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2020-09-14Merge pull request #42042 from tdaffin/log_fatal_mono_errorsRémi Verschelde
Add mono log message to error for fatal errors
2020-09-14Merge pull request #41987 from skyace65/Audio1Rémi Verschelde
Improve AudioEffectDistortion and AudioEffectFilter documentation
2020-09-14Merge pull request #42038 from hoontee/_42027Rémi Verschelde
Fix "Create Trimesh Collision Sibling" transform
2020-09-14Merge pull request #42044 from Chaosus/vs_fix_regression2Yuri Roubinsky
Fix visual shader connection regression
2020-09-13Add mono log message to error for fatal errorsTom Daffin
2020-09-13Fix "Create Trimesh Collision Sibling" transformhoontee
2020-09-13Fix visual shader connection regressionYuri Roubinsky
2020-09-13Merge pull request #36407 from timothyqiu/maybe-copy-paste-errorRémi Verschelde
Fixes crash when saving scene
2020-09-13Merge pull request #42031 from Chaosus/vs_fix_portsYuri Roubinsky
[VisualShader] Fixes default node's input port not hiding on connection
2020-09-13[VisualShader] Fixes default node's input port not hiding on connectionYuri Roubinsky
2020-09-13Fixes crash when saving sceneHaoyu Qiu
2020-09-13Merge pull request #42012 from vnen/variant-fix-vectori-multRémi Verschelde
Fix Vector{2,3}i casting on Variant multiplication with numbers
2020-09-13Merge pull request #42000 from aaronfranke/cs-arr-concatRémi Verschelde
Add concatenation support and a new constructor to Godot.Collections.Array
2020-09-13Merge pull request #42019 from neikeq/issue-41909Rémi Verschelde
C#: Fix csproj not synced on file move/removal from FS dock
2020-09-13C#: Fix csproj not synced on file move/removal from FS dockIgnacio Etcheverry
When NormalizePath was called with an absolute path (with drive letter) on Windows, it would prepend a file path separator to the path, e.g.: '\C:\Program Files\'. Apparently this was still accepted as a valid path by DotNetGlob and it stopped working when we switched to MSBuildGlob.
2020-09-12Add concatenation support and a new ctor to Godot.Collections.ArrayAaron Franke
2020-09-12Fix Vector{2,3}i casting on Variant multiplication with numbersGeorge Marques
2020-09-12Merge pull request #41995 from Rubonnek/disconnect-item-rect-changedRémi Verschelde
Disconnect item_rect_changed removing a child of GraphEdit
2020-09-12Merge pull request #41841 from madmiraal/fix-bit-fieldsRémi Verschelde
Remove bit fields and use fixed width integers instead.
2020-09-12Merge pull request #42003 from Chaosus/vs_fix_modeYuri Roubinsky
Update shader graph if mode is changed
2020-09-12Update shader graph if mode is changedYuri Roubinsky
2020-09-11Disconnect item_rect_changed when removing a child of GraphEditWilson E. Alvarez
2020-09-11Merge pull request #41988 from ebrahimebrahim/masterRémi Verschelde
Clarify get_data Image method
2020-09-11Merge pull request #41986 from Chaosus/vs_fix_triplanar_textureYuri Roubinsky
Fix triplanar texture code generation in visual shaders
2020-09-11Improve AudioEffectDistortion and AudioEffectFilter documentationskyace65
2020-09-11Fix triplanar texture code generation in visual shadersYuri Roubinsky
2020-09-11Clarify get_data Image methodEbrahim Ebrahim
2020-09-11Merge pull request #41976 from Xrayez/gdnative-tests-stringRémi Verschelde
Move GDNative `String` tests to respective module
2020-09-11Merge pull request #41955 from Chaosus/vs_performance_fix3Yuri Roubinsky
Improve performance of Add/Remove/Connect/Change nodes in visual shader
2020-09-11Merge pull request #41977 from madmiraal/fix-vector_hRémi Verschelde
Add missing reference to const T Vector::get().
2020-09-11Improve performance of Add/Remove/Connect/Change nodes in visual shaderYuri Roubinsky
2020-09-11Move GDNative `String` tests to respective moduleAndrii Doroshenko (Xrayez)
GDNative-specific tests moved out of main `tests/` folder into `modules/gdnative/tests`. Include path for GDNative headers are still hardcoded in `tests/SCsub`, but made conditional now. Also fixed test case tag typos. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2020-09-11Merge pull request #41965 from lyuma/shadow_attenuationRémi Verschelde
Fix ATTENUATION and implement SHADOW_ATTENUATION.
2020-09-11Merge pull request #41975 from madmiraal/remove-unused-variablesRémi Verschelde
Remove unused Python local variables.
2020-09-11Add missing reference to const T Vector::get().Marcel Admiraal
2020-09-11Remove unused Python local variables.Marcel Admiraal
2020-09-11doc: Sync classref with current sourceRémi Verschelde
Bind missing enums.
2020-09-11Remove bit fields and use fixed width integers instead.Marcel Admiraal
2020-09-11Merge pull request #41971 from nekomatata/richtextlabel-align-pointerRémi Verschelde
Fix RichTextLabel alignment for clickable regions
2020-09-11Fix RichTextLabel alignment for clickable regionsPouleyKetchoupp
Fixes #41006 (regression from #39164). The original alignment fix was limited to PROCESS_DRAW mode, which caused some discrepancies with PROCESS_POINTER mode. Now only PROCESS_CACHE is excluded with a condition a few lines above.
2020-09-10Fix ATTENUATION and implement SHADOW_ATTENUATION.Lyuma
2020-09-10Merge pull request #40973 from Paulb23/code_editRémi Verschelde
Add CodeEdit and TextEdit gutter system
2020-09-10Remove breakpoints from editor settingsPaulb23
2020-09-10Move safe line color into editorPaulb23
2020-09-10Move ConnectionGutter to editor code_editorPaulb23
2020-09-10Add folding gutter to code_editPaulb23
2020-09-10Add main_gutter (breakpoints, bookmarks, execution lines) to code_editPaulb23
2020-09-10Changed line_edited_from(from) to lines_edit_from(from, to)Paulb23
2020-09-10Added Line numbers to CodeEditPaulb23
2020-09-10Added gutter system to TextEditPaulb23