Age | Commit message (Collapse) | Author |
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Add renderer selection to New Project dialog
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editor restart. Fixes #23874
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nodes. Fixes #23554
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Revert "Fix GLES3 error 502 on iOS"
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Fix GLES3 error 502 on iOS
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Fixed function names of built-in scripts not showing up in debugger
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Fixes #25198
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Added copy_theme and fixed bugs in copy theme introduced by #2e0a94e
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Allow requesting full screen during start-up in HTML5 platform
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Updates containers minimum size when some constants are modified
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Fixes Node2D selection not adapting to editor zoom level
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#22962.
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Revert "Fix errors on iOS"
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not crash. Fixes #25272
Eventually some sort of main even queue should be implemented to do this properly.
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implemented texture_get_data() for TextureLayered
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ProgressBar: Set default step to 0.01
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Fixes #22655.
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Fix PhysicsBody ignoring deprecated set_friction/bounce with default value
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The intent was to avoid creating a physics override to set a default value
that doesn't make a difference, but as #22406 shows it can be necessary to
set the default value *back* after an override was created to set a non-default
value.
Fixes #22406.
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Some GDScript fixes
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Fixing textures not triggering _change_notify
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Some construct (like match) actually depends on the second pass. This
adds some extra checks to not perform specific type-checks on release
since not all type information is available.
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This is needed to create export variables from enums defined in a parent
class.
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