summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2022-07-29Merge pull request #63595 from reduz/remove-signal-connect-bindsRémi Verschelde
Remove Signal connect binds
2022-07-29Merge pull request #46557 from asmaloney/remove-impossible-conditionRémi Verschelde
Remove impossible condition in RenderingServer::mesh_surface_make_offsets_from_format
2022-07-29Remove Signal connect bindsJuan Linietsky
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind()
2022-07-29Merge pull request #63620 from akien-mga/ci-macos-link-mvk-staticallyRémi Verschelde
2022-07-29CI: Link MoltenVK statically on macOSRémi Verschelde
Same as done for official builds. Also make artifacts executable before zipping.
2022-07-29Merge pull request #63617 from KoBeWi/v3c70r4Rémi Verschelde
2022-07-29Merge pull request #62601 from smix8/navigation_3d_debug_4.xRémi Verschelde
2022-07-29Merge pull request #63614 from akien-mga/export-pc-template-pathRémi Verschelde
Export: Fix template path for PC (Windows, Linux)
2022-07-29Fix Vector4 serializationkobewi
2022-07-29Merge pull request #63613 from AntonioDell/bugfix/63592Rémi Verschelde
2022-07-29Merge pull request #63612 from bruvzg/dbus-wrapRémi Verschelde
2022-07-29Export: Fix template path for PC (Windows, Linux)Rémi Verschelde
Regression after #63096.
2022-07-29fix(gdscript): Fix infinite loop on type inferernce from super method callsAntonio Dell'Annunziata
When infering the type from a `super()` call, the gdscript_editor didn't use the base class to search for the original implementation of the method, but instead searched in the extending class. This caused the same function to be analyzed for type inference which created the infinite loop. Solves #63592
2022-07-29[Linux] Load dbus libraries dynamically.bruvzg
2022-07-29Merge pull request #62629 from linkpy/masterRémi Verschelde
Make the alternative tile control correctly handle right-click dragging.
2022-07-29Add more detailed Navigation Debug Visualizationsmix8
- Adds more customization options to ProjectSettings. - Displays navregion edge connections and navigation polygon edges in editor and at runtime. - Majority of debug code moved from SceneTree to NavigationServer. - Removes the irritating debug MeshInstance child node from NavigationRegion3D and replaces it with direct RenderingServer API.
2022-07-29Merge pull request #63584 from smix8/navigation_std_to_localvector_4.xRémi Verschelde
2022-07-29Merge pull request #63609 from bruvzg/fc-1804Rémi Verschelde
[Linux] Replace fontconfig wrapper with a one generated from the older library version.
2022-07-29Merge pull request #63161 from PrecisionRender/masterRémi Verschelde
Add `ShapeCast3D` node
2022-07-29Merge pull request #63527 from BastiaanOlij/rework_environmentRémi Verschelde
Restructure environment in render implementation
2022-07-29Merge pull request #62164 from DeeJayLSP/oggrammarRémi Verschelde
Rename every instance of "OGG" to "Ogg"
2022-07-29[Linux] Replace fontconfig wrapper with a one generated from the older ↵bruvzg
library version (2.12.6, Ubuntu 18.04 LTS).
2022-07-29Restructure environment in render implementationBastiaan Olij
2022-07-29Make the alternative tile control correctly handle right-click dragging.Estelle Linkpy Reid
2022-07-28Merge pull request #63586 from akien-mga/editor-paths-create-export_templatesRémi Verschelde
2022-07-28Merge pull request #63574 from Rindbee/fix-color-not-updateRémi Verschelde
2022-07-28Rename every instance of "OGG" to "Ogg"DeeJayLSP
2022-07-28Merge pull request #63049 from Faless/mp/4.x_as_moduleRémi Verschelde
2022-07-28Merge pull request #59840 from Calinou/renderingserver-global-uniform-renameRémi Verschelde
2022-07-28EditorPaths: Fix creating 'export_templates' folder.Rémi Verschelde
2022-07-28Replace Navigation std::vector use with LocalVectorsmix8
Replace Navigation std::vector use with LocalVector.
2022-07-28Merge pull request #60957 from DeeJayLSP/sample_pcmRémi Verschelde
2022-07-28Merge pull request #63583 from AntonioDell/bugfix/63455Rémi Verschelde
2022-07-28Add ShapeCast3D nodePrecisionRender
2022-07-28Merge pull request #61953 from Calinou/mipmap-bias-allow-without-fsrRémi Verschelde
2022-07-28Rename AudioStreamSample to a more discoverable nameDeeJayLSP
2022-07-28fix(gdscript): Fix out of bounds crash after reloading member variablesAntonio Dell'Annunziata
The crash happens because the members Vector is resized, while the member_indices_cache still has the old indices saved. On deleting a member from the script this can result to a cached index of 1 while the members Vector size is only 1.
2022-07-28Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio
The `global_shader_uniform` name is longer, but it makes it much easier to find the methods when searching in the class reference.
2022-07-28Merge pull request #63580 from madmiraal/fix-63330Rémi Verschelde
2022-07-28Allow changing mipmap LOD bias when FSR 1.0 scaling is not usedHugo Locurcio
Mipmap LOD bias can be useful to improve the appearance of distant textures without increasing anisotropic filtering (or in situations where anisotropic filtering is not effective). `fsr_mipmap_bias` was renamed to `texture_mipmap_bias` accordingly. The property hint now allows for greater precision as well.
2022-07-28Merge pull request #58361 from V-Sekai/tileset_editor_selectionRémi Verschelde
Fix tileset editor visiblity and selection context
2022-07-28Ensure changes to Camera2D's limits don't affect smoothed_camera_posMarcel Admiraal
2022-07-28When Camera2D enters tree, ensure first update is not lostMarcel Admiraal
2022-07-28Merge pull request #63571 from RandomShaper/conservative_validate_vrsRémi Verschelde
2022-07-28Fix Color Picker value box not continuously updatingRindbee
2022-07-28Merge pull request #63400 from jynus/rst-generation-operator-syntaxRémi Verschelde
2022-07-28Patch the make_rst.py utility to handle specially operators with '<'Jcrespo
When generating rst files from xml class reference, unknown references to operators were generated, as something like: :ref:`operator <<class_Vector2_operator_lt_bool>` was rendered in html as: operator ( Vector2 right ) -it just needed escaping. The small addendum checks for operator names containing '<' and substitutes it with '\<', escaping at rst level and generating instead the right rendered html: operator < ( Vector2 right ) This affected mostly the reference pages of the VectorX family of classes. If in the future more types need escaping, a more general solution will be needed.
2022-07-28Improve handling of the format of the VRS imagePedro J. Estébanez
- Validate format conservatively. (This is to have VRS images created regardless whether VRS attachments are supported, which avoids errors in places where the code assumes such images were created on low-spec GPUs.) - Create a non-layered default VRS image, which is what Vulkan (and D3D12, by the way) expect.
2022-07-28Merge pull request #62350 from Valeryn4/fix_animation_state_machineRémi Verschelde
Validate AnimationNode name in AnimationStateMachine
2022-07-28Merge pull request #63532 from TokageItLab/rename-cubic-slerpRémi Verschelde