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2020-05-12Merge pull request #38655 from ↵Rémi Verschelde
ice-blaze/minimap-shifted-selection-by-one-line#38532 Fix minimap selection offset
2020-05-12Merge pull request #32848 from ↵Rémi Verschelde
RevoluPowered/feature/compilation-database-support Compilation database support - clang, gcc, mingw
2020-05-12Added compilation database support for clang and gccRevoluPowered
This tool is originally from mongodb. - Updated CPPSUFFIXES to use scons suffixes - objective-c files will also be loaded into the compilation database where the compiler / tooling is available to compile the files. Known limitations: - This will not work with msvc as your compiler.
2020-05-12Merge pull request #38691 from madmiraal/fix-eq-uninitialised-warningRémi Verschelde
Silence EQ::Band::c1, c2 and c3 may be used uninitialized warnings.
2020-05-12Merge pull request #38689 from Calinou/rename-ssl-certificate-settingRémi Verschelde
Rename SSL certificate bundle setting to clarify the "overriding" aspect
2020-05-12Merge pull request #38690 from qarmin/fix_leak_2Rémi Verschelde
Fixes memory leak with lightmap part 2
2020-05-12Silence EQ::Band::c1, c2 and c3 may be used uninitialized warnings.Marcel Admiraal
2020-05-12Merge pull request #38688 from Calinou/gitattributes-tza-binaryRémi Verschelde
Mark `*.tza` files as binary in `.gitattributes` for old Git versions
2020-05-12Rename SSL certificate bundle setting to clarify the "overriding" aspectHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/2531.
2020-05-12Fixes memory leak with lightmap part 2qarmin
2020-05-12doc: Sync classref with current sourceRémi Verschelde
Adds API changes from the new GPU lightmapper.
2020-05-12Merge pull request #38687 from Calinou/tweak-editor-icons-readmeRémi Verschelde
Update the editor icons README to remove outdated information
2020-05-12Merge pull request #38661 from Ashesh3/patch-1Rémi Verschelde
Better file naming for AppVeyor artifacts
2020-05-12Mark `*.tza` files as binary in `.gitattributes` for old Git versionsHugo Locurcio
This prevents `thirdparty/oidn/weights/rtlightmap_hdr.tza` from always being considered as modified when using an old Git version (such as the one on Ubuntu 16.04).
2020-05-12Update the editor icons README to remove outdated informationHugo Locurcio
This closes #38684.
2020-05-11Merge pull request #38635 from Calinou/tilemap-rename-ysort-indexRémi Verschelde
Rename various TileMap methods/properties for clarity and consistency
2020-05-11Merge pull request #38677 from Calinou/tweak-post-import-script-messageRémi Verschelde
Tweak the error message displayed when a post-import script fails
2020-05-11Merge pull request #38676 from qarmin/fix_leak_lightmapsRémi Verschelde
Fix memory leak with light maps
2020-05-11Tweak the error message displayd when a post-import script failsHugo Locurcio
See #38662.
2020-05-11Fix memory leak with light mapsqarmin
2020-05-11Merge pull request #38672 from madmiraal/fix-physicsw-warningRémi Verschelde
Fix 'physicsw' may be used uninitialized warning in csg_shape.cpp
2020-05-11Merge pull request #38670 from Faless/js/fix_dummy_renderer_after_lightmapperRémi Verschelde
Fix DummyRenderer after new lightmapper merge.
2020-05-11Fix DummyRenderer after new lightmapper merge.Fabio Alessandrelli
2020-05-11Better file naming for AppVeyor artifactsAshesh3
This builds upon https://github.com/godotengine/godot/pull/38625 and improves the file name format as mentioned in https://github.com/godotengine/godot/pull/38189#issuecomment-626585363 The resulting file stored has the name `godot.windows.opt.tools.64-$(VERSION_HASH).zip` where `VERSION_HASH` is obtained from `it rev-parse --short=9 HEAD` , the zip file contains the built exe file.
2020-05-11Merge pull request #38663 from akien-mga/thirdparty-new-lightmapperRémi Verschelde
thirdparty: Cleanup after #38386, document provenance and copyright
2020-05-11thirdparty: Cleanup after #38386, document provenance and copyrightRémi Verschelde
Also renamed `delaunay.h` to `delaunay_2d.h` to match the class name.
2020-05-11Merge pull request #38386 from reduz/new-lightmapperRémi Verschelde
New GPU lightmapper
2020-05-11Fix 'physicsw' may be used uninitialized warning in csg_shape.cppMarcel Admiraal
2020-05-11doc: Sync classref with current sourceRémi Verschelde
2020-05-11Merge pull request #38587 from Faless/js/improvementsRémi Verschelde
DisplayServerJavaScript, improvements to HTML5 build (still dummy renderer).
2020-05-11Merge pull request #38592 from Calinou/debugger-error-warning-iconRémi Verschelde
Use a different icon for the debugger tab with both warnings and errors
2020-05-11Merge pull request #38594 from Calinou/rename-clear-script-actionRémi Verschelde
Rename the Clear Script editor action to Detach Script
2020-05-11Merge pull request #38631 from Calinou/editor-log-selection-color-themeRémi Verschelde
Tweak the editor log selection color to match the current editor theme
2020-05-11Merge pull request #38625 from Ashesh3/patch-1Rémi Verschelde
Store build as artifact in appveyor
2020-05-11Merge pull request #38656 from akien-mga/controllerdb-readd-default-androidRémi Verschelde
Input: Readd 'Default Android Gamepad' magic binding
2020-05-11Merge pull request #38491 from eduardonunesp/input-line-osx-selectionRémi Verschelde
Using the common behaviour when use command+shift on text line for osx
2020-05-11Input: Readd 'Default Android Gamepad' magic bindingRémi Verschelde
Removed by mistake in #38292 like the Windows `__XINPUT_DEVICE__`, this magic binding is referenced directly in our code.
2020-05-11Merge pull request #31938 from KoBeWi/a_welcome_lagRémi Verschelde
Fix VisibilityEnabler2D behavior on start
2020-05-11Using the common behaviour when use command+shift on text line for osxEduardo Nunes Pereira
* On press left+command+shift or right+command+shift it should behave like shift+home or shift+end and select the text * Using home and end events as reference
2020-05-11Merge pull request #38638 from pepegadeveloper123/mono_inherited_scene_bugRémi Verschelde
Fix inherited C# scene not inheriting parent's fields
2020-05-11Merge pull request #38650 from neikeq/dotnet-cli-supportRémi Verschelde
C#: Support for building with the dotnet CLI
2020-05-11Fix minimap selection offsetetienne.frank
The minimap selection was shifted of 1 line too late.
2020-05-11C#: Support for building with the dotnet CLIIgnacio Etcheverry
By adding a reference to the 'Microsoft.NETFramework.ReferenceAssemblies' nuget package, we can build projects targeting .NET Framework with the dotnet CLI. By referencing this package we also don't need to install Mono on Linux/macOS or .NET Framework on Windows, as the assemblies are taken from the package.
2020-05-11Merge pull request #38640 from neikeq/csharpscript-inherits-scriptIgnacio Roldán Etcheverry
Implement CSharpScript::inherits_script
2020-05-10Implement CSharpScript::inherits_scriptIgnacio Etcheverry
2020-05-10New lightmapperJuan Linietsky
-Added LocalVector (needed it) -Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too) -Fixes and changes all around the place -Added library for 128 bits fixed point (required for Delaunay3D)
2020-05-11Inherited C# scene not inheriting parent's fieldspepegadeveloper123
When a child scene inherits a parent scene with a C# root node, the parent scene's export variables appear to assume values set in the parent scene, in the child scene's Inspector. However, when the child scene is played, the parent scene's export variables assume default values. When a node is created, it inherits its parent C# script's fields from the map CSharpScriptInstance::script->member_info. However this map was not initialized outside the editor, and this commit ensured it is. This fixes issues #36480 and #37581.
2020-05-10Rename various TileMap methods/properties for clarity and consistencyHugo Locurcio
The YSort renames were tracked in https://github.com/godotengine/godot/issues/16863. This closes https://github.com/godotengine/godot-proposals/issues/814.
2020-05-10Re-enable travis CI for javascript platform.Fabio Alessandrelli
2020-05-10Add drop files functionFabio Alessandrelli