Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-14 | Use SceneTreeDock to replace particles node properly, fixes #24162 | Juan Linietsky | |
2019-01-14 | Hide visible popups by default if visible when entering tree, unless on ↵ | Juan Linietsky | |
editor. Fixes #24737 | |||
2019-01-14 | Hide worldenvironment settings not relevant in GLES2. Fixes #23281 | Juan Linietsky | |
2019-01-14 | Removed ancient code for set_edited that was doing nothing. | Juan Linietsky | |
2019-01-14 | i18n: Sync translation template with current source | Rémi Verschelde | |
2019-01-14 | i18n: Sync translations with Weblate | Rémi Verschelde | |
2019-01-14 | Was not properly re-setting light uniforms, fixes #24976 | Juan Linietsky | |
2019-01-14 | Merge pull request #24981 from akien-mga/property-editor-rid | Rémi Verschelde | |
Add EditorPropertyRID as read-only label showing RID | |||
2019-01-14 | Do not use the workaround for desktop nvidia on mobile and html5. | Juan Linietsky | |
2019-01-14 | Do not allow flushing while already flushing the message queue. Added to ↵ | Juan Linietsky | |
help track bugs in ProgressDialog in editor. | |||
2019-01-14 | Do not allow adding tasks while in the middle of flushing a message queue | Juan Linietsky | |
2019-01-14 | Add EditorPropertyRID as read-only label showing RID | Rémi Verschelde | |
Fixes #24827. | |||
2019-01-13 | Merge pull request #24939 from Rubonnek/null-editor-icon-fix | Rémi Verschelde | |
Fixed null editor icon crash | |||
2019-01-13 | Fixed null editor icon crash | Wilson E. Alvarez | |
Fixes #24932 | |||
2019-01-13 | Merge pull request #24964 from godotengine/revert-24897-master | Rémi Verschelde | |
Revert "fixed invalid implementation of Plane::intersects_segment and Plane::intersects_ray" | |||
2019-01-13 | Revert "fixed invalid implementation of Plane::intersects_segment and ↵ | Rémi Verschelde | |
Plane::intersects_ray" | |||
2019-01-11 | Redo serial name fixup from 799ed2b98984414fd3b7b667c5e3e5d2e6d35a66 | Rémi Verschelde | |
reduz wanted the original PR reverted due to issues, so this follow-up had to be too (done in 8cb54182ad2698a962def84f79cc8206ac9f13b2). But he ended up adapting part of the original PR in 27d77723811c2652c6118eca03a38c4ae1441895 without including this fix. | |||
2019-01-11 | Merge pull request #24897 from GlaDos28/master | Rémi Verschelde | |
fixed invalid implementation of Plane::intersects_segment and Plane::intersects_ray | |||
2019-01-12 | fixed invalid implementations of Plane::intersects_segment and ↵ | Evgeny Savelyev | |
Plane::intersects_ray | |||
2019-01-11 | Merge pull request #24918 from akien-mga/gles2-has-egl | Rémi Verschelde | |
GLES2: Clarify why we exclude debug code on iOS | |||
2019-01-11 | Merge pull request #24921 from KidRigger/pr-fix | Rémi Verschelde | |
Fixed infinite loop at end of video. | |||
2019-01-12 | Fixed infinite loop at end of video. | Anish | |
A missing condition caused infinite looping, despite the video playing flag being set to false. Small change to fix. Fixes: #20552 | |||
2019-01-11 | GLES2: Clarify why we exclude debug code on iOS | Rémi Verschelde | |
Supersedes and closes #24873. | |||
2019-01-11 | Merge pull request #24914 from volzhs/export-split | Rémi Verschelde | |
Use HSplit to resize presets and options panel on Export window | |||
2019-01-11 | Merge pull request #24913 from volzhs/export-ios-template | Rémi Verschelde | |
Make export valid when setting custom packages for iOS | |||
2019-01-12 | Use HSplit to resize presets and options panel on Export window | volzhs | |
2019-01-12 | Make export valid when setting custom packages for iOS | volzhs | |
even no templates installed. all others export work as this already. | |||
2019-01-11 | Merge pull request #24912 from bruvzg/macos_fix_mouse_speed | Rémi Verschelde | |
[macOS] Fix missing mouse move event speed. | |||
2019-01-11 | [macOS] Fix missing mouse move event speed. | bruvzg | |
2019-01-11 | Merge pull request #24904 from Naryosha/patch-2 | Rémi Verschelde | |
Fix error explanation in core_bind Thread::_start_func | |||
2019-01-11 | Merge pull request #24903 from Naryosha/patch-1 | Rémi Verschelde | |
Docs: fix arg name of toggled signal in BaseButton | |||
2019-01-11 | Merge pull request #24899 from YeldhamDev/poly2duv_editor_undoredo_fix | Rémi Verschelde | |
Fix UndoRedo operations for the new features in the Polygon2D UV Editor | |||
2019-01-11 | Fix error explanation in core_bind Thread::_start_func | Poommetee Ketson | |
2019-01-11 | Docs: fix arg name of toggled signal in BaseButton | Poommetee Ketson | |
arg was renamed in #15530 but the description wasn't updated | |||
2019-01-10 | Fixes to auto triangle editing in BlendSpace2D | Juan Linietsky | |
2019-01-10 | Fix UndoRedo operations for the new features in the Polygon2D UV Editor | Michael Alexsander Silva Dias | |
2019-01-10 | Rewrote rename logic to be less buggy and more efficient, fixes #23803 and ↵ | Juan Linietsky | |
probably many recent bugs using GraphEdit | |||
2019-01-10 | Revert "Node: make _generate_serial_child_name manipulate numbers as String" | Rémi Verschelde | |
This reverts commits 1025e3ecea67b90232cfdc9590a7ee8887efdcc8 and 799ed2b98984414fd3b7b667c5e3e5d2e6d35a66. | |||
2019-01-10 | Merge pull request #24877 from neikeq/issue-24280 | Rémi Verschelde | |
Fix properties being lost when reloading placeholder GDScript instance | |||
2019-01-10 | doc: Sync classref with current source + AUTHORS edit | Rémi Verschelde | |
2019-01-10 | Merge pull request #24886 from akien-mga/animatedtexture-frame-properties | Rémi Verschelde | |
Fix showing AnimatedTexture frame_* properties in editor | |||
2019-01-10 | Merge pull request #24883 from akien-mga/resourceformat-unregister | Rémi Verschelde | |
Consistency in resource format saver/loader de-registration | |||
2019-01-10 | Fix showing AnimatedTexture frame_* properties in editor | Rémi Verschelde | |
Regression from cd0b82fd56bdba5a4f1a057fd2d50854c1f503ef, it must be hidden from docs (PROPERTY_USAGE_INTERNAL) but not from the editor. Supersedes and fixes #24880. Co-authored-by: QbieShay <cislaghi.ilaria@gmail.com> | |||
2019-01-10 | Merge pull request #24884 from Xrayez/fix-#24881 | Rémi Verschelde | |
Fix broken encrypted scripts during export | |||
2019-01-10 | Fix broken encrypted scripts during export | Andrii Doroshenko (Xrayez) | |
Use temporary cache directory instead of editor settings directory in order to resolve encrypted file access needed for encrypting scripts on all platforms. | |||
2019-01-10 | Consistency in resource format saver/loader de-registration | Rémi Verschelde | |
Some used 'is_valid()' checks, others not. Validity is already checked in 'unref()', and 'remove_resource_format_*()' has an ERR_FAIL condition on 'is_null()' already (which shouldn't happen since we're only unregistering things that we previously registered. Also add missing GDCLASS statement in ResourceFormatLoaderVideoStreamGDNative, missed in #20552 which was last amended before #19501 was merged. | |||
2019-01-10 | Merge pull request #24878 from dragmz/patch-5 | Rémi Verschelde | |
Remove vsgdnative loader on exit | |||
2019-01-10 | Merge pull request #24871 from groud/fix_bones_selection | Rémi Verschelde | |
Fixes 2D bones selection | |||
2019-01-10 | Remove vsgdnative loader on exit | Marcin Zawiejski | |
2019-01-10 | Fix properties being lost when reloading placeholder GDScript instance | Ignacio Etcheverry | |
During reloading in `GDScriptLanguage::reload_all_scripts` a placeholder instance that must remain so is replaced with a new placeholder instance. The state is then restored by calling `ScriptInstance::set` for each property. This does not work if the script is missing the properties due to build/parse failing. The fix for such cases is to call `placeholder_set_fallback` instead of `set` on the script instance. I took this chance to move the `build_failed` flag from `PlaceHolderScriptInstance` to `Script`. That improves the code a lot. I also renamed it to `placeholder_fallback_enabled` which is a much better name (`build_failed` could lead to misunderstandings). |