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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-01-12
some class renames
Juan Linietsky
2017-01-12
Project setting to control node name casing
Ray Koopa
2017-01-12
Implicit inheritance now defaults to Resource, will error for node scripts if...
Juan Linietsky
2017-01-12
Merge pull request #7506 from Faless/winver_unif
Rémi Verschelde
2017-01-12
Improvements to scons defined WINVER/_WIN32_WINNT
Fabio Alessandrelli
2017-01-12
made math functions inlnie
Juan Linietsky
2017-01-12
Merge pull request #7505 from Paulb23/theme_color_fix
Rémi Verschelde
2017-01-12
Fix current script background color
Paulb23
2017-01-12
Fix text editor theme saving and loading
Paulb23
2017-01-12
Unify naming of blendshape / morphtarget into just "Blend Shape"
Juan Linietsky
2017-01-12
Added support for getting gravity vector from iOS
BastiaanOlij
2017-01-12
Added logic for adjusting to screen orientation and removed final negative z
BastiaanOlij
2017-01-12
Added gravity vector back into the accelerometer data and flipped Z on the gyro
BastiaanOlij
2017-01-12
Fixed up release motionManager and negate z for gyro and magnetometer
BastiaanOlij
2017-01-12
Replacing deprecated UIAccelerometer with Core Motion
BastiaanOlij
2017-01-12
Added a list of signals to rename, this should become a header eventually
Juan Linietsky
2017-01-12
Renamed most signals so they refer to:
Juan Linietsky
2017-01-12
Made InputEvent use floating point coordinates.
Juan Linietsky
2017-01-12
Relink web build when HTML shell changes
eska
2017-01-11
More efficient iteration syntax, and range() is converted behind the scenes t...
Juan Linietsky
2017-01-11
Remove libmpcdec bundled lib, no longer used
Rémi Verschelde
2017-01-11
Dehardcode version major in editor settings
Rémi Verschelde
2017-01-11
Proper inheritance checking when requesting theem resources
Juan Linietsky
2017-01-11
removed stray hash
Juan Linietsky
2017-01-11
Editor settings file is now versioned
Juan Linietsky
2017-01-11
Added a BACK notification besides QUIT, so they go in separate channels.
Juan Linietsky
2017-01-11
using VariantParser to parse engine.cfg
Juan Linietsky
2017-01-11
Merge pull request #6930 from bojidar-bg/gdscript-export-array-hint
Rémi Verschelde
2017-01-11
Add information about dev communication channels
Rémi Verschelde
2017-01-11
remove shorteners for server types in script
Juan Linietsky
2017-01-11
fix code generation so it generates Transform2D instead of Matrix32
Juan Linietsky
2017-01-11
Both Array and Dictionary are always in shared mode (removed copy on write).
Juan Linietsky
2017-01-11
Merge pull request #7093 from bojidar-bg/named-colors
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-11
pattern matcher: Implemented backend
Karroffel
2017-01-11
pattern matcher: Implemented transformations
Karroffel
2017-01-11
pattern matching: implemented parser
Karroffel
2017-01-10
Merge pull request #7426 from m4nu3lf/bugfix/physics
Juan Linietsky
2017-01-10
Merge pull request #7445 from tagcup/2d_math_fixes
Juan Linietsky
2017-01-10
Merge pull request #7438 from tagcup/matrix3_rotate_fix
Juan Linietsky
2017-01-10
It is now possible to name layers of different kinds!
Juan Linietsky
2017-01-10
uses the global thread to protect the instacnes map in GDScript, closes #4615
Juan Linietsky
2017-01-10
- _ready() callback only happens once now, if you want to receive it again, u...
Juan Linietsky
2017-01-10
Merge pull request #7493 from neikeq/pr-mingw-bits
Rémi Verschelde
2017-01-10
Various corrections in 2D math.
Ferenc Arn
2017-01-10
Detect bits when building with MinGW
Ignacio Etcheverry
2017-01-10
Merge pull request #7492 from lonesurvivor/filesystem-dock
Rémi Verschelde
2017-01-10
FileSystemDock: Collapse folders by default, add context menu with "Expand al...
lonesurvivor
2017-01-10
Merge pull request #7491 from BastiaanOlij/tools-no-fixes
Rémi Verschelde
2017-01-10
Merge pull request #7490 from touilleMan/issue-7481
Rémi Verschelde
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