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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-08-15
[doc] Use "param" instead of "code" to refer to parameters (5)
Andy Maloney
2022-08-15
Merge pull request #63872 from Chaosus/shader_branch_color
Rémi Verschelde
2022-08-15
Disable threads used to check on plugins to load
Fredia Huya-Kouadio
2022-08-15
Fix issue preventing the Android Editor from displaying the project content
Fredia Huya-Kouadio
2022-08-15
Merge pull request #64341 from clayjohn/GLES3-lights
Rémi Verschelde
2022-08-14
Don't try to merge unused bone AABBs in the rendering server
Aaron Franke
2022-08-14
Merge pull request #63122 from m4gr3d/split_can_export_main
Fredia Huya-Kouadio
2022-08-14
Merge pull request #64403 from aaronfranke/gltf-doc
Aaron Franke
2022-08-14
Fix incorrect Camera3D size documentation
Aaron Franke
2022-08-14
Document GLTFLight and GLTFSpecGloss
Aaron Franke
2022-08-14
Refactor the export checking logic to improve separation of concerns
Fredia Huya-Kouadio
2022-08-14
Improve binary operator highlighting
VolTer
2022-08-14
Document run-time SceneTree debug property changes not working correctly
Hugo Locurcio
2022-08-14
Implement coloring for disabled branches in the shader editor
Yuri Rubinsky
2022-08-13
Hide Dummy text driver in the Project Settings as it makes editor unusable
Hugo Locurcio
2022-08-13
Rename EditorPlugin.`*_PROPERTY_EDITOR_*` to `*_INSPECTOR_*`
Micky
2022-08-13
Improve documentation of CanvasItem's draw logic
Micky
2022-08-12
Bind uniform buffer locations for lights even when no lights present to compl...
clayjohn
2022-08-12
Merge pull request #64310 from Chaosus/shader_texture_funcs
Yuri Rubinsky
2022-08-12
[doc] Use "param" instead of "code" to refer to parameters (8)
Andy Maloney
2022-08-12
Merge pull request #64307 from Chaosus/shader_texture_proj_grad
Yuri Rubinsky
2022-08-12
Add `textureQueryLod/Levels` functions to the shader language
Yuri Rubinsky
2022-08-12
Improve visual shader defaults for quality of life
QbieShay
2022-08-12
[doc] Use "param" instead of "code" to refer to parameters (7)
Andy Maloney
2022-08-12
[doc] Use "param" instead of "code" to refer to parameters (6)
Andy Maloney
2022-08-12
Merge pull request #64306 from RandomShaper/win_spawn_text
Clay John
2022-08-12
Merge pull request #64285 from asmaloney/doc-params-4
Yuri Sizov
2022-08-12
Merge pull request #64196 from asmaloney/doc-params-3
Yuri Sizov
2022-08-12
fixed GraphEdit signal argument type
daylilyzeleen
2022-08-12
Add dumb theme item cache to Control
Yuri Sizov
2022-08-12
Add `textureProjGrad` function to the shader language
Yuri Rubinsky
2022-08-12
Fix instance binding unreference callback regression
Ignacio Roldán Etcheverry
2022-08-12
Fix jumbled error output when using Windows spawn fix
Pedro J. Estébanez
2022-08-12
Merge pull request #64219 from Calinou/voxelgi-fix-ormmaterial3d
Hugo Locurcio
2022-08-11
Merge pull request #64225 from Calinou/3d-scaling-bilinear-use-negative-mipma...
Hugo Locurcio
2022-08-11
Fix ORMMaterial3D not being taken into account by static VoxelGI
Hugo Locurcio
2022-08-11
Merge pull request #63582 from KoBeWi/power_shader
Clay John
2022-08-11
[doc] Use "param" instead of "code" to refer to parameters (4)
Andy Maloney
2022-08-11
Merge pull request #64271 from KoBeWi/get_no_color
Yuri Sizov
2022-08-11
Merge pull request #64164 from asmaloney/doc-params2
Yuri Sizov
2022-08-11
Merge pull request #64267 from bruvzg/le_secret
Yuri Sizov
2022-08-11
Merge pull request #61328 from KoBeWi/recurring_theme
Yuri Sizov
2022-08-11
[doc] Use "param" instead of "code" to refer to parameters
Andy Maloney
2022-08-11
Add missing properties to default theme
kobewi
2022-08-11
Change LineEdit secret character from "*" to "•".
bruvzg
2022-08-11
Optimize theme usage in editor log
kobewi
2022-08-11
Merge pull request #64147 from smix8/fix_navigationregion3d_debug_doublerende...
Rémi Verschelde
2022-08-11
Merge pull request #64239 from RandomShaper/ditch_platform_rc
Rémi Verschelde
2022-08-11
Merge pull request #64246 from Xwdit/fix_inspector_document
Rémi Verschelde
2022-08-11
Merge pull request #64237 from clayjohn/VRS-texture-create
Rémi Verschelde
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