | [HTML5] Fix "initial_memory" build option parsing | Fabio Alessandrelli |
2021-01-25 | DummyRasterizer Sync. | Fabio Alessandrelli |
2021-01-25 | Support mono devices in WebXR | David Snopek |
2021-01-25 | Clarify that create_timer does not require cleanup. | Ryan Roden-Corrent |
2021-01-25 | Merge pull request #45440 from bruvzg/ctl_span_breaks | Rémi Verschelde |
2021-01-25 | GDNative: Remove print functions | George Marques |
2021-01-25 | GDNative: New core API | George Marques |
2021-01-25 | Merge pull request #45376 from reduz/gi-optimizations | Rémi Verschelde |
2021-01-25 | [CTL] Do not break line on the span (e.g. RTL BBCode tag) edges. | bruvzg |
2021-01-24 | Restore gltf node animation export. | K. S. Ernest (iFire) Lee |
2021-01-25 | Document that the high-level multiplayer API is only for Godot servers | Hugo Locurcio |
2021-01-24 | Shadow map rendering optimization | reduz |
2021-01-24 | Several GI related optimizations and fixes | reduz |
2021-01-24 | Merge pull request #44797 from a-ivanov/marshall-core-unit-tests | Rémi Verschelde |
2021-01-24 | Unit tests for encoding/decoding Variant | Anton Ivanov |
2021-01-24 | Unit tests for encoding/decoding of base types | Anton Ivanov |
2021-01-24 | Change themes *_color_* to *_*_color | Marcel Admiraal |
2021-01-23 | Document a built-in use of `Resource.resource_name` | Hugo Locurcio |
2021-01-23 | Ensures that export path is used when exporting PCK/ZIP | Maganty Rushyendra |
2021-01-22 | Make GLTF not depend on CSG or GridMap | Aaron Franke |
2021-01-22 | Document shape metadata for `TileMap` | Andrii Doroshenko (Xrayez) |
2021-01-22 | Merge pull request #45314 from RandomShaper/modernize_rwlock | Rémi Verschelde |
2021-01-21 | Merge pull request #36355 from Dodoveloper/master | Rémi Verschelde |
2021-01-21 | Fix #33326 by reopening scenes | Dodoveloper |
2021-01-20 | Merge pull request #44668 from clayjohn/VULKAN-downsample | Rémi Verschelde |
2021-01-20 | Merge pull request #45267 from HipsterPenguin/BugFixing | Rémi Verschelde |
2021-01-20 | Merge pull request #45328 from YeldhamDev/clangd_cache | Rémi Verschelde |
2021-01-20 | Ignore clangd 11+ cache folder | Michael Alexsander |
2021-01-20 | Merge pull request #43734 from Shatur95/detect-plugins-recursively | Rémi Verschelde |
2021-01-20 | Merge pull request #45023 from reduz/optimize-shader-vgpr1 | Rémi Verschelde |
2021-01-19 | Merge pull request #45322 from akien-mga/cleanup-permissions | Rémi Verschelde |
2021-01-19 | Merge pull request #45321 from aaronfranke/vector-operators-equality | Rémi Verschelde |
2021-01-19 | Cleanup: Remove executable bit from files which don't need it | Rémi Verschelde |
2021-01-19 | Added GPU based cluster builder | reduz |
2021-01-19 | Shader optimizations to reduce VGPR usage and increase occupancy | reduz |