Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-12-03 | Fix severe performance drop while deflating polylines | Andrii Doroshenko (Xrayez) | |
Underscaled arc tolerance produced very small values so that changes to this parameter were negligible when scaled internally, hence significant performance drop (lots of intermediate points inserted in an arc). Now the performance is mostly the same compared to other types of offsetting (SQUARE, MITER). | |||
2019-12-03 | Merge pull request #34078 from bruvzg/ios_used_data_access | Rémi Verschelde | |
[iOS] Add export options to control external access to user data. | |||
2019-12-03 | [iOS] Add export options to control external access to user data. | bruvzg | |
2019-12-03 | doc: Fix markup errors | Rémi Verschelde | |
2019-12-03 | Merge pull request #34077 from Calinou/doc-improve-dynamicfont | Rémi Verschelde | |
Improve the DynamicFont class documentation | |||
2019-12-03 | Merge pull request #34076 from Calinou/doc-listener | Rémi Verschelde | |
Add documentation for the Listener class | |||
2019-12-03 | Merge pull request #34075 from Calinou/doc-improve-camera | Rémi Verschelde | |
Improve the Camera class documentation | |||
2019-12-03 | Improve the DynamicFont class documentation | Hugo Locurcio | |
2019-12-03 | Merge pull request #34074 from Calinou/doc-floor-int | Rémi Verschelde | |
Mention that `int()` can be used as an alternative to `floor()` | |||
2019-12-03 | Merge pull request #34072 from arlez80/master | Rémi Verschelde | |
fixed pitch bend value and MIDI running status on the InputEventMIDI. | |||
2019-12-03 | Add documentation for the Listener class | Hugo Locurcio | |
2019-12-03 | Improve the Camera class documentation | Hugo Locurcio | |
This makes the Camera class 100% documented. | |||
2019-12-03 | Merge pull request #34061 from Chaosus/fix_shader_const | Rémi Verschelde | |
Fix expressions for global constants in shaders | |||
2019-12-03 | Mention that `int()` can be used as an alternative to `floor()` | Hugo Locurcio | |
2019-12-03 | fixed set pitch bend value and implemented midi running status | あるる / きのもと 結衣 | |
2019-12-03 | Merge pull request #33857 from nekomatata/polygon-2d-antialiasing | Rémi Verschelde | |
Fixed antialiased option for Polygon2D | |||
2019-12-03 | Merge pull request #33836 from clayjohn/blinn-fix | Rémi Verschelde | |
Fix Specular Blinn function | |||
2019-12-02 | Merge pull request #34063 from Calinou/tweak-error-timestamp-formatting | Rémi Verschelde | |
Tweak error timestamp formatting to be more readable | |||
2019-12-02 | Tweak error timestamp formatting to be more readable | Hugo Locurcio | |
This uses a `.` instead of `:` as the decimal separator and trims the decimal part to 3 digits, as millisecond precision is usually sufficient. | |||
2019-12-02 | Fix expressions for global constants in shaders | Yuri Roubinsky | |
2019-12-02 | Merge pull request #33864 from madmiraal/partial-revert-20908 | Rémi Verschelde | |
Ensure move_and_slide() is consistent between the 2D and 3D versions. | |||
2019-12-02 | Merge pull request #33985 from nekomatata/shadow_viewport | Rémi Verschelde | |
Disable shadow map sampling when shadows are not used in GLES3 | |||
2019-12-02 | Ensure move_and_slide() is consistent between the 2D and 3D versions. | Marcel Admiraal | |
In the 3D version: - Partially revert #20908 that was reverted in the 2D version as part of #21653. This ensures that the Vector returned is always perpendicular to the surface collided with; and not the floor_normal Vector passed to the function when on a floor. - Include an update of the floor velocity before multiplying by the time delta, which was added to the 2D version as part of commit 13a8014. In the 2D version: - Use the Vector2.slide() function instead of Vector2.tangent() to adjust the amount of motion the stop_on_slope undoes to ensure that it is in the right direction. This is a implementation of the 3D approach from #30588. - Combine the !found_collision and motion == Vector2() checks for break. - Other minor formating changes to make the functions look identical. Also renamed some variables to align with their use. | |||
2019-12-01 | Merge pull request #33992 from bruvzg/ios_modular_build | Rémi Verschelde | |
iOS modular build and export implementation. | |||
2019-12-01 | Merge pull request #34048 from KoBeWi/center_of_the_bookmark | Rémi Verschelde | |
Center Script Editor when jumping to bookmarks/breakpoints | |||
2019-12-01 | Merge pull request #34047 from nekomatata/physical-bone-remove-joint | Rémi Verschelde | |
Properly remove joint when a physical bone is removed from the scene | |||
2019-12-01 | iOS modular build and export implementation. | bruvzg | |
2019-12-01 | Center Script Editor when jumping to bookmarks/breakpoints | Tomasz Chabora | |
2019-12-01 | Properly remove joint when a physical bone is removed from the scene | PouleyKetchoupp | |
It was triggering a warning in bullet followed with a crash in some cases. WARNING: assert_no_constraints: A body with a joints is destroyed. Please check the implementation in order to destroy the joint before the body. At: modules/bullet/rigid_body_bullet.cpp:465 | |||
2019-12-01 | Merge pull request #34042 from touilleMan/issue-34041 | Rémi Verschelde | |
Add missing on error manifest struct destroy in pluginscript script init | |||
2019-12-01 | Merge pull request #34022 from nekomatata/animation-player-stop-errors | Rémi Verschelde | |
Fixed errors in AnimationPlayerEditor when switching current_animation in the inspector | |||
2019-12-01 | Merge pull request #34043 from Paulb23/27421_line_edit_remove_text_alignment | Rémi Verschelde | |
Fixed LineEdit text removal and placeholder caret alignment | |||
2019-12-01 | Add missing on error manifest struct destroy in pluginscript script init | Emmanuel Leblond | |
2019-12-01 | Fixed errors in AnimationPlayerEditor when switching current_animation in ↵ | PouleyKetchoupp | |
the inspector Case 1: start and stop an animation in the inspector Case 2: start an animation in the inspector, then stop and start again in the track editor Fixes #34021 | |||
2019-12-01 | Fixed caret alignment with placeholder text | Paulb23 | |
2019-12-01 | Fixed LineEdit alignment when removing text or undo / redo | Paulb23 | |
2019-12-01 | Merge pull request #33994 from nekomatata/start-fail-errors | Rémi Verschelde | |
Flush remaining messages before quitting the game when loading fails | |||
2019-12-01 | Merge pull request #34002 from KoBeWi/crashonat | Rémi Verschelde | |
Don't try to initialize empty NativeLibrary | |||
2019-12-01 | Merge pull request #33997 from akien-mga/doc-makerst-escape | Rémi Verschelde | |
makerst: Escape default values using reST markup | |||
2019-12-01 | Merge pull request #34019 from nekomatata/inspector-transform-update | Rémi Verschelde | |
Update transform property in the inspector when changing translation/rotation/scale | |||
2019-12-01 | Merge pull request #33640 from mewin/http_head_request | Fabio Alessandrelli | |
Fix HTTP HEAD requests | |||
2019-12-01 | Merge pull request #34032 from aaronfranke/approx-docs-hey-that-rhymes | Rémi Verschelde | |
Add docs for is_equal_approx on structures | |||
2019-11-30 | Add docs for is_equal_approx on structures | Aaron Franke | |
2019-11-30 | Merge pull request #34029 from nekomatata/create-physical-skeleton-error | Rémi Verschelde | |
Fixed error when creating physical skeleton | |||
2019-11-30 | Merge pull request #34024 from miere43/script-docs-typo-fix | Rémi Verschelde | |
Fixed typo in docs for Script and GDScript classes | |||
2019-11-30 | Fixed error when creating physical skeleton | PouleyKetchoupp | |
An error was systematically triggered on the root bone, when trying to access its parent (the return value wasn't used in this case anyway). Fixes #23920 | |||
2019-11-30 | Fixed typo in docs for Script and GDScript classes ("exends" -> "extends") | miere43 | |
2019-11-30 | Update transform property in the inspector when changing ↵ | PouleyKetchoupp | |
translation/rotation/scale | |||
2019-11-30 | Merge pull request #34011 from nekomatata/state-machine-travel-on-ready | Rémi Verschelde | |
Handle state machine travel before the start node is processed | |||
2019-11-30 | Merge pull request #34014 from KoBeWi/like_2d_like_3d | Rémi Verschelde | |
Port Path2D changes to 3D |