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2018-01-09Fix crash in pluginscript complete_codeEmmanuel Leblond
2018-01-09Merge pull request #15463 from neikeq/the-stack-frame-madnessRémi Verschelde
Mono: Implement stack info for errors and exceptions
2018-01-09Merge pull request #15533 from neikeq/issue-15307Rémi Verschelde
Mono: Fix iteration order of object types when generating bindings
2018-01-09Mono: Fix iteration order of object types when generating bindingsIgnacio Etcheverry
2018-01-09Improve Control and Label documentation about mouse filteringRémi Verschelde
Fixes #9657.
2018-01-09External editor fixesIgnacio Etcheverry
- Fix VS Code opening on the previous line to the desired one. - Fix running MonoDevelop without the line and column parameters. - Fix `ScriptEditor::_goto_script_line` not working with language overriden external editors.
2018-01-09Mono: Implement stack info for errors and exceptionsIgnacio Etcheverry
2018-01-09Fix bindings of EditorSettings.set_initial_valueRémi Verschelde
Also ran doctool.
2018-01-09Revert "Fix "Attach Node Script" inherits popup type"Rémi Verschelde
This reverts commit 227238b4246d335910c364188ce9233fc70ddc65. This dialog is used to both open and create scripts, so it needs to have the features of the save dialog.
2018-01-09Merge pull request #15495 from poke1024/font-oversamplingRémi Verschelde
Two potential glitches in font oversampling
2018-01-09Merge pull request #15518 from volzhs/shader-compile-error-androidRémi Verschelde
Fix shader compile error on Android
2018-01-09Fix shader compile error on Androidvolzhs
**ERROR**: EffectBlurShaderGLES3: Fragment Program Compilation Failed: 23:191: S0001: Type mismatch, cannot convert from 'int' to 'float' At: drivers/gles3/shader_gles3.cpp:168:_display_error_with_code() - EffectBlurShaderGLES3: Fragment Program Compilation Failed:
2018-01-08Merge pull request #15507 from poke1024/fix15106Rémi Verschelde
Fix whole word search missing occurences
2018-01-08Fix whole word search missing occurencesBernhard Liebl
2018-01-08Add author mappins for the git logRémi Verschelde
See https://git-scm.com/docs/git-shortlog#_mapping_authors Makes for a prettier commit overview: $ git shortlog -s -n --no-merges 1673 Juan Linietsky 696 Rémi Verschelde 239 volzhs 225 Andreas Haas 209 Ignacio Etcheverry 164 Daniel J. Ramirez 164 Pedro J. Estébanez 153 George Marques 150 Paul Batty 129 Poommetee Ketson 122 Franklin Sobrinho 120 marynate 115 Bojidar Marinov 107 Leon Krause 96 Thomas Herzog ...
2018-01-08Merge pull request #15504 from Jerome67000/fix_inherits_open_file_typeRémi Verschelde
Fix "Attach Node Script" inherits popup type
2018-01-08Fix "Attach Node Script" inherits popup typeJerome67000
2018-01-08Merge pull request #15500 from Jerome67000/removed_depthprepass_disableRémi Verschelde
removed unused project setting rendering/quality/depth_prepass/disable
2018-01-08removed unused project setting rendering/quality/depth_prepass/disableJerome67000
2018-01-08Merge pull request #15490 from AndreaCatania/kinRémi Verschelde
Fixed #15417 kinematics char jumping
2018-01-08Merge pull request #15498 from poke1024/fix15478Rémi Verschelde
Don't delete edit menu too early when closing script tabs
2018-01-08Don't delete edit menu too early when closing script tabsBernhard Liebl
2018-01-08Merge pull request #15494 from brainsick/obsolete-undoredo-max-stepsRémi Verschelde
obsolete UndoRedo max_steps; no users identified
2018-01-08Merge pull request #15060 from poke1024/camera2d-updateRémi Verschelde
Update Camera2D scroll using NOTIFICATION_INTERNAL_PROCESS
2018-01-08Update Camera2D scroll using NOTIFICATION_INTERNAL_PROCESSBernhard Liebl
2018-01-08Two potential glitches in font oversamplingBernhard Liebl
2018-01-08obsolete UndoRedo max_steps; no users identifiedTodd Ross
2018-01-08Merge pull request #15491 from volzhs/doc-kinematicbodyRémi Verschelde
Fix KinematicBody documentation about move_and_slide
2018-01-09Fix KinematicBody documentation about move_and_slidevolzhs
2018-01-08Removed useless error print on bullet shapesAndreaCatania
2018-01-08Fixed Bullet collision shapes scaleAndreaCatania
2018-01-08Merge pull request #14907 from scayze/rigid_vehicleJuan Linietsky
Added RigidBody functionality to VehicleBody
2018-01-08Merge pull request #15294 from poke1024/fix-debug-hangsRémi Verschelde
Fix Godot getting swamped by debug events
2018-01-08Merge pull request #15337 from ↵Rémi Verschelde
touilleMan/fix-classdb_get_method_list-without-instrospection Fix _ClassDB::get_method_list when instrospection is disabled
2018-01-08Merge pull request #15344 from bruvzg/osx_dylib_exportRémi Verschelde
[GDnative] macOS `dylib` export fixes
2018-01-08Merge pull request #15377 from mrcdk/wav_correct_loopRémi Verschelde
Fixed loop mode values when importing a wav file.
2018-01-08Merge pull request #15455 from Jerome67000/color_names.in_docRémi Verschelde
Add standardised color names to doc
2018-01-08Merge pull request #15475 from sambler/freebsd_execvpRémi Verschelde
Fix use of execvp for freebsd
2018-01-08Merge pull request #15480 from StateOff/fixes_deleted_nodes_in_historyRémi Verschelde
Fixes #15416 - "The deleted nodes are hanging in the inspector."
2018-01-08Add standardised color names to docJerome67000
2018-01-08Merge pull request #15483 from Noshyaar/pbmRémi Verschelde
Fix imported BitMap dimension flip
2018-01-08Merge pull request #15458 from volzhs/fix-editor-settings-1Rémi Verschelde
Fix editor setting value is back to default
2018-01-08Fix imported BitMap dimension flipPoommetee Ketson
2018-01-08Fixes #15416 - "The deleted nodes are hanging in the inspector."Blazej Floch
2018-01-08Merge pull request #15426 from poke1024/fix15409Rémi Verschelde
Fixes RegEx::sub injecting null character (issue 15409)
2018-01-08Merge pull request #15461 from endragor/better-loading-screen-msgRémi Verschelde
Improve missing iOS loading screen error message
2018-01-08Merge pull request #15457 from volzhs/custom-font-source-codeRémi Verschelde
Set source code font with ttf, otf
2018-01-08Merge pull request #15440 from volzhs/fix-android-touchRémi Verschelde
Fix Android multi touch
2018-01-08Fix use of execvp, earlier fix was short sighted and only workedsambler
when godot could be found in PATH. The correct fix is to use sysctl to get the path to the current executable this also fixes the ability to call external commands.
2018-01-07Improve missing iOS loading screen error messageRuslan Mustakov