Age | Commit message (Collapse) | Author |
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Add critical info to TreeItem.set_custom_draw documentation
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Indicates that the method needs 2 arguments to be called
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GLES2: Implement pixel snap 2D option
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Bring accidentally commented out lines.
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Oversight by me in #22483. GLES2 doesn't seem to be supporting anisotropy at the moment anyway ---in case it gets revived.
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Avoid the window size to go below 0
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Travis: Update Android NDK to r18
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Disable GLES2 debugging on iOS, fixes build
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Made children of Containers not selectable.
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Could be readded by someone who knows how to access an API
similar to EGL on iOS.
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tonemapping fixes
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Update lights when their reverse cull face mode is toggled
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Restore the Fresnel term in the BRDF.
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Uses skip_vertex_transform in GLES2 canvas shader
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Moving lens distortion shader into drivers and adding GLES2 support
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OpenGL debugging on Android export.
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Fix warnings on virtual methods [-Woverloaded-virtual] [-Wdelete-non-…
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Made Debugger's Video Memory tab show correct resource paths.
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Improve doc of ProjectSettings
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Project manager: remove projects with delete key
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Fix script path for warnings
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[-Wdelete-non-virtual-dtor]
Fixes the following Clang 7 warnings:
```
editor/editor_help.h:123:7: warning: 'EditorHelpIndex::popup' hides overloaded virtual function [-Woverloaded-virtual]
editor/editor_help.h:95:7: warning: 'EditorHelpSearch::popup' hides overloaded virtual function [-Woverloaded-virtual]
editor/editor_help.h:96:7: warning: 'EditorHelpSearch::popup' hides overloaded virtual function [-Woverloaded-virtual]
editor/plugins/curve_editor_plugin.h:141:15: warning: 'CurvePreviewGenerator::generate' hides overloaded virtual function [-Woverloaded-virtual]
editor/plugins/script_editor_plugin.h:70:7: warning: 'ScriptEditorQuickOpen::popup' hides overloaded virtual function [-Woverloaded-virtual]
editor/quick_open.h:69:7: warning: 'EditorQuickOpen::popup' hides overloaded virtual function [-Woverloaded-virtual]
main/tests/test_io.cpp:53:15: warning: 'TestIO::TestMainLoop::input_event' hides overloaded virtual function [-Woverloaded-virtual]
servers/audio/effects/audio_effect_record.h:69:15: warning: 'AudioEffectRecordInstance::process_silence' hides overloaded virtual function [-Woverloaded-virtual]
core/os/memory.h:119:2: warning: destructor called on non-final 'ContextGL_X11' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor]
core/os/memory.h:119:2: warning: destructor called on non-final 'EditorScriptCodeCompletionCache' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor]
core/os/memory.h:119:2: warning: destructor called on non-final 'Engine' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor]
core/os/memory.h:119:2: warning: destructor called on non-final 'PhysicalBone::JointData' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor]
core/os/memory.h:119:2: warning: destructor called on non-final 'VisualServerScene' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor]
core/os/memory.h:119:2: warning: destructor called on non-final 'VisualServerViewport' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor]
```
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It has not been kept in sync with makerst.py, so it does not serve
much purpose nowadays.
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Documentation added for:
* bool load_resource_pack(String)
* bool property_can_revert(String)
* Variant property_get_revert(String)
* Error save()
* Error save_custom(String)
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Explicitly show viewport 0 in the SpatialEditorPlugin if the container is large enough.
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added get_camera_method to spatial editor plugin viewport
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Small improvements to the Spatial Editor's multiple viewport mode
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Expose the align property of the SpinBox's LineEdit control
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Changed A* exit condition, added 2 tests for it
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Sync controller mappings DB with SDL2 community repo
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Added warning when disabling editable_instance
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Discard button pressing flags on disable
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Fix find-in-files and go-to-line dialog (partially)
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Fix put_var encoding some 32bits ints as 64bits.
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Fixed method not found error when connecting with signal that fires in editor
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Fix icon issue for the resource list popup #22320.
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[Docs] Remove double-spaces from descriptions, plus a couple other tiny fixes
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Make Rect2 EditorProperty obey the horizontal setting
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Windows raw input fixes
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Made ColorPicker save it's presets while in editor.
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Also PR'ed upstream, so could be removed from the Godot file
and synced with upstream if/when merged:
https://github.com/gabomdq/SDL_GameControllerDB/pull/222
Fixes #18167.
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