Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-07-06 | Sort selected nodes in scene tree before duplication | Kanabenki | |
2019-07-06 | Merge pull request #30369 from GodotExplorer/fix-shader-completion | Rémi Verschelde | |
Fix code completion for shader editor | |||
2019-07-06 | Fix code completion for shader editor | geequlim | |
2019-07-05 | Merge pull request #30338 from godotengine/revert-30336-open_project_data | Rémi Verschelde | |
Revert "Add editor menu to open the project data "user://" location." | |||
2019-07-05 | Revert "Add editor menu to open the project data "user://" location." | Rémi Verschelde | |
2019-07-05 | Merge pull request #30336 from fire/open_project_data | Rémi Verschelde | |
Add editor menu to open the project data "user://" location. | |||
2019-07-05 | doc: Sync classref with current source | Rémi Verschelde | |
2019-07-05 | Merge pull request #30334 from Calinou/improve-csg-gizmo-drawing | Rémi Verschelde | |
Improve the CSG shape gizmo drawing | |||
2019-07-05 | Merge pull request #30282 from neikeq/editor_in_cs_equals_win | Rémi Verschelde | |
Re-write mono module editor code in C# | |||
2019-07-05 | Merge pull request #24086 from RandomShaper/bundle-pck-to-executable | Rémi Verschelde | |
Enhance game export | |||
2019-07-05 | Add editor menu to open the project data "user://" location. | K. S. Ernest (iFire) Lee | |
2019-07-05 | Merge pull request #30321 from KoBeWi/underdup | Rémi Verschelde | |
Smarter node placement after duplicating | |||
2019-07-05 | Merge pull request #30316 from sparkart/master | Rémi Verschelde | |
Reparent selection without flattening | |||
2019-07-05 | Merge pull request #30327 from Calinou/editor-dim-window-quitting | Rémi Verschelde | |
Dim the editor window while it's quitting | |||
2019-07-05 | Merge pull request #30326 from Anutrix/replace-all-fix-for-now | Rémi Verschelde | |
Got replace-all working without breaking search | |||
2019-07-05 | Merge pull request #30325 from ↵ | Rémi Verschelde | |
LikeLakers2/scenetreedock-script-creation-bugfix-2 SceneTreeDock will reset the ScriptCreateDialog's inheritance base type whenever it opens the dialog | |||
2019-07-05 | Merge pull request #30319 from Calinou/editor-use-checkboxes | Rémi Verschelde | |
Use CheckBoxes in the editor instead of CheckButtons when applicable | |||
2019-07-05 | Merge pull request #30318 from bojidar-bg/28501-ysort-modulate | Rémi Verschelde | |
Ensure that nested YSort preserves intermediate modulate values | |||
2019-07-05 | Fix localize_path not always working | Ignacio Etcheverry | |
We make sure the resource dir path ends with a trailing '/' for safety reasons, so we must make sure the path we compare it to does so as well. | |||
2019-07-05 | Script API methods must return Ref<T> instead of Reference* | Ignacio Etcheverry | |
ptrcall assumes methods that return a Reference type do so with Ref<T>. Returning Reference* from a method exposed to the scripting API completely breaks ptrcalls to this method (it can be quite hard to debug!). | |||
2019-07-05 | Re-write mono module editor code in C# | Ignacio Etcheverry | |
Make the build system automatically build the C# Api assemblies to be shipped with the editor. Make the editor, editor player and debug export templates use Api assemblies built with debug symbols. Always run MSBuild to build the editor tools and Api assemblies when building Godot. Several bugs fixed related to assembly hot reloading and restoring state. Fix StringExtensions internal calls not being registered correctly, resulting in MissingMethodException. | |||
2019-07-05 | Merge pull request #26674 from hunte922/master | Rémi Verschelde | |
Hide command prompt launched by OS.execute | |||
2019-07-05 | Merge pull request #30296 from neikeq/issue-30127 | Rémi Verschelde | |
Expose ResourceImporter to the scripting API | |||
2019-07-05 | Improve the CSG shape gizmo drawing | Hugo Locurcio | |
The gizmo colors now depend on the operation. Subtraction will result in an inverted gizmo color, whereas intersection is now displayed as white. A solid translucent overlay is now drawn over a selected node to make it easier to distinguish. | |||
2019-07-05 | Merge pull request #30332 from marcotc/docs-transform | Rémi Verschelde | |
Document constants in Transform/Transform2D | |||
2019-07-05 | Merge pull request #29744 from GodotExplorer/gdscript-completion-icons | Rémi Verschelde | |
Show icons for code completion options | |||
2019-07-05 | Merge pull request #30331 from mbrlabs/gles2-bool-fix | Rémi Verschelde | |
Prevent GLES2 bool uniforms from having a precision type set. | |||
2019-07-04 | Document constants in Transform/Transform2D | Marco Costa | |
2019-07-05 | Show icons for code completion options | Geequlim | |
2019-07-05 | Prevent GLES2 bool uniforms from having a precision type set. | Marcus Brummer | |
When setting the default precision type for uniforms (before compiling the shader) prevent boolean uniforms from having one set. Booleans can't have a precision type and on some Android devices this caused a compilation failure. Fixes #30317 | |||
2019-07-04 | Dim the editor window while it's quitting | Hugo Locurcio | |
This makes it clearer that the editor window is busy while it's quitting (which can take a while on slower PCs). This also makes it feel more responsive to user input. Note that the effect is only visible if "Interface > Editor > Quit Confirmation" is disabled in the Editor Settings, as the quit confirmation already makes the editor window dim while quitting. | |||
2019-07-05 | Got replace-all working without breaking search | unknown | |
2019-07-04 | SceneTreeDock will reset the ScriptCreateDialog's inheritance base type | LikeLakers2 | |
2019-07-04 | Smarter node placement after duplicating | Tomasz Chabora | |
2019-07-04 | Use CheckBoxes in the editor instead of CheckButtons when applicable | Hugo Locurcio | |
CheckButtons should only be used if toggling them has an immediate effect. Otherwise, CheckBoxes should be used. | |||
2019-07-04 | Ensure that nested YSort preserves intermediate modulate values | Bojidar Marinov | |
Fixes #28501 | |||
2019-07-04 | Expose ResourceImporter to the scripting API | Ignacio Etcheverry | |
Fixes #30127 | |||
2019-07-04 | Merge pull request #30263 from Faless/ws/wslay_pr | Rémi Verschelde | |
Use wslay as a WebSocket library | |||
2019-07-04 | Resolves Issue #30271 Reparent selection without flattening | Emmanuel Barroga | |
When reparenting a multi-selection via drag and drop, the hierarchy was flattened. This change resolves that issue. | |||
2019-07-04 | Hide command prompt launched by OS.execute | hoontee | |
Currently, the console appears when running OS.execute in an exported project, but not in the editor. This change prevents it from appearing in either. Only affects console applications. | |||
2019-07-04 | Optimize header reads (avoid extra allocs) | Fabio Alessandrelli | |
2019-07-04 | Godot addition to wslay, fixes MSVC build | Fabio Alessandrelli | |
2019-07-04 | Remove libwebsocket. No longer used, yay! | Fabio Alessandrelli | |
2019-07-04 | WebSocket module now uses wslay library. | Fabio Alessandrelli | |
Both client and server are supported on native builds (as usual). SSL server is still not supported, but will soon be possible with this new library. The API stays the same, we just need to work out potential issues due to this big library switch. | |||
2019-07-04 | Merge pull request #30049 from randall-fulton/docs/spatial-transform | Rémi Verschelde | |
Call out scaling in Spatial.translate docstring | |||
2019-07-04 | doc: Sync classref with current source | Rémi Verschelde | |
2019-07-04 | Merge pull request #30312 from akien-mga/filesystemdock-improve-duplicate-check | Rémi Verschelde | |
FileSystem dock: Improve duplicate check for directory paths | |||
2019-07-04 | Call out scaling in Spatial.translate docstring | Randall Fulton | |
This fixes issue #26938. | |||
2019-07-04 | FileSystem dock: Improve duplicate check for directory paths | Rémi Verschelde | |
Supersedes and closes #30225. | |||
2019-07-04 | Merge pull request #30232 from zwostein/fix-pulseaudio-channelmap | Rémi Verschelde | |
Explicitly set a channel map when initialising the Pulseaudio stream. |