Age | Commit message (Collapse) | Author |
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Cleanup metadata usage
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Allow AStar2D/AStar3D zero point weight.
Limit was set to 1 which seemed like an arbitrary value as lower values down to zero can be useful for common gameplay navigation elements like teleports.
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octetdev2/fix-typo-in-get_coords_level_tile_proxy-description
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References to "idle time" are progressively being replaced by
"process time" throughout the engine to avoid confusion.
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multiplayer - remove child on despawn instead of just queue_delete
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Fix the uniform set creation of multimesh with a invalidated buffer
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(cherry picked from commit 021f92a1befcecbf6762df253af63432418a93e6)
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(cherry picked from commit 0997c2de84764c4cfbdf582ab405ac73b1cfad30)
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Synced with gabomdq/SDL_GameControllerDB@b7d126eb71fe9354a2b7cf04085a5fff58ed3815
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Add more `[code]` (Transform3D)
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
Add more `[code]` (Transform2D)
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
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Properly increase line counter when parsing comments
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Closes #60778.
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Add autocompletion for `AnimatedSprite.play()`
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use physical keys for numpad emulation in the editor
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Fix global AnimationLibrary name validation
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