Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-07-07 | Merge pull request #50236 from Calinou/editor-preview-sun-sky-add-root-node | Rémi Verschelde | |
Add a root Node3D automatically if absent when adding preview sun and sky | |||
2021-07-07 | Merge pull request #50222 from Calinou/editor-information-use-multiply-sign | Rémi Verschelde | |
Use the Unicode multiplication symbol for the viewport size display | |||
2021-07-07 | Merge pull request #50208 from kleonc/accept_dialog-remove_button | Rémi Verschelde | |
Add AcceptDialog::remove_button method | |||
2021-07-07 | Merge pull request #50240 from nekomatata/fix-backface-collision-disabled | Rémi Verschelde | |
Fix concave collision with backface collision disabled | |||
2021-07-06 | Fix concave collision with backface collision disabled | PouleyKetchoupp | |
Disabled backface collision is only applied on face separation axes, because applying it also on edges and vertices was causing some contacts to be wrongly disabled and contact points to be off. | |||
2021-07-07 | Add a root Node3D automatically if absent when adding preview sun and sky | Hugo Locurcio | |
This makes for a smoother prototyping process compared to displaying an error message. | |||
2021-07-07 | Merge pull request #50229 from reduz/fix-textures-not-updating | Rémi Verschelde | |
Unify material parameter update | |||
2021-07-07 | Merge pull request #49890 from voxelv/fix_tree_range_click_timeout_crash_46648 | Hugo Locurcio | |
Avoid using a nullptr root in Tree._range_click_timeout(). | |||
2021-07-06 | Unify material parameter update | reduz | |
* Unifies how material parameters are updated. * Single function, easier to maintain. * Updates materials properly when textures change. | |||
2021-07-06 | Merge pull request #50220 from madmiraal/fix-50125 | Rémi Verschelde | |
Queue the calls to GodotLib.key when Android virtual done is pressed | |||
2021-07-06 | Merge pull request #50226 from Calinou/voxelgi-fix-warning-spam | Rémi Verschelde | |
Fix warning message spam when a VoxelGI node is selected in the editor | |||
2021-07-06 | Merge pull request #50219 from goostengine/vcs-virtual-cpp | Rémi Verschelde | |
Make `EditorVCSInterface` proxy functions virtual in C++ | |||
2021-07-06 | Merge pull request #50110 from madmiraal/android-remove-onkeymultiple | Rémi Verschelde | |
Remove Android onKeyMultiple override | |||
2021-07-06 | Merge pull request #50215 from ↵ | Rémi Verschelde | |
Calinou/improve-node-configuration-warning-display Format node configuration warnings as a bullet point list | |||
2021-07-06 | Fix warning message spam when a VoxelGI node is selected in the editor | Hugo Locurcio | |
Support for anisotropy in VoxelGI was removed during its development due to the high cost. This was a leftover from anisotropy support. | |||
2021-07-06 | Merge pull request #50162 from Calinou/inspector-hint-allow-ormmaterial3d | Rémi Verschelde | |
Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint | |||
2021-07-06 | Merge pull request #50213 from m44615/fix_50161 | Rémi Verschelde | |
Fix: The ORMMaterial3D shader doesn't compile #50161 | |||
2021-07-06 | Use the Unicode multiplication symbol for the viewport size display | Hugo Locurcio | |
2021-07-06 | Make `EditorVCSInterface` proxy functions virtual in C++ | Andrii Doroshenko (Xrayez) | |
Allows to implement VCS plugins via C++ modules without affecting the existing script instance mechanism. | |||
2021-07-06 | Merge pull request #50200 from akien-mga/lineedit-max_length-truncate | Rémi Verschelde | |
LineEdit: Respect `max_length` by truncating text to append | |||
2021-07-06 | Format node configuration warnings as a bullet point list | Hugo Locurcio | |
This makes multiple warnings easier to distinguish from each other. | |||
2021-07-06 | Remove Android onKeyMultiple override | Marcel Admiraal | |
2021-07-06 | Fix: The ORMMaterial3D shader doesn't compile #50161 | Martin Krbila | |
2021-07-06 | Queue the calls to GodotLib.key when Android virtual done is pressed | Marcel Admiraal | |
2021-07-06 | Add AcceptDialog::remove_button method | kleonc | |
2021-07-06 | Merge pull request #50107 from madmiraal/android-use-lambdas | Rémi Verschelde | |
Replace single method anonymous classes with lambdas in Godot Java code | |||
2021-07-06 | LineEdit: Respect `max_length` by truncating text to append | Rémi Verschelde | |
When appending text (either via `set_text()` or by pasting from clipboard), if the input would make the `LineEdit` exceed its configured `max_length`, the input text is truncated to fit. The discard part is passed as a parameter in the `text_change_rejected` signal. Fixes #33321. Fixes #41278. Also cleaned up unimplemented `max_chars` property in `TextEdit`. Co-authored-by: Tony-Goat <70238376+Tony-Goat@users.noreply.github.com> | |||
2021-07-06 | Merge pull request #37983 from EricEzaM/set-main-scene-add-select-current-option | Rémi Verschelde | |
Added 'Select Current' option when user is prompted to select main scene after clicking play | |||
2021-07-06 | Merge pull request #50205 from vnen/tileset-cellneighbor-binding | Rémi Verschelde | |
2021-07-07 | Added 'Select Current' option when user is prompted to select main scene ↵ | Eric M | |
after clicking play | |||
2021-07-06 | Merge pull request #49948 from EricEzaM/input-event-editor-plugin | Rémi Verschelde | |
Added EditorInspectorPlugin to aid in editing InputEvents in resources and shortcuts | |||
2021-07-06 | Add test to check for :: in enum/constant bindings | George Marques | |
Since class scoping should not be used for bindings as they might have uninteded consequences in scripting. | |||
2021-07-06 | Fix TileSet::CellNeighbor enum binding | George Marques | |
Having the TileSet:: prefix has some unintended consequences in the bindings, in particular in the extension API dump. | |||
2021-07-06 | Added EditorInspectorPlugin to aid in editing InputEvents in resources and ↵ | Eric M | |
shortcuts | |||
2021-07-06 | Merge pull request #50203 from SirQuartz/docs | Rémi Verschelde | |
Add multiple descriptions to several classes | |||
2021-07-06 | Add multiple descriptions to several classes | Nick Huelin | |
This pull request adds several descriptions to multiple different classes. This improves the completeness of the documentation and enhances usability by doing so. | |||
2021-07-06 | Merge pull request #49964 from Calinou/websocketserver-improve-error-reporting | Rémi Verschelde | |
Improve error reporting in WebSocketServer | |||
2021-07-06 | Merge pull request #42745 from Pineapple/search-results-limit | Rémi Verschelde | |
Remove search results limit in FileSystem dock | |||
2021-07-06 | Merge pull request #35847 from raniejade/ranie/fix-api-generator | Rémi Verschelde | |
Fix gdnative api generation for methods that return enums | |||
2021-07-06 | Merge pull request #39139 from ThakeeNathees/windows-err-to-stderr | Rémi Verschelde | |
Windows error logs directed to stderr | |||
2021-07-06 | Merge pull request #50186 from reduz/fix-subsurface-scattering | Rémi Verschelde | |
Fix Subsurface Scattering | |||
2021-07-05 | Fix Subsurface Scattering | reduz | |
* Works again * Transmittance also works again * Removed the curve patamter, exp() function is good enough. | |||
2021-07-05 | Merge pull request #50100 from nekomatata/remove-shape-query-result | Rémi Verschelde | |
Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D | |||
2021-07-05 | Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D | PouleyKetchoupp | |
2021-07-05 | Improve error reporting in WebSocketServer | Hugo Locurcio | |
This should make troubleshooting easier. | |||
2021-07-05 | Merge pull request #50177 from bruvzg/fix_variant_tags | Rémi Verschelde | |
Fix Variant tags parsing. | |||
2021-07-05 | Merge pull request #50104 from GiantBlargg/fix_transparency_sorting | Rémi Verschelde | |
Fix transparency sorting | |||
2021-07-05 | Fix Variant tags parsing. | bruvzg | |
2021-07-05 | Merge pull request #50070 from timothyqiu/emu-numpad | Rémi Verschelde | |
Add numpad emulation in 3D viewport | |||
2021-07-05 | Merge pull request #50109 from madmiraal/android-static-inner-classes | Rémi Verschelde | |
Use static inner classes in Godot Java code |