Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-02-03 | MeshLibrary export improvements | Daniel Rakos | |
- From now materials assigned to the MeshInstance (not the Mesh) get exported into the MeshLibrary when such materials exist. This enables workflows where the MeshLibrary is exported from an imported scene (e.g. GLTF) where the materials assigned to the Mesh (not the MeshInstance) get overwritten on re-import, thus can't use editor set materials in the exported MeshLibrary unless they are assigned to the MeshInstance whose materials get saved with the inherited scene thus persist across re-imports. - When appending to an existing MeshLibrary only generate previews for newly added or modified meshes. - During preview generation transform camera and lights instead of the mesh and use the source MeshInstance's transform for the mesh to avoid weird previews being generated for meshes with a position dependent material (e.g. when using triplanar mapping). - Adjust the camera angle and light directions used in mesh preview generation for better results. | |||
2019-01-31 | Merge pull request #25494 from RandomShaper/fix-21677 | Rémi Verschelde | |
Let memory stat functions return uint64_t | |||
2019-01-31 | Merge pull request #25493 from bojidar-bg/21601-astar-segfault | Rémi Verschelde | |
Fix AStar crashing with large (>1e30) estimated values | |||
2019-01-30 | Fix AStar crashing with large (>1e30) estimated values | Bojidar Marinov | |
Fixes #21601 | |||
2019-01-30 | Let memory stat functions return uint64_t | Pedro J. Estébanez | |
2019-01-30 | Merge pull request #25469 from ankitpriyarup/master | Rémi Verschelde | |
Fixes error when new name contains only unallowed characters | |||
2019-01-30 | Merge pull request #25489 from AndreaCatania/assert | Rémi Verschelde | |
Avoid inertia calculation for empty shape - Bullet | |||
2019-01-30 | Avoid inertia calculation for empty shape - Bullet | Andrea Catania | |
2019-01-29 | Invalid node name should check if new_name is empty then cancel rename, ↵ | Ankit Priyarup | |
fixes 25226 | |||
2019-01-29 | Merge pull request #25391 from hpvb/fix-dri-prime-detect | Rémi Verschelde | |
Properly detect when to use DRI_PRIME | |||
2019-01-29 | Merge pull request #25441 from WolfgangSenff/patch-1 | Rémi Verschelde | |
Fix non-compiling typo in Expression.xml example | |||
2019-01-29 | Merge pull request #25439 from YeldhamDev/color_picker_toggle_fixup | Rémi Verschelde | |
Small fixup on button toggle behaviour in ColorPicker | |||
2019-01-29 | Merge pull request #25443 from BastiaanOlij/fix_vsync_osx | Rémi Verschelde | |
Using DisplayLink to emulate vsync on OSX | |||
2019-01-29 | Using DisplayLink to emulate vsync on OSX | Bastiaan Olij | |
2019-01-28 | Fix non-compiling typo in Expression.xml example | Kyle Szklenski | |
Slight typo in Expression.xml prevented compilation when copy/pasted. | |||
2019-01-28 | Merge pull request #25429 from akien-mga/cleanup-shadercompiler-gles23 | Rémi Verschelde | |
Cleanup and identify ShaderCompilerGLES[23] differences | |||
2019-01-28 | Merge pull request #25430 from torshid/master | Rémi Verschelde | |
Binding for get_frustum() method of camera class | |||
2019-01-28 | binding for get_frustum() of camera class | Yusuf | |
2019-01-28 | Merge pull request #25426 from volzhs/twice-get_singleton | Rémi Verschelde | |
Remove unnecessary call VS::get_singleton() twice | |||
2019-01-28 | Cleanup and identify ShaderCompilerGLES[23] differences | Rémi Verschelde | |
2019-01-28 | Merge pull request #25423 from akien-mga/gles2-spatialshader-light | Rémi Verschelde | |
GLES2: Define LIGHT Spatial shader builtin | |||
2019-01-29 | Remove unnecessary call VS::get_singleton() twice | volzhs | |
2019-01-28 | Small fixup on button toggle behaviour in ColorPicker | Michael Alexsander Silva Dias | |
2019-01-28 | Merge pull request #25420 from akien-mga/godotphysics-is-back | Rémi Verschelde | |
Revert " Deprecated Godot 3D physics engine" | |||
2019-01-28 | GLES2: Define LIGHT Spatial shader builtin | Rémi Verschelde | |
Fixes #25421. | |||
2019-01-28 | Properly detect when to use DRI_PRIME | Hein-Pieter van Braam | |
We fork off twice once with and once without DIR_PRIME=1 set. We then use the vendor string to determine what GPU to use. We prefer (in order) 1) AMDGPU/AMDGPU-PRO/NVidia non-free driver 2) Intel driver 3) Nouveau 4) Software rendering If a driver can't be detected it will default to DRI_PRIME=0 | |||
2019-01-28 | Revert " Deprecated Godot 3D physics engine" | Rémi Verschelde | |
This reverts commit 5de5a4140b9a397935737c6ce0088602be6840d7. @reduz still intends to rework it in the future, and it's convenient to test if issues are specific to Bullet or not, so we keep it around for the time being. | |||
2019-01-28 | Merge pull request #25417 from akien-mga/svg-max-size | Rémi Verschelde | |
Prevent upscaled SVG from exceeding Image bounds | |||
2019-01-28 | Prevent upscaled SVG from exceeding Image bounds | Rémi Verschelde | |
Also expose Image MAX_WIDTH and MAX_HEIGHT. Fixes #24455. | |||
2019-01-28 | Merge pull request #25415 from akien-mga/recursive-resource-assignments | Rémi Verschelde | |
Fix recursive assignment of Textures and other resources | |||
2019-01-28 | Fix recursive assignment of Textures and BitMapFont | Rémi Verschelde | |
Fixes #24213. | |||
2019-01-28 | Remove unused iostream includes | Rémi Verschelde | |
2019-01-28 | Merge pull request #25401 from capnm/capnm-cleanup | Rémi Verschelde | |
Cleanup unused header file | |||
2019-01-28 | Merge pull request #25379 from Faless/net/ws/mp_docs | Rémi Verschelde | |
Update docs and errors for WebSocket module | |||
2019-01-28 | Merge pull request #25402 from AndreaCatania/sp_ce | Rémi Verschelde | |
Fixed Rigidbody first frame center spawn | |||
2019-01-28 | Fixed Rigidbody first frame center spawn | Andrea Catania | |
2019-01-28 | Cleanup unused header | Martin Capitanio | |
2019-01-28 | Merge pull request #25397 from lethiandev/fix-gles2-polygon-drawing | Leon Krause | |
Fix polygon drawing on WebGL1 | |||
2019-01-28 | Update docs and errors for WebSocket module | Fabio Alessandrelli | |
2019-01-27 | Properly discard fragments during depth prepass opaque pass, fixes #23321 | Juan Linietsky | |
2019-01-27 | Fix polygon drawing on WebGL1 | Konrad Nowakowski | |
2019-01-27 | Avoid cyclic resource loading of any type, fixes #22673 | Juan Linietsky | |
2019-01-27 | Make CSG Shape work with GIProbe, fixes #20465 | Juan Linietsky | |
2019-01-27 | Merge pull request #25366 from clayjohn/visual_shader_builtins | Rémi Verschelde | |
Updated visual shader builtins | |||
2019-01-27 | Instantiate global classes properly, fixes #20857 | Juan Linietsky | |
2019-01-27 | Merge pull request #25314 from marxin/fix-24417-class-memaccess | Rémi Verschelde | |
Fix class memaccess | |||
2019-01-27 | Do not restrict light texture type (wont work with atlas, though) | Juan Linietsky | |
2019-01-27 | Properly get proxy texture size for canvas light, fixes #17067 | Juan Linietsky | |
2019-01-27 | Use transparent framebuffer only when set to transparent, closes #21827 | Juan Linietsky | |
2019-01-27 | Fix problem blending from state to state in statemachine node, closes #21944 | Juan Linietsky | |