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2021-02-08Merge pull request #45827 from akien-mga/sync-gamecontrollerdbRémi Verschelde
Sync controller mappings DB with SDL2 community repo
2021-02-08Sync controller mappings DB with SDL2 community repoRémi Verschelde
Synced with gabomdq/SDL_GameControllerDB@f72b68b8b090e689ed21f600e89db9a661edb696. Partial revert of #45790.
2021-02-08Merge pull request #45825 from BastiaanOlij/windows_debugger_flagsRémi Verschelde
Use /Zi and /FS for including debugger symbols on Windows with MSVC
2021-02-08Merge pull request #43057 from Xrayez/custom_modules_recursiveRémi Verschelde
SCons: Add an option to detect C++ modules recursively
2021-02-09Use /Zi and /FS for including debugger symbols on Windows with MSVCBastiaan Olij
2021-02-08Merge pull request #45797 from madmiraal/add-new-sdl-keywordsRémi Verschelde
Add support for new SDL gamecontroller keywords.
2021-02-08Merge pull request #43245 from HaSa1002/docs-objectRémi Verschelde
Docs: Object: Use new signal syntax and port to C#
2021-02-08doc: Sync classref with current sourceRémi Verschelde
2021-02-08Merge pull request #43952 from qarmin/cppcheck_modulesRémi Verschelde
Initialize class/struct variables with default values in modules/
2021-02-08Initialize class/struct variables with default values in modules/Rafał Mikrut
2021-02-08Merge pull request #45818 from akien-mga/debug_symbols-boolRémi Verschelde
SCons: Fix debug_symbols tests after switch to BoolVariable
2021-02-08Merge pull request #44630 from qarmin/cppcheck_scene_1Rémi Verschelde
Initialize class variables with default values in scene/ [1/2]
2021-02-08SCons: Fix debug_symbols tests after switch to BoolVariableRémi Verschelde
Bug introduced in #45679. Fixes part of #45816.
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-02-07Merge pull request #45805 from KoBeWi/dispatch_error_of_doomRémi Verschelde
Cancel event dispatch on error
2021-02-07Merge pull request #45803 from qarmin/unitialized_vehicleRémi Verschelde
Fix nan errors when using VehicleBody
2021-02-07Merge pull request #45794 from Calinou/doc-surfacetool-generate-normalsRémi Verschelde
Improve the `SurfaceTool.generate_normals()` documentation
2021-02-07Cancel event dispatch on errorkobewi
2021-02-07Fix nan errors when using VehicleBodyRafał Mikrut
2021-02-07Merge pull request #45784 from revilo/fix-45770Rémi Verschelde
Fix unnecessary scrolling in TextEdit
2021-02-07Merge pull request #41308 from JFonS/fix_spotlight_attenuationRémi Verschelde
Invert spotlight angle attenuation
2021-02-07Invert spotlight angle attenuationjfons
Inverted the spotlight angle attenuation so a higher value results in a dimmer light, this makes it more consistent with the distance attenuation. Also changed the way spotlighs are computed in SDFGI and GIPorbes and GPU lightmapper, now it matches the falloff used in the scene rendering code.
2021-02-07Add support for new SDL gamecontroller keywords.Marcel Admiraal
2021-02-07Improve the `SurfaceTool.generate_normals()` documentationHugo Locurcio
2021-02-07Merge pull request #45790 from akien-mga/controllerdb-fixupRémi Verschelde
Fix issues in last GameControllerDB sync
2021-02-07Merge pull request #45786 from reduz/fix-sdfgi-radeonRémi Verschelde
Fixed an SDFGI reflections bug in Radeon
2021-02-07Fix issues in last GameControllerDB syncRémi Verschelde
We don't support 'misc1' as an output string yet (seems used for PS5 controller). Yet another broken CSV line with 'CO.,LTD'.
2021-02-07Fixed a SDFGI reflections bug in Radeonreduz
-Code was using too many conditionals. -Rewrote it to use less and it now works fine.
2021-02-07Merge pull request #45776 from Kanabenki/snap-visualscript-commentRémi Verschelde
Snap VisualScript comment to grid when resizing
2021-02-07Merge pull request #45787 from JFonS/fix_spotlight_volumetric_fogRémi Verschelde
Fix volumetric fog for SpotLights
2021-02-07Fix volumetric fog for SpotLightsjfons
The code for spot lights was referencing the omni light list. Most likely a copy-paste mistake :)
2021-02-07TextEdit: When left mouse is pressed to place the cursor, do not immediately ↵Oliver Dick
adjust the viewport when cursor_set_line is called, but afterwards on cursor_set_column (effectively when the cursor reached its final position) Fixes #45770
2021-02-06Merge pull request #45780 from reduz/fix-sdfgiRémi Verschelde
Fix SDFGI bug after previous optimization.
2021-02-06Fix SDFGI bug after previous optimization.reduz
Was causing arctifacts, should be good now.
2021-02-06Snap VisualScript comment to grid when resizingKanabenki
2021-02-06Merge pull request #45765 from reduz/simplify-volumetric-fogClay John
Simplify and Optimize Volumetric Fog
2021-02-06Simplify Volumetric Fogreduz
-Always use temporal reproject, it just loos way better than any other filter. -By always using termporal reproject, the shadowmap reduction can be done away with, massively improving performance. -Disadvantage of temporal reproject is update latency so.. -Made sure a gaussian filter runs in XY after fog, this allows to keep stability and lower latency.
2021-02-06Merge pull request #45737 from OverloadedOrama/test-add-imageRémi Verschelde
Add a test suite for the Image class
2021-02-06Merge pull request #45756 from Faless/js/4.x_gamepads_dbRémi Verschelde
Add some HTML5 controllers mapping.
2021-02-06Merge pull request #45748 from akien-mga/sync-gamecontrollerdbRémi Verschelde
Sync controller mappings DB with SDL2 community repo
2021-02-06Add some HTML5 controllers mapping.Fabio Alessandrelli
2021-02-06Sync controller mappings DB with SDL2 community repoRémi Verschelde
Synced with gabomdq/SDL_GameControllerDB@c7cf1397c1e07182de936e72fa1bc5cc22ab8cc1.
2021-02-06Add a test suite for the Image classManolis Papadeas
2021-02-05Merge pull request #45741 from lyuma/override_positionRémi Verschelde
Fix mismatched define in scene_forward.glsl for POSITION override
2021-02-05Fix mismatched define in scene_forward.glsl for POSITION overrideLyuma
2021-02-05Merge pull request #45731 from reduz/reprojected-volumetric-fogJuan Linietsky
Added temporal reprojection to Volumetric Fog
2021-02-05Added temporal reprojection to Volumetric Fogreduz
-It's an option, just enable it -Just works, don't have to do anything else.
2021-02-05Merge pull request #45727 from akien-mga/ci-linux-swap-monoRémi Verschelde
CI: Build Linux editor without Mono, sanitizers with Mono
2021-02-05Merge pull request #44949 from m4gr3d/specify_project_ndk_versionRémi Verschelde
Improve the logic to compile for Android
2021-02-05CI: Build Linux editor without Mono, sanitizers with MonoRémi Verschelde
The Mono builds are with mono_glue=no so they're not usable, and it would be convenient if the main tools=yes target=release_debug artifacts could actually be used.