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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2021-05-03
Merge pull request #48396 from YeldhamDev/script_thumbnail_comment
Rémi Verschelde
2021-05-02
Add comment highlighting to script thumbnails
Michael Alexsander
2021-05-02
TileMap::world_to_map Ensure half offset is added according to the returned v...
kleonc
2021-05-02
Improve the editor audio preview inspector appearance and functionality
Hugo Locurcio
2021-05-02
Merge pull request #48363 from aaronfranke/tan
Rémi Verschelde
2021-05-02
Merge pull request #46488 from kuruk-mm/fix_filesystem_bug
Rémi Verschelde
2021-05-02
Merge pull request #48377 from rafallus/fix_CSGPolygon_path
Rémi Verschelde
2021-05-01
Fix SurfaceTool crash when passing invalid Mesh
rafallus
2021-05-01
Change Path to Path3D in CSGPolygon3D
rafallus
2021-05-01
FileSystem: Force update when we delete a folder from the editor and searchin...
Mateo Kuruk Miccino
2021-05-01
Fix some tangent Color typos in GLTF
Aaron Franke
2021-05-01
Merge pull request #48345 from madmiraal/fix-48242-docs
Rémi Verschelde
2021-05-01
Fix documentation following implementation of particle trails
Marcel Admiraal
2021-05-01
Merge pull request #48341 from sboron/fix-tangent-issue
Rémi Verschelde
2021-05-01
Merge pull request #48283 from BastiaanOlij/xr_viewport
Rémi Verschelde
2021-05-01
Move XR flag from subviewport into viewport
Bastiaan Olij
2021-05-01
fix-tangents-on-rendering-server
Stefan Boronczyk
2021-05-01
Document that `File.open_compressed()` can only open files saved by Godot
Hugo Locurcio
2021-04-30
Merge pull request #48242 from reduz/particle-trails
Rémi Verschelde
2021-04-30
Merge pull request #48336 from bruvzg/fix_mixed_url_decode
Rémi Verschelde
2021-04-30
Merge pull request #48335 from pycbouh/editor-control-theme-autocompletion
Rémi Verschelde
2021-04-30
Implement Particle Trails
reduz
2021-04-30
Fix `url_decode` with mixed percent-encoding/Unicode strings. Treat Unix driv...
bruvzg
2021-04-30
Merge pull request #48333 from MaxStgs/master
Rémi Verschelde
2021-04-30
Fix autocompletion for Control's Theme properties
Yuri Sizov
2021-04-30
Add WebSocketMultiplayerPeer _incoming_packets check bound
MaxStgs
2021-04-30
Merge pull request #34823 from qarmin/collision_mask_layer
Rémi Verschelde
2021-04-30
Prevent setting too big or too small Collision Mask and Layer
Rafał Mikrut
2021-04-30
Merge pull request #48305 from Calinou/doc-call-group-deferred
Rémi Verschelde
2021-04-30
Merge pull request #48323 from naithar/fix/ios-virtual-keyboard-range
Rémi Verschelde
2021-04-30
[iOS] Nonnegative start index for virtual keyboard range
Sergey Minakov
2021-04-30
Merge pull request #48319 from Faless/js/4.x_modern_emcc
Fabio Alessandrelli
2021-04-30
[HTML5] Fix builds with recent emscripten versions
Fabio Alessandrelli
2021-04-29
Expose get_debug_mesh in Shape3D to scripting API
PouleyKetchoupp
2021-04-29
Document that `SceneTree.call_group()` is deferred
Hugo Locurcio
2021-04-29
Sync RasterizerDummy.
Fabio Alessandrelli
2021-04-29
Merge pull request #48272 from Calinou/doc-standardmaterial3d-rim-unshaded
Rémi Verschelde
2021-04-29
doc: Sync classref with current source
Rémi Verschelde
2021-04-29
Merge pull request #48292 from akien-mga/stay-modern
Rémi Verschelde
2021-04-29
Replace remaining uses of `NULL` with `nullptr`
Rémi Verschelde
2021-04-29
Merge pull request #48277 from thebestnom/fix/generateDevTemplate
Rémi Verschelde
2021-04-29
Merge pull request #48269 from akien-mga/remove-largetexture
Rémi Verschelde
2021-04-28
[Android] fix generateDevTemplate
thebestnom
2021-04-28
Merge pull request #48235 from Faless/feature/network-local-port-enet-salvaged
Rémi Verschelde
2021-04-28
Calculate __focus_rect when TreeItem is focused
Tomasz Chabora
2021-04-28
Document that clearcoat/rim lighting is not visible on unshaded materials
Hugo Locurcio
2021-04-28
Make it possible to copy the Godot version identifier by clicking it
Hugo Locurcio
2021-04-28
Add the ability to hide scrollcontainer's scrollbars
Lightning_A
2021-04-28
Merge pull request #46688 from QbieShay/fix-particle-rotate-y-4
Rémi Verschelde
2021-04-28
Implement NetworkedMultiplayerENet.get_local_port
Fabio Alessandrelli
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