Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-21 | Fix ItemList layout (+EditorFileDialog) | Hendrik Brucker | |
2021-08-18 | Merge pull request #50752 from Phischermen/indeterminate_checkmark_api | Rémi Verschelde | |
Added icons and API for indeterminate checkmarks for the Tree class. | |||
2021-08-18 | Merge pull request #51787 from akien-mga/string-num-fix-default-decimals | Rémi Verschelde | |
String: Fix default decimals truncation in num and num_real | |||
2021-08-18 | Merge pull request #51820 from ↵ | Rémi Verschelde | |
TwistedTwigleg/skeleton_modifier_fabrik_2d_magnet_fix Fixed magnet vector not working correctly in SkeletonModification2DFABRIK | |||
2021-08-18 | Merge pull request #51807 from vnen/extension-fixes | Rémi Verschelde | |
Some fixes for the extension API | |||
2021-08-18 | Merge pull request #51827 from Calinou/visual-shader-fix-texture-uniform-icons | Rémi Verschelde | |
Fix missing and incorrectly named visual shader texture uniform icons | |||
2021-08-18 | Fix missing and incorrectly named visual shader texture uniform icons | Hugo Locurcio | |
2021-08-17 | Properly set up virtual calls for extensions | George Marques | |
2021-08-17 | Fixed magnet vector not working correctly in SkeletonModification2DFABRIK | TwistedTwigleg | |
2021-08-18 | Merge pull request #51798 from nekomatata/fix-skeleton-child-bones | Rémi Verschelde | |
2021-08-18 | Merge pull request #51812 from aaronfranke/test-variant-geom | Rémi Verschelde | |
Fixes to tests for Variant and Geometry3D | |||
2021-08-18 | String: Fix default decimals truncation in num and num_real | Rémi Verschelde | |
Fixes undefined behavior, and fixes the logic for negative powers of ten. Fixes #51764. Adds tests to validate the changes and prevent regressions. Adds docs for `String.num`. | |||
2021-08-17 | Fixes to tests for Variant and Geometry3D | Aaron Franke | |
2021-08-17 | A few fixes in the extension C API | George Marques | |
- Add MethodBind call (besides ptrcall), since vararg methods don't work with ptrcall. - Fix argument name in register constant function to the way it actually is used in the engine. - Change the integer constant type to GDNativeInt to keep it consistent. | |||
2021-08-17 | Initialize call error struct when calling extensions | George Marques | |
This allows users to not need to set it when the call is correct. | |||
2021-08-17 | Merge pull request #51768 from reduz/fixes-to-mobile-renderer-2 | Rémi Verschelde | |
Fixes to mobile renderer | |||
2021-08-17 | Merge pull request #51729 from yjh0502/ext-reload-master | Rémi Verschelde | |
Auto-reload scripts with external editor | |||
2021-08-17 | Merge pull request #51775 from timothyqiu/disable-undo-redo | Rémi Verschelde | |
Improve Undo/Redo menu items | |||
2021-08-17 | Fixes to mobile renderer | reduz | |
* Make sure shaders are named, to aid in debug in case of failure * SceneRenderRD was being wrongly initialized (virtual functions being called when derivative class not initialized). * Fixed some bugs resulting on the above being corrected. | |||
2021-08-17 | Merge pull request #51487 from nekomatata/fix-moving-platform-3d-snap | Camille Mohr-Daurat | |
Fix 3D character snap on moving platforms | |||
2021-08-17 | Fix Skeleton3D regression when bones are not sorted from root to leaves | PouleyKetchoupp | |
Tentative fix for missing bones when bones are not sorted as expected. For example, if the root comes last, all child bones are removed and the skeleton ends up with just the root. | |||
2021-08-17 | Merge pull request #51795 from BastiaanOlij/fix_create_device | Rémi Verschelde | |
Fix init code so it works properly on Vulkan 1.1 devices | |||
2021-08-17 | Fix 3D character snap on moving platforms | PouleyKetchoupp | |
Applying the platform velocity when leaving the platform floor should be done after snapping to keep things consistent, like it's done in 2D. | |||
2021-08-17 | Merge pull request #51793 from KoBeWi/direnam | Rémi Verschelde | |
Fix renaming directories | |||
2021-08-17 | Fix init code so it works properly on Vulkan 1.1 devices | Bastiaan Olij | |
2021-08-17 | Merge pull request #51790 from Chaosus/fix_particle_uniforms | Yuri Roubinsky | |
Fix incorrect double types passing to particles shader pipeline | |||
2021-08-17 | Improve Undo/Redo menu items | Haoyu Qiu | |
* Make Undo/Redo menu items disabled when clicking it does nothing. * Context menu of `TextEdit` * Context menu of `LineEdit` * Editor's Scene menu * Script editor's Edit menu and context menu (for Script and Text) * Make editor undo/redo log messages translatable. * Mark `UndoRedo`'s `has_{un,re}do()` methods as `const`. * Expose `TextEdit`'s `has_{un,re}do()` to scripts since `{un,re}do()` are already available. | |||
2021-08-17 | Auto-reload scripts with external editor | Jihyun Yu | |
2021-08-17 | Fix renaming directories | kobewi | |
2021-08-17 | Merge pull request #51758 from ThreeRhinosInAnElephantCostume/fix51725 | Rémi Verschelde | |
Fixed node not renaming when clicking elsewhere on the scene tree | |||
2021-08-17 | Merge pull request #51761 from RevoluPowered/fix-undefined-behaviour-editor-grid | Rémi Verschelde | |
Fix editor grid perspective undefined behaviour | |||
2021-08-17 | Merge pull request #51755 from jmb462/fix-carret-not-following-debugger | Rémi Verschelde | |
Fix caret not following while debugging (Fix #51754) | |||
2021-08-17 | Merge pull request #51762 from nekomatata/fix-crash-gdscript-cache | Rémi Verschelde | |
Fix crash when failing to load script from cache | |||
2021-08-17 | Merge pull request #50360 from m4gr3d/address_external_dir_access_master | Rémi Verschelde | |
Add support for Android scoped storage | |||
2021-08-17 | Merge pull request #51651 from pycbouh/editor-merge-custom-theme | Rémi Verschelde | |
Add support for partial custom editor themes | |||
2021-08-17 | Merge pull request #51647 from pycbouh/editor-dont-use-invalid-styleboxes | Rémi Verschelde | |
Make sure stylebox is valid in `EditorSpinSlider` before using it | |||
2021-08-17 | Merge pull request #51747 from ModProg/android-right-click-master | Rémi Verschelde | |
[master] [android] Fixed wrong button mask for right click | |||
2021-08-17 | Fix incorrect uniform buffer size for particles | Yuri Roubinsky | |
2021-08-17 | Merge pull request #51742 from fabriceci/jitter-fix-and-cleaning | Rémi Verschelde | |
Correct jitter in move and slide 2D | |||
2021-08-17 | Merge pull request #51760 from requizm/fix/deleteallselection | Rémi Verschelde | |
Deletion occurs when all text is selected | |||
2021-08-17 | Merge pull request #51781 from yjh0502/fix-window-notification | Rémi Verschelde | |
Fix bug on window notification propagation | |||
2021-08-17 | fixed the node not renaming when clicking elsewhere on the scene tree. | developer | |
2021-08-16 | Add partial support for Android scoped storage. | ne0fhyk | |
This is done by providing API access to app specific directories which don't have any limitations and allows us to bump the target sdk version to 30. In addition, we're also bumping the min sdk version to 19 as version 18 is no longer supported by Google Play Services and only account of 0.3% of Android devices. | |||
2021-08-17 | fix bug on window notification propagation | Jihyun Yu | |
2021-08-17 | Fix editor grid perspective undefined behaviour | Gordon MacPherson | |
Initialise the enum value | |||
2021-08-17 | We can delete all text on TextEdit | requizm | |
While all text of TextEdit was selected, deletion with backspace did not occur. It can now be deleted. | |||
2021-08-16 | Fix crash when failing to load script from cache | PouleyKetchoupp | |
2021-08-16 | Fix carret not following while debugging (Fix #51754) | jmb462 | |
2021-08-16 | Merge pull request #51748 from LoipesMas/master | Rémi Verschelde | |
Epsilon check for angular velocity in Body3DSW | |||
2021-08-16 | Epsilon check for angular velocity in Body3DSW | LoipesMas | |