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2016-05-28Editor: Fix base dir when going back to project managerRémi Verschelde
This caused the PM to load with the parameters of the previously loaded project. Was a regression from ea751724a21e3513ff2291aa24491e9d91c8c0f0. Closes #4045.
2016-05-28i18n: Sync translations with templateRémi Verschelde
2016-05-28i18n: Add makefile to handle translation updatesRémi Verschelde
2016-05-28i18n: Fix typo and sync templateRémi Verschelde
2016-05-28Merge pull request #4852 from MarianoGnu/masterMariano Javier Suligoy
Remove focus from Sprite Region Editor dialog. Fixes #4751
2016-05-27Remove focus from Sprite Region Editor dialog. Fixes #4751MarianoGNU
2016-05-27Added translation support to GodotJuan Linietsky
included is a French translation!
2016-05-27Changed import workflowJuan Linietsky
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
2016-05-27Merge pull request #4839 from Geequlim/fix-memory-compiler-warnningsRémi Verschelde
Add spaces to macros in memory.h to make C++11 compilers happy
2016-05-27Add spaces to macros in memory.h to make C++11 compilers happyGeequlim
2016-05-27README.md: Add codetriage badgeRémi Verschelde
2016-05-25Merge pull request #4808 from Paulb23/mark_and_breakpoint_colorsRémi Verschelde
Added settings to change marked and breakpoint color
2016-05-25Added settings to change marked and breakpoint colorPaulb23
2016-05-25Merge pull request #4806 from Hinsbart/sregion_tooltipRémi Verschelde
Set tooltip for SpriteRegionEditor
2016-05-25Set tooltip for SpriteRegionEditorAndreas Haas
2016-05-25Merge pull request #4788 from volzhs/dir-error-windowsRémi Verschelde
fix unexpected char: '\' error on windows for android module
2016-05-24Merge pull request #4800 from Hinsbart/tilemap_zoomRémi Verschelde
Add a slider for zooming TileMap preview icons.
2016-05-24Merge pull request #4784 from neikeq/pr-missing-4296Rémi Verschelde
Save line number color with text editor theme
2016-05-24Add a slider for zooming TileMap preview icons.Andreas Haas
Fixes #2413
2016-05-24Allow ItemList icons to stretch to max size.Andreas Haas
2016-05-24Merge pull request #4798 from Paulb23/caret_color_not_settingRémi Verschelde
Fixed caret colour not changing though properties
2016-05-24Fixed caret color not changing though propertiesPaulb23
2016-05-24Merge pull request #4794 from mcanders/RemovePrintRémi Verschelde
Remove noisy print
2016-05-23Remove noisy printCarter Anderson
2016-05-24Merge pull request #4792 from djrm/better_property_rangesRémi Verschelde
Better property ranges
2016-05-23General docks clean upJuan Linietsky
-Moved path box above in fs dock -Remove up/down button and added reordering with DND of favorites -Changed zoom icon to be centered vertically -Made filter for files always visible -Added some options to TextureFrame for better alignment/stretching
2016-05-23Modified damp rangesDaniel J. Ramirez
2016-05-23Clamped some light2D rangesDaniel J. Ramirez
2016-05-23D&D: Fix wrong path in ScenesDock (#4789)volzhs
Fixes #4786
2016-05-24fix unexpected char: '\' error on windowsvolzhs
error occurred when register additional directory for android module on windows. ### config.py ### ``` def can_build(plat): return plat=="android" def configure(env): if (env['platform'] == 'android'): env.android_add_res_dir("android/res") ```
2016-05-23-Improve resource previewsJuan Linietsky
-Also fixed draw_texture_rect() tile parameter
2016-05-23Save line number color with text editor themeIgnacio Etcheverry
2016-05-23Merge pull request #4296 from Paulb23/code_editor_themesRémi Verschelde
Added color themes to the text editor
2016-05-23Added color themes to the text editorPaulb23
2016-05-23Merge pull request #4779 from volzhs/issue-4723Rémi Verschelde
use node name as filename when save scene
2016-05-23use node name as filename when save scenevolzhs
fix #4723
2016-05-23Merge pull request #4772 from iap-mutant/PR-fix4748Rémi Verschelde
Fix #4748: proper call to base class function
2016-05-23Merge pull request #4765 from Ovnuniarchos/ColorPolyRémi Verschelde
Polygon2D now exposes vertex colors.
2016-05-23Change the default comment color to #676767 (#4763)Hugo Locurcio
A neutral gray color, more readable than the old brown one.
2016-05-23Fix #4748: proper call to base class functionIgnacio Armenteros
2016-05-23README.md docs are not wiki (#4770)anatoly techtonik
2016-05-23Merge pull request #4762 from Calinou/increase_editor_fpsRémi Verschelde
Change low processor usage mode to cap to 60 FPS rather than 40 FPS
2016-05-23Merge pull request #4766 from est31/readme-nicerRémi Verschelde
README: little improvements
2016-05-23README: use https links to main websiteest31
Thanks @akien-mga for having given me the idea: https://github.com/w84death/Tanks-of-Freedom/commit/926df79a7c7581ebcee3fd45bc52ac9a0d7b5412
2016-05-23README: Improve Documentation sectionest31
The move was over three months ago, it is irritating to still read "has been moved to".
2016-05-23Polygon2D now exposes vertex colors.Ovnuniarchos
2016-05-22Real-Time Remote Inspector supportJuan Linietsky
2016-05-22Change low processor usage mode to cap to 60 FPS rather than 40 FPSCalinou
This results in smoother operation in the editor, without needing to resort to the "Update Always" method which uses more resources than needed.
2016-05-22Merge pull request #4752 from volzhs/fix-signal-errorRémi Verschelde
fix error when open project and close editor
2016-05-22fix error when open project and close editorvolzhs
### when open project ### ``` ERROR: Attempt to connect nonexistent signal 'size_flags_changed' to method 'queue_sort' At: core\object.cpp:1400 ERROR: Attempt to connect nonexistent signal 'minimum_size_changed' to method '_child_minsize_changed' At: core\object.cpp:1400 ERROR: Attempt to connect nonexistent signal 'visibility_changed' to method '_child_minsize_changed' At: core\object.cpp:1400 ``` ### when close editor ### ``` ERROR: Nonexistent signal: size_flags_changed At: core\object.cpp:1458 ERROR: Nonexistent signal: minimum_size_changed At: core\object.cpp:1458 ERROR: Nonexistent signal: visibility_changed At: core\object.cpp:1458 ```