Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-06-15 | Merge pull request #49593 from bruvzg/tga_loader_fixes | Rémi Verschelde | |
Fix loading RLE compressed TGAs and invalid memory reads. | |||
2021-06-15 | Merge pull request #49582 from timothyqiu/codeedit-update-cache | Rémi Verschelde | |
Update cache after clearing delimiters in CodeEdit | |||
2021-06-15 | Merge pull request #49592 from Faless/js/4.x_fix_sigs | Rémi Verschelde | |
[HTML5] Fix build without eval, library functions signatures. | |||
2021-06-14 | Merge pull request #49572 from azagaya/fix_grabber_area | Rémi Verschelde | |
Fix vertical slider grabber_area height calculation | |||
2021-06-14 | Merge pull request #49586 from timothyqiu/iter-invalidate | Rémi Verschelde | |
Fix crash when using TileMap::fix_invalid_tiles | |||
2021-06-14 | Merge pull request #49584 from timothyqiu/shader-data-null-check | Rémi Verschelde | |
Add missing null check for ShaderData | |||
2021-06-14 | Merge pull request #48287 from aaronfranke/camera-is-frustum | Rémi Verschelde | |
2021-06-14 | Merge pull request #49576 from clayjohn/VULKAN-SSAO-uniform-sets | Rémi Verschelde | |
Store SSAO uniform sets per viewport | |||
2021-06-14 | Merge pull request #49600 from vnen/gdnative-api-generator-var-writer | Rémi Verschelde | |
GDNative: Use VariantWriter for the API JSON generator | |||
2021-06-14 | Merge pull request #49585 from timothyqiu/oh-unsigned | Rémi Verschelde | |
Fix invalid read when using MultiMesh | |||
2021-06-14 | Merge pull request #49595 from Faless/js/4.x_npm_update | Rémi Verschelde | |
[HTML5] Update eslint and jsdoc dependencies. | |||
2021-06-14 | Merge pull request #49458 from JFonS/fix_unwrap_xform | Rémi Verschelde | |
Rename get_parent_spatial() to get_parent_node_3d() | |||
2021-06-14 | Add is_position_in_frustum to Camera3D | Aaron Franke | |
2021-06-14 | Fix default value binding in VisualScriptFunctionState | George Marques | |
2021-06-14 | Merge pull request #48847 from JFonS/vis_deps | Rémi Verschelde | |
Implement visibility range and dependencies | |||
2021-06-14 | Merge pull request #49574 from Blackiris/fix-super-call-with-args | Rémi Verschelde | |
Fix "super" call when having at least one argument | |||
2021-06-14 | Merge pull request #49581 from BastiaanOlij/check_disabled_multiview | Yuri Roubinsky | |
2021-06-14 | GDNative: Use VariantWriter for the API JSON generator | George Marques | |
Instead of the String representation, which can be finicky to work with. VariantWriter is more robust since changes to it affects the whole system thus it's changed less often and it's never ambiguous. | |||
2021-06-14 | Update cache after clearing delimiters in CodeEdit | Haoyu Qiu | |
2021-06-14 | Rename get_parent_spatial() to get_parent_node3d() | jfons | |
Renames get_parent_spatial() to get_parent_node3d() and changes its implementation. Before it was not returning a correct pointer if the node wasn't added to a SceneTree. Now it uses the same implementation as CanvasItem, which will be correct even for nodes outside a SceneTree. | |||
2021-06-14 | [HTML5] Update eslint and jsdoc dependencies. | Fabio Alessandrelli | |
2021-06-14 | Fix loading RLE compressed TGA files. | bruvzg | |
Fix memory reads outside of input buffer when loading invalid TGA files. | |||
2021-06-14 | [HTML5] Fix JS build without eval. | Fabio Alessandrelli | |
Also fix download_buffer return type. | |||
2021-06-14 | [HTML5] Fix some JS library signature. | Fabio Alessandrelli | |
2021-06-14 | Implement visibility range and dependencies. | jfons | |
This commit adds the following properties to GeometryInstance3D: `visibility_range_begin`, `visibility_range_begin_margin`, `visibility_range_end`, `visibility_range_end_margin`. Together they define a range in which the GeometryInstance3D will be visible from the camera, taking hysteresis into account for state changes. A begin or end value of 0 will be ignored, so the visibility range can be open-ended in both directions. This commit also adds the `visibility_parent` property to 'Node3D'. Which defines the visibility parents of the node and its subtree (until another parent is defined). Visual instances with a visibility parent will only be visible when the parent, and all of its ancestors recursively, are hidden because they are closer to the camera than their respective `visibility_range_begin` thresholds. Combining visibility ranges and visibility parents users can set-up a quick HLOD system that shows high detail meshes when close (i.e buildings, trees) and merged low detail meshes for far away groups (i.e. cities, woods). | |||
2021-06-14 | Fix crash when using TileMap::fix_invalid_tiles | Haoyu Qiu | |
2021-06-14 | Fix invalid read when using MultiMesh | Haoyu Qiu | |
2021-06-14 | Add missing null check for ShaderData | Haoyu Qiu | |
2021-06-14 | Fixed error spam when XR mode is not enabled and a missed setting rename | Bastiaan Olij | |
2021-06-13 | Store SSAO uniform sets per viewport | clayjohn | |
2021-06-13 | Fix "super" call when having at least one argument | Julien Nguyen | |
2021-06-13 | Fix vertical slider grabber_area height calculation | azagaya | |
2021-06-13 | Merge pull request #49227 from pycbouh/editor-theme-freeze-changes | Rémi Verschelde | |
Prevent `Theme` resource from emitting changes during bulk operations | |||
2021-06-13 | Merge pull request #48207 from BastiaanOlij/multiview_stereoscopic | Rémi Verschelde | |
Add stereoscopic rendering through multiview | |||
2021-06-13 | Add stereoscopic rendering through multiview | Bastiaan Olij | |
2021-06-13 | Merge pull request #49526 from Chaosus/fix_textureregion_errors | Rémi Verschelde | |
2021-06-13 | Merge pull request #49543 from greatmomo/SkeletonModification_bugfix | Rémi Verschelde | |
2021-06-13 | Merge pull request #34668 from aaronfranke/to-string | Rémi Verschelde | |
[Core] Reformat structure string operators | |||
2021-06-13 | Merge pull request #49564 from timothyqiu/validate-plugin-params | Rémi Verschelde | |
2021-06-13 | Merge pull request #49562 from RandomShaper/fix_mono_build | Rémi Verschelde | |
Improve & fix Mono build | |||
2021-06-13 | Validate parameters when adding plugins | Haoyu Qiu | |
2021-06-13 | Improve & fix Mono build | Pedro J. Estébanez | |
- Fix C++ compile errors about pending variable renames after the `Reference` to `RefCount` change. - Fix C# compile errors due to the recent rename of `EnablePlugin()` and `Build()`, which are now underscore-prefixed in bindings. - Additional rename: `godot_icall_Reference_Dtor` to `godot_icall_RefCounted_Dtor`. | |||
2021-06-13 | Merge pull request #49559 from timothyqiu/color-index | Rémi Verschelde | |
Fix crash when using invalid index in Color.get_named_color | |||
2021-06-13 | Merge pull request #49558 from timothyqiu/invalid-ref | Rémi Verschelde | |
2021-06-13 | Merge pull request #49555 from timothyqiu/tileset-range | Rémi Verschelde | |
Add range check for TileSet::CellNeighbor parameter | |||
2021-06-13 | Merge pull request #49553 from timothyqiu/viewport-outside-tree | Rémi Verschelde | |
Fix Viewport crashes when not in tree | |||
2021-06-13 | Merge pull request #49554 from timothyqiu/physical-bone-2d-init | Rémi Verschelde | |
Initialize PhysicalBone2D::parent_skeleton | |||
2021-06-13 | Merge pull request #49546 from KoBeWi/;_; | Rémi Verschelde | |
Fix some virtual methods | |||
2021-06-13 | Merge pull request #49556 from timothyqiu/joypad-button-range-check | Rémi Verschelde | |
Fix `InputEventJoypadButton::as_text` crash for invalid button index | |||
2021-06-13 | Fix crash when using invalid index in Color.get_named_color | Haoyu Qiu | |