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2021-06-05Merge pull request #39202 from Calinou/editor-import-invert-green-channelRémi Verschelde
Replace "Invert" import option with more useful "Normal Map Invert Y"
2021-06-05Merge pull request #45364 from madmiraal/rename-quatRémi Verschelde
Rename Quat to Quaternion
2021-06-05Merge pull request #49319 from madmiraal/add-missing-mono-overridesRémi Verschelde
Add missing override keyword to CSharpLanguage::is_control_flow_keyword()
2021-06-05Merge pull request #42282 from andriyDev/DeleteYSortRémi Verschelde
Remove YSort node, move its functionality into Node2D
2021-06-05Deleted YSort, moved its functionality directly into Node2D.andriyDev
YSort now has a compatibility alias to Node2D. Updated TileMap to use the existing Node2D y_sort_enabled property instead of its own property. Updated Node2D doc to include the new y_sort_enabled member. Updated TileMap doc to remove its mention of cell_y_sort. Deleted YSort doc.
2021-06-05Merge pull request #48908 from nekomatata/physics-nodes-reorganizationRémi Verschelde
Physics nodes reorganization
2021-06-04Linear velocity cleanupPouleyKetchoupp
CharacterBody has a linear_velocity property to replace the argument in move_and_slide. StaticBody handles reporting linear/angular velocity correctly when kinematic motion is used (in 3D, used in vehicle and navigation).
2021-06-04Safe margin cleanupPouleyKetchoupp
Safe margin property on CharacterBody only, used as argument in move_and_collide. Removed kinematic_safe_margin in 3D physics server, not really useful and now harmonized with 2D.
2021-06-04Support for kinematic_motion in StaticBodyPouleyKetchoupp
Does the same thing as simulate motion from RigidBody in Kinematic mode, and CharacterBody (previously KinematicBody). Added support for constant linear/angular velocity with kinematic_motion in StaticBody, which moves the body in physics. Updated documentation for StaticBody and CharacterBody to describe their functionalities more accurately.
2021-06-04More explanatory names for RigidBody modesPouleyKetchoupp
MODE_DYNAMIC instead of MODE_RIGID MODE_DYNAMIC_LOCKED instead of MODE_CHARACTER No more special case for sleeping behavior for MODE_DYNAMIC_LOCKED (MODE_CHARACTER was forcing the body not to sleep, which is redundant with can_sleep and wasn't done in Bullet).
2021-06-04Properties for move_and_slide and remove move_and_slide_with_snapPouleyKetchoupp
- snap property to replace move_and_slide_with_snap() - floor_max_angle, stop_on_slope, infinite_inertia, max_slides, up_direction properties to replace arguments from move_and_slide() - up direction now defaults to Vector3.UP and Vector2.UP
2021-06-04KinematicBody split between new CharacterBody and PhysicsBodyPouleyKetchoupp
PhysicsBody now has methods move_and_collide/test_move and needed properties for these methods: safe margin, locked axes (3D only). Moved collision_exceptions from StaticBody to PhysicsBody for 3D (same as 2D, and conforms to documentation). RigidBody doesn't have test_motion method anymore, it's now redundant with PhysicsBody.test_move.
2021-06-04Add missing override keyword to CSharpLanguage::is_control_flow_keyword()Marcel Admiraal
2021-06-04Rename Quat to QuaternionMarcel Admiraal
2021-06-04Replace "Invert" import option with more useful "Normal Map Invert Y"Hugo Locurcio
This can be used to invert a normal map's direction. The "Invert" import option is no longer useful in Godot 4.0 since it uses height maps instead of depth maps in StandardMaterial3D. This closes https://github.com/godotengine/godot-proposals/issues/785.
2021-06-04Merge pull request #48920 from aaronfranke/acceptRémi Verschelde
2021-06-04Merge pull request #47124 from aaronfranke/disable-skeleton3dRémi Verschelde
Disable Skeleton3D when compiling without 3D
2021-06-04Merge pull request #49304 from aaronfranke/tr3d-tr-compat-vpRémi Verschelde
Add "Transform" compatibility name for "Transform3D" in VariantParser
2021-06-04Disable Skeleton3D when compiling without 3DAaron Franke
Make animation code not depend on Skeleton3D or even Node3D
2021-06-04Merge pull request #49297 from aaronfranke/anim-type-tr3dRémi Verschelde
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
2021-06-04Add "Transform" compatibility name for "Transform3D" in VariantParserAaron Franke
2021-06-04Merge pull request #49303 from BastiaanOlij/gdnative_variant_transform_renameRémi Verschelde
Rename GODOT_VARIANT_TYPE_TRANSFORM to GODOT_VARIANT_TYPE_TRANSFORM3D
2021-06-04Rename GODOT_VARIANT_TYPE_TRANSFORM to GODOT_VARIANT_TYPE_TRANSFORM3DBastiaan Olij
2021-06-04doc: Sync classref after merge of #47336Rémi Verschelde
2021-06-04Merge pull request #48902 from pycbouh/editor-improve-template-downloaderRémi Verschelde
Improve the UI/UX of the Export Template Manager dialog
2021-06-04Merge pull request #44198 from madmiraal/rename-translation-positionRémi Verschelde
Rename Node3D's property translation to position
2021-06-04Merge pull request #47336 from Calinou/rename-shader-file-extensionRémi Verschelde
Rename the `.shader` file extension to `.gdshader`
2021-06-04Rename Node3D's property translation to positionMarcel Admiraal
2021-06-04Merge pull request #47871 from aaronfranke/assetlib-pmRémi Verschelde
Rename tabs in the project manager
2021-06-04Merge pull request #49300 from aaronfranke/editor-prop-tr3dRémi Verschelde
Rename EditorPropertyTransform to EditorPropertyTransform3D
2021-06-04Merge pull request #37013 from aaronfranke/2d-flipRémi Verschelde
Flip 2D icon to match Godot's handedness
2021-06-04Merge pull request #47116 from aaronfranke/3d-modulesRémi Verschelde
Disable 3D-only modules when 3D is disabled
2021-06-03Rename EditorPropertyTransform to EditorPropertyTransform3DAaron Franke
2021-06-03Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3DAaron Franke
2021-06-03Rename tabs in the project managerAaron Franke
2021-06-03Use a more specific type for AcceptDialog register_text_enterAaron Franke
2021-06-03Disable 3D-only modules when 3D is disabledAaron Franke
2021-06-03Flip 2D icon to match Godot's handednessAaron Franke
2021-06-03Merge pull request #38430 from aaronfranke/transform3dRémi Verschelde
2021-06-03Merge pull request #43450 from aaronfranke/mouse-mode-bitwiseRémi Verschelde
Add MOUSE_MODE_CONFINED_HIDDEN to MouseMode enum
2021-06-03Merge pull request #49283 from KoBeWi/a&bRémi Verschelde
Improve sort_custom() description
2021-06-03Merge pull request #45624 from aaronfranke/clampRémi Verschelde
Allow clamping vectors and colors in addition to floats and ints
2021-06-03Improve the UI/UX of the Export Template Manager dialogYuri Sizov
2021-06-03Merge pull request #49282 from pycbouh/editor-fix-broken-pathsRémi Verschelde
Replace `get_settings_dir` with `get_config_dir` when fetching configuration paths
2021-06-03Merge pull request #49269 from sarchar/fix-dns-locksRémi Verschelde
Fix DNS resolve mutex locks
2021-06-03Allow clamping vectors and colorsAaron Franke
2021-06-03Rename Vector2 clamped to limit_length and add limit_length to Vector3Aaron Franke
2021-06-03Fix DNS resolve mutex locksChuck
This fixes #49261, which was happening because of a deadlock in the resolver mutex. There was leftover old mutex code and it's all be converted to new MutexLock class now.
2021-06-03Add MOUSE_MODE_CONFINED_HIDDENAaron Franke
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-06-03Improve sort_custom() descriptionkobewi