Age | Commit message (Collapse) | Author |
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Bounce calculation now uses the previous frame's velocity, so it's
consistent with the actual motion of the bodies involved and not the
yet-to-be-applied forces.
When bounce is 1, using the current velocity was causing the new forces
(including gravity) to be taken into account, which lead to the bounce
velocity to be higher than the falling velocity at the moment of impact,
adding more and more energy over time.
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Fixes variable/signal nodes not renaming in visualscript editor
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AMD FidelityFX Super Resolution
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volumetric fog on MoltenVK.
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Atlas import 1px missing from right side of non-cropped image.
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Rename `remove()` to `remove_at()` when removing by index
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fabriceci/fix-horizontal-velocity-being-always-reset-on-wall
Fix horizontal velocity being always reset when the body hit a wall in 3D
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Co-authored-by: Lightning_A <aaronjrecord@gmail.com>
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Remove -1 px
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printf() does not have a version that accepts std::string
as format string parameter.
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