Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-07-06 | Fix concave collision with backface collision disabled | PouleyKetchoupp | |
Disabled backface collision is only applied on face separation axes, because applying it also on edges and vertices was causing some contacts to be wrongly disabled and contact points to be off. | |||
2021-07-05 | Merge pull request #50100 from nekomatata/remove-shape-query-result | Rémi Verschelde | |
Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D | |||
2021-07-05 | Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D | PouleyKetchoupp | |
2021-07-05 | Merge pull request #50177 from bruvzg/fix_variant_tags | Rémi Verschelde | |
Fix Variant tags parsing. | |||
2021-07-05 | Merge pull request #50104 from GiantBlargg/fix_transparency_sorting | Rémi Verschelde | |
Fix transparency sorting | |||
2021-07-05 | Fix Variant tags parsing. | bruvzg | |
2021-07-05 | Merge pull request #50070 from timothyqiu/emu-numpad | Rémi Verschelde | |
Add numpad emulation in 3D viewport | |||
2021-07-05 | Merge pull request #50109 from madmiraal/android-static-inner-classes | Rémi Verschelde | |
Use static inner classes in Godot Java code | |||
2021-07-05 | Merge pull request #50048 from Calinou/remove-travis-code | Rémi Verschelde | |
Remove unused code related to Travis CI | |||
2021-07-05 | Merge pull request #50046 from Calinou/editor-camera-preview-allow-view-menu | Rémi Verschelde | |
Allow using the 3D editor's View menu while previewing a camera | |||
2021-07-05 | Merge pull request #50136 from miere43/fix-windows-get-system-dir | Rémi Verschelde | |
Replace backslash with forward slash in OS_Windows path methods | |||
2021-07-05 | Fix transparency sorting | Daniel Doran | |
2021-07-04 | Merge pull request #50146 from reduz/fix-tree | Rémi Verschelde | |
Clean up Tree | |||
2021-07-04 | Clean up Tree | reduz | |
Fixes some problems introduced by #49917 * Tree used minimum size as a stretch ratio, so it forced a minimum size of 1. * Minimum size redone, stretch ratio moved to a separate setting * Fitting to contents was enforced, this is more intuitive, but in many situations this is undesired. * Added a clip content option for situations where fit to contents does not apply. * Icon would scroll with the item, making it invislbe if the item is too long. * Made icon always appear to the right (or left if RTL is enabled) of the visible item space. | |||
2021-07-04 | Merge pull request #50137 from reduz/fix-boot-splash | Rémi Verschelde | |
Fix Boot Splash | |||
2021-07-04 | Merge pull request #50138 from Calinou/debug-overdraw-lower-opacity | Rémi Verschelde | |
Decrease opacity of the overdraw debug draw mode | |||
2021-07-04 | Merge pull request #50145 from YeldhamDev/script_create_diag_cleanup | Rémi Verschelde | |
Minor cleanup of the "New Script" dialog | |||
2021-07-04 | Merge pull request #50144 from reduz/fix-ssr | Rémi Verschelde | |
Fix SSR | |||
2021-07-04 | Merge pull request #50142 from reduz/fix-sdfgi2 | Rémi Verschelde | |
Fix SDFGI | |||
2021-07-04 | Replace backslash with forward slash in OS_Windows path methods | miere43 | |
2021-07-04 | Minor cleanup of the "New Script" dialog | Michael Alexsander | |
2021-07-03 | Fix SSR | reduz | |
* Was broken at some point long time ago, this restores it. | |||
2021-07-03 | Fix SDFGI | reduz | |
* Broken by 7513b73902f3ed7ac45aa9aefc2f6f333ae731ff, fixes #49631 | |||
2021-07-04 | Decrease opacity of the overdraw debug draw mode | Hugo Locurcio | |
This allows distinguishing higher amounts of overlapping objects. | |||
2021-07-03 | Fix Boot Splash | reduz | |
* Implements the code to show the boot splash on load using RenderingDevice * Does not work on X11 when maximized, some platform specific hack will be needed there. | |||
2021-07-03 | Merge pull request #50054 from reduz/curve-texture-3d | Rémi Verschelde | |
Implement Curve3Texture | |||
2021-07-03 | Merge pull request #50133 from reduz/fix-render-debug-modes | Rémi Verschelde | |
Fix render debug modes. | |||
2021-07-03 | Merge pull request #50130 from Calinou/assetlib-installer-guess-more-extensions | Rémi Verschelde | |
Add icons for more file types in the editor asset installer | |||
2021-07-03 | Merge pull request #50128 from Faless/mbedtls/hmac_free | Rémi Verschelde | |
[Crypto] Delete mbedtls ctx in deconstructor. | |||
2021-07-03 | Fix render debug modes. | reduz | |
* Ovedraw debug works again * Lighting debug works again | |||
2021-07-03 | Add icons for more file types in the editor asset installer | Hugo Locurcio | |
2021-07-03 | Merge pull request #50080 from reduz/fix-old-mesh-compatibility | Rémi Verschelde | |
Add compatibility with old mesh formats | |||
2021-07-03 | Implement Curve3Texture | reduz | |
* This was required by users in some scenarios, such as animating individual axes over time with a single texture. * Examples: Shaders, Particles, etc. * CurveTexture now defaults to RGB, can be changed to Red if needed, this allows to freely exchange them. | |||
2021-07-03 | Merge pull request #50096 from reduz/fix-render-info | Rémi Verschelde | |
Fix Render Info | |||
2021-07-03 | [Crypto] Delete mbedtls ctx in deconstructor. | Fabio Alessandrelli | |
Would cause memory leak when the context was `start`ed but not `finish`ed. | |||
2021-07-03 | Fix Render Info | reduz | |
* Fixed and redone the process to obtain render information from a viewport * Some stats, such as material changes are too difficult to guess on Vulkan, were removed. * Separated visible and shadow stats, which causes confusion. * Texture, buffer and general video memory can be queried now. * Fixed the performance metrics too. | |||
2021-07-03 | Merge pull request #49468 from menip/FixGetScreenPosition | Rémi Verschelde | |
Fix Control::get_screen_position() not considering viewport scale | |||
2021-07-03 | Merge pull request #50099 from KoBeWi/' | Rémi Verschelde | |
Support single quote when dropping files to script | |||
2021-07-03 | Support single quote when dropping files to script | kobewi | |
2021-07-03 | Merge pull request #50119 from BastiaanOlij/fix_override_scene_render | Rémi Verschelde | |
Properly override virtual functions in render_scene_render_rd | |||
2021-07-03 | Properly override virtual functions in render_scene_render_rd and subclasses | Bastiaan Olij | |
2021-07-03 | Merge pull request #50102 from nekomatata/expose-body-test-motion-3d | Rémi Verschelde | |
Expose body_test_motion in 3D physics server | |||
2021-07-03 | Use static inner classes in Godot Java code | Marcel Admiraal | |
2021-07-02 | Expose body_test_motion in 3D physics server | PouleyKetchoupp | |
Results are exposed through PhysicsTestMotionResult3D, the same way it's done for 2D. Also cleaned a few things in the 2D version. | |||
2021-07-02 | Merge pull request #50092 from YeldhamDev/window_get_contents_expose | Rémi Verschelde | |
Expose `Window.get_contents_minimum_size()` to scripts | |||
2021-07-02 | Merge pull request #50089 from YeldhamDev/splitcontainer_minimal_fix | Rémi Verschelde | |
Make invisible `SplitContainer` nodes correctly calculate the minimal size of its children | |||
2021-07-02 | Merge pull request #50090 from ↵ | Rémi Verschelde | |
Calinou/remove-leftover-optimized-directional-shadow-depth-range Remove leftovers from the DirectionalLight3D Optimized shadow depth range | |||
2021-07-02 | Merge pull request #50085 from madmiraal/android-replace-stringbuffer | Rémi Verschelde | |
Use StringBuilder instead StringBuffer in Godot Java code | |||
2021-07-02 | Merge pull request #50083 from madmiraal/android-fix-raw-use | Rémi Verschelde | |
Fix raw use of parameterized Class | |||
2021-07-02 | Merge pull request #50087 from madmiraal/android-remove-redundant-explicit-types | Rémi Verschelde | |
Remove redundant explicit types in Godot Java code |