Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-22 | Expose Input::flush_buffered_events() | Pedro J. Estébanez | |
2021-10-14 | Merge pull request #53726 from briansemrau/gd-outer-class | George Marques | |
GDScript 2.0: Access outer scope classes | |||
2021-10-14 | Merge pull request #53799 from akien-mga/DEV_ENABLED | Rémi Verschelde | |
2021-10-14 | SCons: Add `DEV_ENABLED` defines for `target=debug` builds | Rémi Verschelde | |
This will allow adding developer checks which will be fully compiled out in user builds, unlike `DEBUG_ENABLED` which is included in debug tempates and the editor builds. This define is not used yet, but we'll soon add code that uses it, and change some existing `DEBUG_ENABLED` checks to be performed only in dev builds. Related to godotengine/godot-proposals#3371. | |||
2021-10-14 | Merge pull request #51695 from KoBeWi/one_tool_to_rule_them_all | Gilles Roudière | |
Add tool quick-select to tile editor | |||
2021-10-14 | Merge pull request #53792 from floppyhammer/fix-bilinear-texture-progress-bar | Rémi Verschelde | |
2021-10-14 | Merge pull request #53783 from V-Sekai/gltf-restore-anims | Rémi Verschelde | |
2021-10-14 | Fix bilinear TextureProgressBar with nine patch enabled | floppyhammer | |
2021-10-13 | GDScript: Access outer scope classes | Brian Semrau | |
2021-10-14 | Add tool quick-select to tile editor | kobewi | |
2021-10-13 | Restore gltf animation export after split. | K. S. Ernest (iFire) Lee | |
2021-10-13 | Merge pull request #53597 from Xeadriel/patch-1 | Rémi Verschelde | |
2021-10-13 | Merge pull request #53773 from nathanfranke/fix-license-character-encoding | Rémi Verschelde | |
2021-10-13 | Merge pull request #53772 from RandomShaper/fix_hash_map | Rémi Verschelde | |
2021-10-13 | Merge pull request #53765 from reduz/skeleton-remove-rest-influence | Juan Linietsky | |
Remove REST transform influence in skeleton bones | |||
2021-10-13 | Merge pull request #53759 from Chaosus/shader_new_builtins | Yuri Roubinsky | |
2021-10-13 | Remove REST transform influence in skeleton bones | reduz | |
* Animations and Skeletons are now pose-only. * Rest transform is kept as reference (when it exists) and for IK * Improves 3D model compatibility (non uniform transforms will properly work, as well as all animations coming from Autodesk products). | |||
2021-10-13 | Added few more built-ins to shader language | Yuri Roubinsky | |
2021-10-13 | Fix character encoding of Engine::get_copyright_info | Nathan Franke | |
2021-10-13 | Fix HashMap element copy leaving hash as zero | Pedro J. Estébanez | |
2021-10-13 | Add that elapsed_time in CharFXTransform resets when RichTextLabels text is ↵ | Xeadriel | |
changed Update doc/classes/CharFXTransform.xml Grammar fix Co-authored-by: Aaron Record <50304111+LightningAA@users.noreply.github.com> | |||
2021-10-13 | Merge pull request #53767 from groud/improve_tile_set_change_performances | Rémi Verschelde | |
2021-10-13 | Merge pull request #53703 from groud/prevent_tiles_outside_texture | Rémi Verschelde | |
2021-10-13 | Greatly improve editor performances by deferring tiles related updates | Gilles Roudière | |
Solve few update problems | |||
2021-10-13 | Merge pull request #53761 from groud/fix_tilemap_memory_leak | Rémi Verschelde | |
2021-10-13 | Prevent tiles outside atlas texture | Gilles Roudière | |
2021-10-13 | Merge pull request #53750 from Klowner/dbus-error-leak | Rémi Verschelde | |
2021-10-13 | Merge pull request #53578 from RedHeadphone/patch-1 | Rémi Verschelde | |
2021-10-13 | Merge pull request #53747 from manueldun/trailSectionSubdivCrash | Rémi Verschelde | |
2021-10-13 | Merge pull request #53757 from groud/fix_undo | Rémi Verschelde | |
2021-10-13 | Merge pull request #53689 from reduz/remove-animation-transform3d-track | Rémi Verschelde | |
2021-10-13 | Fix TileMap memory leak | Gilles Roudière | |
2021-10-13 | Merge pull request #53727 from Calinou/3d-editor-tweak-object-snap-distances | Rémi Verschelde | |
2021-10-13 | Merge pull request #53744 from williamd67/GPULightmapper-prevent-endless-loop | Rémi Verschelde | |
2021-10-13 | Merge pull request #53743 from williamd67/GPULightmapper-process-rays-to-sky | Rémi Verschelde | |
2021-10-13 | Merge pull request #53322 from ↵ | Rémi Verschelde | |
williamd67/GPULightmapper-skip-smoothen-positions-flat-triangle | |||
2021-10-13 | Fix undo in inspector not working | Gilles Roudière | |
2021-10-13 | Merge pull request #53745 from KoBeWi/layerzzzzz | Rémi Verschelde | |
2021-10-13 | Merge pull request #53683 from Chaosus/vs_previews | Rémi Verschelde | |
2021-10-12 | free dbus errors when inhibiting freedesktop screensaver (prevents small ↵ | Mark Riedesel | |
memory leak) | |||
2021-10-12 | fix so the error macro uses the incomming parameter p_subdivision instead of ↵ | Manuel Dun | |
the class member | |||
2021-10-13 | Use z_index for TileMap layer darkening | kobewi | |
2021-10-12 | Remove animation 3D transform track, replace by loc/rot/scale tracks. | reduz | |
* `Animation.TYPE_TRANSFORM3D` track is gone. * Added POSITION_3D, ROTATION_3D, SCALE_3D tracks. * GLTF2, Collada, FBX importers will only import the track types found. * Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed. * AnimationPlayer and AnimationTree animate these tracks separately, only when found. * Removed BakeReset code, is useless with these changes. This is the first in a series of commits designed to make the animation system in Godot more useful, which includes: * Better compatibility with Autodesk products * Better reusability of animations across models (including retargeting). * Proper animation compression. * etc. *Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one. | |||
2021-10-12 | GPULightmapper: prevent loop with max iterations | William Deurwaarder | |
In case the calculation of the delta contained infinity values (division by zero), than later the calculation of the next cell failed as the infinity value was multiplied by zero which resulted in a nan. The nan-value caused that the next cell was equal to the current cell which resulted in an end-less loop, which only terminates by the maximum iterations protection. This is solved by replacing infinity with grid_size which acts as infinity. | |||
2021-10-12 | GPULightmapper: process rays to sky in all bounces as active | William Deurwaarder | |
Before this change only rays to the sky (RAY_MISS) in the first bounce were processed as active rays. This caused artifacts, areas were too light, when more than one bounce were processed. Now rays to the sky are processed as active rays for all bounces. | |||
2021-10-12 | Merge pull request #52495 from ↵ | Rémi Verschelde | |
kdiduk/issue-52491-fix-value-conversion-in-hashfuncs-header #52491 Cosmetic: fix type cast so that it matches return value type | |||
2021-10-12 | Merge pull request #53471 from KoBeWi/🥞 | Rémi Verschelde | |
Improve editor panning and remove RMB panning | |||
2021-10-12 | Merge pull request #53705 from e8newallm/53668 | Rémi Verschelde | |
Fixed editor attempting to save a blank scene with save all scenes | |||
2021-10-12 | Merge pull request #52293 from neikeq/class-db-api-type-bug | Rémi Verschelde | |
Fix ClassDB API type mismatch bug between --editor and player | |||
2021-10-12 | Merge pull request #53636 from KoBeWi/colorayer | Rémi Verschelde | |
Add modulate property to TileMap layers |