Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-12-05 | Merge pull request #69580 from bruvzg/rtl_fix_search | Rémi Verschelde | |
[RTL] Fix search method not taking nested frame and line wraps into account. | |||
2022-12-05 | Merge pull request #69531 from BastiaanOlij/fix_origin_current_issue | Rémi Verschelde | |
Fix recurrence issue with setting current origin node | |||
2022-12-05 | Merge pull request #69521 from clayjohn/GLES3-glsl | Rémi Verschelde | |
Expose emulated *Unorm4x8 glsl functions in non-android builds | |||
2022-12-05 | Merge pull request #69592 from bruvzg/fix_no_fc | Rémi Verschelde | |
[Linux/BSD] Fix build without fontconfig. | |||
2022-12-05 | [Linux/BSD] Fix build without fontconfig. | bruvzg | |
2022-12-05 | Merge pull request #69578 from dsnopek/android-native-handles | Rémi Verschelde | |
Clean up DisplayServerAndroid::window_get_native_handle() with the GLES3 renderer | |||
2022-12-05 | Merge pull request #68660 from Calinou/improve-cli-help | Rémi Verschelde | |
Improve command line help to fit on narrower displays | |||
2022-12-05 | Merge pull request #69584 from bruvzg/fix_tm_tr_4 | Rémi Verschelde | |
[TextMesh] Fix autotranslate. | |||
2022-12-05 | Merge pull request #69357 from TokageItLab/byebye-trigger | Rémi Verschelde | |
Remove `UPDATE_TRIGGER` mode from `ValueTrack::UpdateMode` & Match behaviors between `AnimationTree` and `AnimationPlayer` | |||
2022-12-05 | Merge pull request #69119 from lawnjelly/faster_variant_parser_master | Rémi Verschelde | |
Add readahead to VariantParser [4.x] | |||
2022-12-05 | Merge pull request #68770 from TokageItLab/add-track-validator | Rémi Verschelde | |
Add track validator to AnimationPlayerEditor to detect tracks which have error | |||
2022-12-05 | Merge pull request #68995 from bruvzg/sys_font_for_text | Rémi Verschelde | |
Use system fonts as fallback. | |||
2022-12-05 | Merge pull request #67387 from NumbuhFour/cam_vis_layers_shader_var | Rémi Verschelde | |
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable | |||
2022-12-05 | Merge pull request #69561 from AThousandShips/tree_select_fix | Rémi Verschelde | |
Fix TreeItem::set_as_cursor check | |||
2022-12-05 | Merge pull request #69562 from timothyqiu/tileset-editor | Rémi Verschelde | |
Fix heap-use-after-free when exiting editor after editing TileSet | |||
2022-12-05 | Merge pull request #69312 from RumblingTurtle/double-click-editor-fix | Rémi Verschelde | |
Editor doubleclick jumping in certain positions fix | |||
2022-12-04 | Exposure emulated *Unorm4x8 glsl functions in non-android builds | clayjohn | |
Originally these functions were exposed on all GLSL ES 300 devices. However, that causes a build error as Android devices expose the *Unorm4x8 functions despite them not being in the ES 300 spec | |||
2022-12-05 | Fix recurrense issue with setting current origin node | Bastiaan Olij | |
2022-12-04 | [TextMesh] Fix autotranslate. | bruvzg | |
2022-12-04 | [RTL] Fix search method not taking nested frame and line wraps into account. | bruvzg | |
2022-12-04 | Clean up DisplayServerAndroid::window_get_native_handle() with the GLES3 ↵ | David Snopek | |
renderer | |||
2022-12-04 | Improve command line help to fit on narrower displays | Hugo Locurcio | |
- Update shell completions to reference recently added CLI arguments. | |||
2022-12-04 | Use system fonts as fallback and improve system font handling. | bruvzg | |
Add support for font weight and stretch selection when using system fonts. Add function to get system fallback font from a font name, style, text, and language code. Implement system font support for Android. Use system fonts as a last resort fallback. | |||
2022-12-04 | Fix TreeItem::set_as_cursor check | Ninni Pipping | |
2022-12-04 | Fix heap-use-after-free when exiting editor after editing TileSet | Haoyu Qiu | |
2022-12-03 | Implement CAMERA_VISIBLE_LAYERS as built-in shader variable | NumbuhFour | |
2022-12-03 | Merge pull request #69390 from Sauermann/fix-mouse-event-position | Rémi Verschelde | |
Fix incorrect mouse event position while hovering different window | |||
2022-12-03 | Merge pull request #69449 from Riteo/x11-dynwrapper | Rémi Verschelde | |
Load X11 dynamically | |||
2022-12-03 | Merge pull request #62675 from Jummit/tolerant_lookup | Rémi Verschelde | |
Allow drag-clicking before symbol lookup | |||
2022-12-03 | Load X11 dynamically | Riteo | |
The loaders have been generated through hpvb's dynload-wrapper, although they had to be heavily handpatched to workaround some already reported issues with it. I added a note to each generated file to account for that. As GLAD uses X11 stuff directly, I had to define the GLAD_GLX_NO_X11 macro to not let do it that, and handle myself the display loading and screen handling part myself, which wasn't that hard but it's still something worth saying. I plan to improve greatly the X11 backend (including this aspect) but, as the release isn't that far and I'm also working on the Wayland backend, this will do for now, I hope. | |||
2022-12-03 | Script editor: Fix edge case when double-click incorrectly updates caret ↵ | Eduard Zalyaev | |
position Fixes #68898. | |||
2022-12-03 | Merge pull request #69522 from clayjohn/IBL-black-metal | Rémi Verschelde | |
Allow black metallic materials to reflect IBL | |||
2022-12-03 | Merge pull request #69514 from clayjohn/IBL-roughness | Rémi Verschelde | |
Properly remap roughness when reading from radiance map | |||
2022-12-03 | Merge pull request #64312 from KoBeWi/StringNameEdit | Rémi Verschelde | |
Improve usage of StringNames in GraphEdit | |||
2022-12-03 | Merge pull request #69520 from adamscott/fix-missing-parent-class-identifier | Rémi Verschelde | |
Fix missing parent class name identifier crash | |||
2022-12-03 | Merge pull request #69523 from m4gr3d/fix_navigation_control_default_main | Rémi Verschelde | |
Enable the navigation controls for touchscreen by default | |||
2022-12-03 | Merge pull request #69239 from xiongyaohua/fix_69220 | Rémi Verschelde | |
Fix `Curve3D::get_closest_point()` broken | |||
2022-12-03 | Merge pull request #67751 from ↵ | Rémi Verschelde | |
touilleMan/gdextension-fix-gdnative-types-const-qualifier Fix const qualifier for parameters in GDExtension api functions | |||
2022-12-03 | Fix Curve3D::get_closest_point() broken | Yaohua Xiong | |
The problem is caused by calling adaptive tessellation baking function by mistake, which produce too few points for straight lines. Calling the even length tessellation fix the problem. The code for `get_closest_point()` and `get_closest_offset()` are also updated. They used to assume bake interval to be exact, which is no longer true. The out dated document for `get_closest_point()` is also updated. | |||
2022-12-02 | Enable the navigation controls for touchscreen by default | Fredia Huya-Kouadio | |
2022-12-02 | Allow black metallic materials to reflect IBL | clayjohn | |
2022-12-02 | Merge pull request #69515 from Error-In-Code/basematerial3d-doc-cleanup | Clay John | |
BaseMaterial3D Docs: Fix wrong descriptions on roughness and refraction texture channels | |||
2022-12-02 | Fix missing parent class name identifier crash | Adam Scott | |
2022-12-02 | Make Roughness and Refraction not mention AO | [Error:27] | |
Removes the mentions of ambient occlusion in the descriptions and replaces them with the appropriate texture channel. | |||
2022-12-02 | Properly remap roughness when reading from radiance map | clayjohn | |
This ensures that we consistently use perceptual roughness which matches the behaviour of most other PBR renderers like Blender, Ue4 and Godot 3 | |||
2022-12-02 | Fix const qualifier for parameters in GDExtension api functions | Emmanuel Leblond | |
2022-12-02 | Improve usage of StringNames in GraphEdit | kobewi | |
2022-12-02 | Merge pull request #69498 from raulsntos/dotnet/float64 | Ignacio Roldán Etcheverry | |
C#: Always convert float Variants to System.Double | |||
2022-12-02 | C#: Always convert float Variants to System.Double | Raul Santos | |
Godot floats are always 64-bit. The real_t feature only affects vectors, not scalars. | |||
2022-12-02 | Merge pull request #69391 from NeilKleistGao/sln | Rémi Verschelde | |
Fix C# Solution Directory Project Settings |