Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-08-24 | GDScript: Don't fail to load constants if they're not a literal | George Marques | |
It's still okay as long as it's a constant value. This should already been validated by the analyzer. | |||
2020-08-23 | GDScript: Properly resolve external inner classes from preload | George Marques | |
This gets the correct parser and class node when resolving from a full GDScript reference. | |||
2020-08-23 | GDScript: Use pointer instead of references in cache | George Marques | |
They are not supposed to be kept alive and this is cleaner and less error-prone than unreferencing the elements. | |||
2020-08-23 | Merge pull request #41238 from MarianoGnu/gdscript-export-resource | George Marques | |
Fix GdScript Analyzier not detecting Resource subclass correctly | |||
2020-08-22 | Merge pull request #41428 from madmiraal/fix-python-style | Rémi Verschelde | |
Fix new black style check failures in various files. | |||
2020-08-21 | Fix new black style check failures in various files. | Marcel Admiraal | |
2020-08-21 | Merge pull request #41425 from Calinou/doc-2d-sprite-animation | Rémi Verschelde | |
Link to 2D Sprite animation tutorial in relevant class documentations | |||
2020-08-21 | Merge pull request #41423 from KoBeWi/NEXT.FRAME | Rémi Verschelde | |
Mention that body_set_state is deferred | |||
2020-08-21 | Link to 2D Sprite animation tutorial in relevant class documentations | Hugo Locurcio | |
2020-08-21 | Merge pull request #41376 from Calinou/improve-editor-property-selector | Rémi Verschelde | |
Improve search and display in the editor property/method selector | |||
2020-08-21 | Mention that body_set_state is deferred | Tomasz Chabora | |
2020-08-21 | Merge pull request #41363 from Calinou/test-add-gradient | Rémi Verschelde | |
Add a test suite for Gradient | |||
2020-08-21 | Merge pull request #41387 from skyace65/CollisionShapeDoc | Rémi Verschelde | |
Update CollisionShape2D doc | |||
2020-08-21 | Merge pull request #41405 from skyace65/Line2D | Rémi Verschelde | |
Clarify points in Line2D doc | |||
2020-08-20 | Update CollisionShape2D doc | skyace65 | |
2020-08-21 | Merge pull request #41379 from hazarek/patch-1 | Rémi Verschelde | |
Fixes GDScript UTI | |||
2020-08-21 | Merge pull request #41410 from neikeq/no-bom-on-csproj-creation | Rémi Verschelde | |
C#: Save newly created csproj files without BOM | |||
2020-08-21 | Clarify points in Line2D doc | skyace65 | |
2020-08-21 | Merge pull request #41409 from neikeq/fix-null-in-msbuild-logger | Rémi Verschelde | |
C#: Fix null exception in our MSBuild logger | |||
2020-08-21 | Merge pull request #41411 from neikeq/fix-rare-wrong-proj-assembly-path | Rémi Verschelde | |
Mono/C#: Fix editor using wrong project assembly path in rare cases | |||
2020-08-21 | C#: Save newly created csproj files without BOM | Ignacio Etcheverry | |
2020-08-21 | C#: Fix null exception in our MSBuild logger | Ignacio Etcheverry | |
2020-08-21 | Mono/C#: Fix editor using wrong project assembly path in rare cases | Ignacio Etcheverry | |
We were removing invalid path characters from the name in C++ code, but the C# editor code wasn't. | |||
2020-08-21 | Style: Apply format changes from latest psf/black git | Rémi Verschelde | |
2020-08-20 | Merge pull request #41345 from clayjohn/VULKAN-sky-fog | Juan Linietsky | |
Add fog to sky shaders | |||
2020-08-19 | Add fog to sky shaders | clayjohn | |
2020-08-19 | Merge pull request #41381 from vnen/gdscript-2-fixes | Rémi Verschelde | |
A few more GDScript fixes | |||
2020-08-19 | fix GDScript UTI | Hazar | |
changed from public.data to public.script | |||
2020-08-19 | GDScript: Make subscript access be properly type checked | George Marques | |
2020-08-19 | GDScript: Show error when function return type is missing | George Marques | |
2020-08-19 | Improve search and display in the editor property/method selector | Hugo Locurcio | |
- Use postfix notation for types in the method selector (for consistency with the editor help). - Perform a case-insensitive match and replace spaces with underscores in the search string. - Fix extraneous space after the `void` return type. | |||
2020-08-19 | Merge pull request #41373 from godotengine/revert-38727-tiling-wm-issues-tests | Juan Linietsky | |
Revert "Fixes for windows in X11 tiling WMs" | |||
2020-08-19 | Revert "Fixes for windows in X11 tiling WMs" | Juan Linietsky | |
2020-08-19 | Merge pull request #41372 from akien-mga/fix-uint32_t-warning | Rémi Verschelde | |
Fix warning using ERR_FAIL_INDEX on unsigned int | |||
2020-08-19 | GDScript: Fix signal parameters not respecting commas | George Marques | |
2020-08-19 | GDScript: Check duplicate keys in dictionaries and enums | George Marques | |
2020-08-19 | GDScript: Allow preload() to be used with constant expressions | George Marques | |
2020-08-19 | GDScript: Allow keywords to be used in $ notation | George Marques | |
2020-08-19 | Fix warning using ERR_FAIL_INDEX on unsigned int | Rémi Verschelde | |
This method starting being used in 079ca220e14669ef7c31c399985cd2c733af15bd, which now triggers this warning from GCC 10: ``` ./core/error_macros.h:151:25: error: comparison of unsigned expression in '< 0' is always false [-Werror=type-limits] ``` | |||
2020-08-19 | Merge pull request #41080 from naithar/feature/ios-framework-import | Rémi Verschelde | |
[iOS] [4.0] Export: Add a method to embed a framework | |||
2020-08-19 | iOS Export: Add a method to embed a framework | Sergey Minakov | |
By default 'add_ios_framework' would not embed a framework to save previous behavior. New 'add_ios_embedded_framework' would embed framework on export. | |||
2020-08-19 | Merge pull request #41367 from Calinou/doc-richtextlabel-centering | Rémi Verschelde | |
Document limitations related to centering text with RichTextLabel | |||
2020-08-19 | Document limitations related to centering text with RichTextLabel | Hugo Locurcio | |
This is a relatively common question on various community channels. | |||
2020-08-19 | Merge pull request #41362 from neikeq/fix-play-issues-after-ide-play-request | Rémi Verschelde | |
C#: Fix editor unable to play game after IDE PlayRequest | |||
2020-08-19 | Add a test suite for Gradient | Hugo Locurcio | |
2020-08-19 | C#: Fix editor unable to play game after IDE PlayRequest | Ignacio Etcheverry | |
The editor wasn't clearing the debugger agent settings properly after a processing a play request from an IDE. This caused consequent play attempts to fail if not launched from the IDE, as the game would still attempt and fail to connect to the debugger. The concrete cause: Forgetting to clear the `GODOT_MONO_DEBUGGER_AGENT` environment variable. | |||
2020-08-18 | Merge pull request #41352 from Calinou/bmp-loader-error-explanations | Rémi Verschelde | |
Add more error explanations in the BMP image loader | |||
2020-08-18 | Merge pull request #41359 from vnen/gdscript-2-fixes | Rémi Verschelde | |
Assorted fixes for GDScript bugs | |||
2020-08-18 | GDScript: Allow enum values to be set to constant expressions | George Marques | |
Also allow them to access previous values wihout referencing the enum. | |||
2020-08-18 | GDScript: Allow supertype objects to be assigned to a subtype variable | George Marques | |
It allows `get_node()` to be used with typed variables This is marked as unsafe to warn the user. |