Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-02-01 | C#: Preserve directories in output during export | RedworkDE | |
2023-01-31 | Merge pull request #72436 from Chaosus/vs_switch_improvement | Yuri Rubinsky | |
2023-01-31 | Merge pull request #72425 from smix8/default_physics_space_on_demand_only_4.x | Rémi Verschelde | |
Create default World physics spaces on demand only | |||
2023-01-31 | Merge pull request #69120 from souplamp/audio-function-rename | Rémi Verschelde | |
Rename references to audio device, capture_device to output_device, input_device respectively | |||
2023-01-31 | Merge pull request #65698 from KoBeWi/cameraman | Rémi Verschelde | |
Rework how current Camera2D is determined | |||
2023-01-31 | Create default World physics spaces on demand only | smix8 | |
Changes that the default physics spaces of World resources are only created on first use. | |||
2023-01-31 | Audio rename (device, capture_device) -> (output_device, input_device) | souplamp | |
Change instances of audio properties 'device' to 'output_device', and instances of audio properties 'capture_device' to 'input_device', as well as their subsequent getter & setter functions. Update the docs to reflect these changes, as well as the 3-to-4 converter for GDScript and CSharp to make proper conversions (only exception is 'device' since that name is too vague and might replace non-AudioServer related instances, such as user comments and variables). This does not change internal references to references like 'Render Client' and 'Capture Client' in WASAPI; such is outside the scope of this commit. This also does not change ALSA's references, considering that it uses 'device' to mean input and output interchangeably. Other references are changed, however where applicable, to be consistent with the new AudioServer methods and property names. | |||
2023-01-31 | Fix MSVC shadow local warning | Rémi Verschelde | |
2023-01-31 | Merge pull request #72452 from akien-mga/global_class_always_create | Rémi Verschelde | |
Always create global class list, even if empty | |||
2023-01-31 | Merge pull request #72454 from dalexeev/gds-fix-icon-annotation | Rémi Verschelde | |
GDScript: Fix `@icon` annotation | |||
2023-01-31 | Merge pull request #59310 from Sauermann/proposal-event-transform | Rémi Verschelde | |
Calculate window input event transform only on window change | |||
2023-01-31 | Merge pull request #71972 from Sauermann/fix-test-ds | Rémi Verschelde | |
[unittests] Send Mouse events via DisplayServer instead of push_input | |||
2023-01-31 | Merge pull request #64423 from RandomShaper/safe_input_synth | Rémi Verschelde | |
Warn users about unsafe usage of `InputEvent` | |||
2023-01-31 | Merge pull request #71174 from RedMser/fix-confined-mouse-mode-update | Rémi Verschelde | |
Fix confined mouse mode not updating on resize | |||
2023-01-31 | Merge pull request #72396 from TokageItLab/bs1dconsist | Rémi Verschelde | |
Consistent with NodeBlendSpace1D option NodeBlendSpace2D | |||
2023-01-31 | Merge pull request #67507 from Sauermann/fix-toplevel-root-control-node | Rémi Verschelde | |
Fix event propagation to child after set_as_toplevel | |||
2023-01-31 | Merge pull request #72206 from vnen/gdscript-allow-void-return-shorthand | Rémi Verschelde | |
GDScript: Allow void functions to return calls to other void functions | |||
2023-01-31 | Merge pull request #57520 from jordigcs/gd-rename-map | Rémi Verschelde | |
Add hint for identifiers renamed from 3.x to 4.0 | |||
2023-01-31 | GDScript: Fix `@icon` annotation | Danil Alexeev | |
2023-01-31 | GDScript: Allow void functions to return calls to other void functions | George Marques | |
2023-01-31 | Always create global class list, even if empty | Rémi Verschelde | |
Fixes #72451. | |||
2023-01-31 | Warn users about unsafe usage of InputEvent | Pedro J. Estébanez | |
2023-01-31 | Merge pull request #72445 from reduz/restore-script-class-cache-if-removed | Rémi Verschelde | |
Restore script class cache if removed | |||
2023-01-31 | Merge pull request #72444 from reduz/fix-global-class-parsing | Rémi Verschelde | |
Fix global script class parsing. | |||
2023-01-31 | Merge pull request #72449 from lyuma/override_pose_cleanup | Rémi Verschelde | |
BoneAttachment3D: Remove duplicate override_pose | |||
2023-01-31 | Merge pull request #71949 from SaracenOne/update_animation_tree_cache | Rémi Verschelde | |
Force update AnimationTree player cache when AnimationPlayer changes. | |||
2023-01-31 | Merge pull request #72245 from JonqsGames/apply_root_scale_to_shape | Rémi Verschelde | |
Apply root scale to 3d shapes on import | |||
2023-01-31 | Merge pull request #72201 from fire/gltf-extract-img | Rémi Verschelde | |
Restore gltf embedded scenes due to problems with textures. | |||
2023-01-31 | Merge pull request #72447 from TokageItLab/fix-sprite-frames-edit-switching | Rémi Verschelde | |
Fix SpriteFramesEditor is spamming to switch bottom panel | |||
2023-01-31 | Merge pull request #72420 from TokageItLab/fix-animation-editor-plugin | Rémi Verschelde | |
Fix broken bottom panel switching | |||
2023-01-31 | Merge pull request #72431 from raulsntos/dotnet/rid-iequatable | Rémi Verschelde | |
C#: Implement `IEquatable` in `Rid` | |||
2023-01-31 | Fix global script class parsing. | Juan Linietsky | |
* Broke with #72226 * Restored previous version of the code, made it even more error tolerant. * Added a warning to **not** change the code. Fixes #72226. | |||
2023-01-31 | Force update AnimationTree player cache when AnimationPlayer changes. | SaracenOne | |
2023-01-31 | BoneAttachment3D: Remove duplicate override_pose | Lyuma | |
Also removes unused override_mode property since we removed the local pose override feature in #71137. Fixes #72407 | |||
2023-01-31 | Fix switching method in SpriteFramesEditor | Silc Renew | |
2023-01-31 | Fix broken bottom panel switching | Silc Renew | |
2023-01-31 | gltf: Avoid using base64 hash as an image filename | K. S. Ernest (iFire) Lee | |
Consistently use the images.name property with deduplication, or else the image index. | |||
2023-01-31 | Restore script class cache if removed | Juan Linietsky | |
I have no idea why anyone would do this, but this fixes it. Fixes #72154. Depends on #72444 being merged to function properly. | |||
2023-01-31 | Merge pull request #62737 from kidrigger/gdext_videodecoder | Rémi Verschelde | |
Updates VideoDecoder plugin API to GDExt. | |||
2023-01-31 | Merge pull request #69248 from vonagam/fixing-typed-arrays | Rémi Verschelde | |
GDScript: Fix typed arrays | |||
2023-01-31 | Merge pull request #72404 from clayjohn/RD-sky-crash | Rémi Verschelde | |
Fix various crashes relating to low roughness_layers | |||
2023-01-31 | GDScript: Fix issues with typed arrays | Dmitrii Maganov | |
2023-01-31 | Merge pull request #72107 from rburing/separation_ray_normal | Rémi Verschelde | |
Fix separation ray normal direction | |||
2023-01-31 | Merge pull request #72422 from BastiaanOlij/openxr_set_active_sets | Rémi Verschelde | |
Added methods to OpenXR interface to set which action sets are active | |||
2023-01-31 | Merge pull request #72427 from MinusKube/csg-polygon-path-bug | Rémi Verschelde | |
Don't generate CSGPolygon3D shape before the assigned path is inside tree | |||
2023-01-31 | Merge pull request #72426 from fire/4-warnings | Rémi Verschelde | |
Fixed a few godot engine 4 warnings on clang with Opengl and Windows … | |||
2023-01-31 | Merge pull request #72441 from bruvzg/lbl3d_aaa | Rémi Verschelde | |
[Sprite3D/Label3D] Expose alpha antialiasing properties. | |||
2023-01-31 | Merge pull request #72439 from bruvzg/ed_pr_hide | Rémi Verschelde | |
[Editor] Fix editor progress dialog auto closing on focus loss. | |||
2023-01-31 | Merge pull request #72433 from clayjohn/Pointlight2D-crash | Rémi Verschelde | |
Avoid crash when CanvasTexture used with light decal atlas | |||
2023-01-31 | Merge pull request #72438 from myaaaaaaaaa/segfault-test | Rémi Verschelde | |
Fail instead of segfaulting when files cannot be opened in IO tests |