Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-04-14 | Add support for projectors in spot and omni lights. | Juan Linietsky | |
2020-04-14 | Merge pull request #37861 from reduz/implement-decals | Rémi Verschelde | |
Implement decals | |||
2020-04-14 | Merge pull request #37866 from akien-mga/android-build-tools-29.0.3 | Rémi Verschelde | |
Android: Bump build tools to 29.0.3 | |||
2020-04-14 | Implement decals | Juan Linietsky | |
Also implemented decal atlas, so projectors and other stuff can be added. Sidenote: Had to make RID hashable, so some unrelated includes changed in order to include it in hashfuncs.h | |||
2020-04-14 | Android: Bump build tools to 29.0.3 | Rémi Verschelde | |
2020-04-14 | Merge pull request #37826 from nekomatata/direct-body-state-sleep | Rémi Verschelde | |
Fix set_sleep_state in Bullet body direct state | |||
2020-04-14 | Fix set_sleep_state in Bullet body direct state | PouleyKetchoupp | |
It was inverted, it should set the body to be active when sleep is disabled. | |||
2020-04-14 | Merge pull request #37858 from m4gr3d/remove_unused_resources | Rémi Verschelde | |
Delete unused drawable resources | |||
2020-04-13 | Delete unused drawable resources. | fhuya | |
2020-04-13 | Merge pull request #37851 from nicomitchell/FixMathRoundTypeReturn | Rémi Verschelde | |
Change visual script round function output type to float | |||
2020-04-13 | Change round return type to float | Nico Mitchell | |
2020-04-13 | Merge pull request #37295 from SkyLucilfer/AndroidExportValidation | Rémi Verschelde | |
Validate supported architectures when exporting to Android | |||
2020-04-13 | Merge pull request #37840 from Janglee123/richtext-underline-fix-2 | Rémi Verschelde | |
Fixed 0 width issue of rich text label | |||
2020-04-13 | Merge pull request #37843 from qarmin/unitialized_crash | Rémi Verschelde | |
Fixed crash caused by uninitialised variable | |||
2020-04-13 | Validate supported architectures when exporting to Android | SkyJJ | |
2020-04-13 | Merge pull request #37841 from qarmin/leak_copy_shader | Rémi Verschelde | |
Fixes leak with CopyToFbShaderRD | |||
2020-04-13 | Fixed crash caused by unitialized variable | qarmin | |
2020-04-13 | Merge pull request #37823 from MCrafterzz/relativeSnap | Rémi Verschelde | |
Relative scale snapping 2D | |||
2020-04-13 | Merge pull request #37817 from ThakeeNathees/disconnect-autocomplete | Rémi Verschelde | |
autocomplete for disconnect implemented | |||
2020-04-13 | Merge pull request #37820 from Rudigus/master | Rémi Verschelde | |
Improve error explanations related to UPNP and UPNPDevice | |||
2020-04-13 | Merge pull request #37834 from nicomitchell/RemoveSeparatorsFromParticlesMenu | Rémi Verschelde | |
Remove button separators from Particles menus | |||
2020-04-13 | Fixes leak with CopyToFbShaderRD | qarmin | |
2020-04-13 | Fixed 0 width issue of rich text label | janglee | |
Fixes #37746 | |||
2020-04-13 | Relative scale snapping 2D | Marcus Elg | |
2020-04-13 | Merge pull request #37311 from MickeMakaron/handle-huge-path2d-offset-values | Rémi Verschelde | |
Handle huge path2d offset values | |||
2020-04-13 | autocomplete for disconnect, is_connected implemented | Thakee Nathees | |
2020-04-13 | Handle huge offset values in Path2D and Path3D set_offset | MickeMakaron | |
2020-04-13 | Improve error explanations related to UPNP and UPNPDevice | Rudigus | |
2020-04-12 | Remove separators from particles menus | Nico Mitchell | |
2020-04-13 | Merge pull request #37749 from clayjohn/Vulkan-improved-ss | Rémi Verschelde | |
Add vogel filter and settings to soft shadows | |||
2020-04-12 | Merge pull request #37829 from reduz/implement-msaa | Juan Linietsky | |
Implement MSAA | |||
2020-04-12 | Implement MSAA | Juan Linietsky | |
2020-04-12 | Merge pull request #37819 from reduz/implement-fxaa | Juan Linietsky | |
Add screen space AA option, with FXAA implementation. | |||
2020-04-12 | Add screen space AA option, with FXAA implementation. | Juan Linietsky | |
2020-04-12 | Merge pull request #37822 from nekomatata/rigid-body-force-pos | Rémi Verschelde | |
Fix add_force in Godot Physics RigidBody | |||
2020-04-12 | Merge pull request #37542 from swarnimarun/patch_vs_02 | Rémi Verschelde | |
Update visualscript graph nodes on visual script variable edit | |||
2020-04-12 | Fix add_force in Godot Physics RigidBody | PouleyKetchoupp | |
Now takes the center of mass into account for calculating the applied torque, like apply_impulse does. | |||
2020-04-11 | Merge pull request #37808 from reduz/port-effects-to-compute | Juan Linietsky | |
Moved most of the effect code to compute. | |||
2020-04-11 | Moved most of the effect code to compute. | Juan Linietsky | |
Simplifies it and improves performance. Improves image barrier handling per mipmap on RenderingDeviceVulkan | |||
2020-04-11 | Merge pull request #37794 from clayjohn/VULKAN-SSS-sky | Rémi Verschelde | |
Fix SSS affecting Sky | |||
2020-04-11 | Fix SSS affecting Sky | clayjohn | |
2020-04-11 | Merge pull request #37303 from zak-grumbles/fix-option-btn-item-selected-docs | Rémi Verschelde | |
Fix OptionButton item_selected docs godotengine#36803 | |||
2020-04-10 | Add proper quality settings to soft shadows | clayjohn | |
2020-04-10 | Fix OptionButton docs godotengine#36803 | Zak Grumbles | |
* item_selected and item_focused docs incorrectly had 'id' as the parameter. Changed to 'index'. * Fix parameter name in ADD_SIGNAL callin code. | |||
2020-04-10 | Merge pull request #37763 from reduz/show-scene-time | Rémi Verschelde | |
Shows proper scene render time in editor info | |||
2020-04-10 | Shows proper scene render time in editor info | Juan Linietsky | |
Also fixed GPU profiler, which was not working on nvidia hardware. | |||
2020-04-10 | Merge pull request #37304 from m4gr3d/implement_plugin_signals | Rémi Verschelde | |
Add signal support to Godot Android plugin | |||
2020-04-10 | Add signal support to Godot Android plugin: | fhuya | |
Supports registering and emitting signal from a Godot Android plugin | |||
2020-04-10 | Merge pull request #37450 from SkyLucilfer/profilerBug | Rémi Verschelde | |
Fix profiler frame number stops updating when window is minimized | |||
2020-04-10 | Othographic camera in-editor now uses Z near/far settings instead of a ↵ | Kiri Jolly | |
hardcoded value Fixes #18809. The in-editor ortho camera used a far clipping plane of 8192 units, and was placed 4096 units away from the camera cursor. This was far enough to cause culling issues from floating point precision loss on objects smaller than one unit. This change modifies the near/far clipping planes of the ortho camera to use those specified in the editor (and currently used by the perspective camera). The frustum is still centered around the camera cursor location, as it was before. (cherry picked from commit 26912c15e625f234a0528f239bf5e5ab2f858d9a) |