Age | Commit message (Collapse) | Author |
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[Net] Fix SceneReplicationConfig setter.
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Used by resource loader, it would always add properties as both sync and
spawn, disregarding the actual option value.
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Stop game on reloading project - Fix #62088 issue
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Add icons to the Project Manager side buttons
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Clarify `all` and `any` documentation for empty arrays
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(cherry picked from commit e047c50068955c3ffa1dddcdd85222dd87564724)
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(cherry picked from commit 135c252a389c4cea2074536aeebef941038a1429)
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Fix glow in Mix mode not working correctly when FXAA is enabled
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Fix EditorScenePostImport templates for C#
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OSX supports everything by default,
Linux is also capable of supporting every function key,
Windows as I know support only up to F24
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New contributors added to AUTHORS:
@ConteZero, @fire-forge, @IgorKordiukiewicz, @iwek7, @klowner,
@pfertyk, @smix8
Thanks to all contributors and donors for making Godot possible!
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Remove engine version from visual shader
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TextServer.
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AStar2D bidirectional
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Calinou/crash-handler-message-tweak-exported-project
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Klowner/pathfollow3d-parallel-transport-improvement
PathFollow3D parallel transport frame reliability improvements
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Validate every source element separately `Array::append_array()`
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Stop CI when Godot crash
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Glow must be performed after FXAA to ensure correct appearance.
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`SurfaceTool.set_custom_format` Fixes and documentation.
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Add script templates for EditorScenePostImport
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Add a null checking to `GDScript::_super_implicit_constructor`
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